Posted by PotS
in DBS Vegeta SSJ Blue!(New Transformation!)1.1 (Started by DarkZemX March 24, 2024, 01:22:17 pm
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
Checking it again I think I meant the freeze and fire shots. Indeed, you could extend the hitbox in the first frame(s) of the projectiles. Or momentarily increase width so she pushes P2 in front of the gun. I personally try to use that for the minimum amount of frames necessary. Usually only 1 frame.- Some Magic Cannon variations miss KFM at point blankI think i will need your help here, should i increase the hitboxes of the bullets?
Do you think the Noble Demon's arrangement I used for the second fight in the preview video might be better paced? I can include that in the update as well if so, and I welcome any suggestions for BGM.It takes a while to pick up, but when it does it definitely packs more of a punch than the original, I think. Highly subjective thing, either way.
ah sorry, maybe I didn't understand, I meant that it is possible to indicate to the script as an additional option (disabled if not configured) that it could be indicated configuration for bars targeting a file, and an n#sprite (similar to how Ikemen config their lifebars) and so the user can choose or/and customize the bars to taste, and another sprite for when it reaches 100% normal change..I may revisit the idea of adding pauses and making it flashier down the line. I wanted something "neutral" that'd work with the setup of any player.
This is also with the "counterTag" and it is up to you whether to put bars.
or just a sprite of "Ready" or "ok"
Right now writing this an idea occurred to me, how the countertag is not that frequent, (since it is charged with enemy damage)
when the activation is made, by the opponent, even a mini-pause and an increase in invulnerability so that it is effectively a countertag, even flash and sound, I imagine ... I don't know if you like this idea
As you say, the goal is always to be as practical as possible so any overly complicated addition would break this rule, so they are just ideas thrown into the air.
Greetings!
so i found a bug where if a character dies and only one is alive, they don't switch out, softlocking the match
This sometimes happens to me also.What's the version date in your readme file? And does it happen with any character or specific ones?
*Would it be possible to add options similar to Ikemen's to add bar sprites, as well as indicators to replace the percentages?This would make installation more complicated than I want it to be, and the tag bar would not look good with every lifebar anyway.
The objective would be like the DBZ Fighters sprite indicators and also the "OK" one that appears
*Also if it were possible that in the configuration you could add "cooldown" between normal changesYou can increase "TagSwitchCooldown" in the common.const file. The code doesn't need it but I made it compatible with that just in case.
*such as the options for how frequently the "CounterTag" chargeImplemented in today's update.
Thanks for this great addition to Ikemen
I'm replacing all shiyo stages for these, they're so beautiful, my main stages will be these from nowWhich one do you like but think could have more animation? I'm no stranger to revisiting older works so I might update some. That said it's all original assets so adding animation isn't that easy.
I wish some stages could have more animation, but is just little detail
they are amazing, keep up the amazing work
didn't know AI is so awesome
EDIT: After playing in VS for a bit it feels like they build meter too fast.There was a bug in Ikemen that made things gain twice as much meter than they were supposed to. Sorry if I induced you in error because of it.
The reason I suggested using -3 in that thread is because you can win without going into the win state decider (state 180).That's a great point I'd never thought about. But the worst that can happen is that you win a round against some char, set the quote, then win by repeated draw game/double KO or something against another and use the first quote by mistake?