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rgveda99

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Messages by rgveda99

    

Flash Hiders Turbografx sprites

 March 01, 2013, 05:16:11 AM View in topic context
 Posted by rgveda99  in Flash Hiders Turbografx sprites (Started by rgveda99 March 01, 2013, 05:16:11 AM
 Board: Development Resources

http://www.youtube.com/watch?v=oy-c7vpIQqY

I already have the snes sprites and thought they have the exact same sprites for the Turbografx.  I noticed there were a lot of different sprites used when I watched the video.  Has anyone ripped this game before?  I'm planning on using 4 of its characters as base sprites for a few Sailormoon characters.
    

Re: Games you wish had gotten sequels?

 February 28, 2013, 03:14:08 AM View in topic context
 Posted by rgveda99  in Games you wish had gotten sequels? (Started by DMK February 22, 2013, 12:30:02 PM
 Board: Gaming

    

Re: Idaho WIPs (Current: Uranus and Pluto)

 February 28, 2013, 01:32:44 AM View in topic context
 Posted by rgveda99  in Idaho WIPs (Current: Joker, Hayabusa, Classic Moon) Spriters Wanted! (Started by ThatIdahoGuy July 21, 2012, 10:52:06 PM
 Board: Projects

I'm still working on it.  Having trouble with the chest area and also her shoe.



I have come to a decision about one of Pluto's hypers. I have opted to replace the time stop with an auto combo, as in her original SNES incarnation she had one she used if her health was low. For mine, it'll be a typical level one hyper. As much I would love to incorporate a time stop because she is the guardian of the gate of time, I just don't see it being fesable.

You could try implementing the Time Stop she has in the 3do game where she spins her staff.  She's invulnerable but you can actually throw her during this state.  Then she stops time and does her dimension dance.

    

Re: Sailor Sprites

 February 07, 2013, 04:21:25 PM View in topic context
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

    

Are there any projects using Treasure's game design?

 February 05, 2013, 01:37:09 AM View in topic context
 Posted by rgveda99  in Are there any projects using Treasure's game design? (Started by rgveda99 February 05, 2013, 01:37:09 AM
 Board: Gaming

I'm looking at this 4 vs 4 fights in mugen and it could work well if it had plane shifting similar to Bleach Dark Souls or the Yuyu Hakusho genesis game.
    

Re: Sailor Venus updated

 February 03, 2013, 10:03:28 AM View in topic context
 Posted by rgveda99  in Sailor Venus updated (Started by DNZRX768 January 26, 2013, 11:49:47 PM
 Board: Your Releases, 1.0+

A back throw is where you grab your opponent while pressing back + attack and you throw your opponent in the opposite direction usually having the same sprites as the regular forward throw/grab/slam.  In KOF its actually executed with the hard kick with a different sprite animation.

There is a back throw however you have to be really close or touch your   opponent to execute it.

BTW could you get rid of her super where she uses Sailormoon.  It just doesn't seem right.  Also that intro.

Will you also be using coding the other Sailors?
    

Re: Spider-Woman

 January 18, 2013, 05:22:48 PM View in topic context
 Posted by rgveda99  in Zox WIPs (Started by Zox November 30, 2012, 11:54:19 PM
 Board: Projects

Capoeira? I never saw her do any capoeira move. Tas & Comic?

http://en.wikipedia.org/wiki/Spider-Woman_(Jessica_Drew)

"In addition to her powers, Jessica is also a superb hand to hand fighter, and has trained in several styles of fighting including boxing, judo, karate, and capoeira, learned under the training of the Taskmaster."

I guess they never showed it even after Siege.  The artist/writers were never really experimental with her in the comic books.  I've seen her once or twice where she flexes her body like an advance yoga but those are rare.  She usually just either throws her venom blasts, fly, use her pheromones to seduce somebody, jumps and wall crawls.  She doesn't seem to have that style like Spiderman who can use his spider agility and flexibility at close combat and evasion.
    

Re: Spider-Woman

 January 18, 2013, 03:53:35 PM View in topic context
 Posted by rgveda99  in Zox WIPs (Started by Zox November 30, 2012, 11:54:19 PM
 Board: Projects



Looking great.

Inspiration from DOA?

Also have you ever thought of using some of Elena's kick sprites from SF3?  According to wiki she's mastered several martial arts and one of them is capoeira.  Never have I seen her do any kind of martial arts in the comic though I am outdated since I haven't read any in 2 years.

I would also suggest using some of  Marrow's kick sprites if Elena's a little bit difficult to sprite with.
    

Re: Sailor Sprites

 January 15, 2013, 09:02:14 AM View in topic context
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 PM
 Board: Graphics

Go ahead.
    

Re: Ripping from Hyper Street Fighter Alpha PS2

 January 15, 2013, 07:54:46 AM View in topic context
 Posted by rgveda99  in Ripping from Hyper Street Fighter Alpha PS2 (Started by JustNoPoint January 15, 2013, 05:06:25 AM
 Board: Resource Releases

I think the only ones who had new animation are the Marvel VS SF sprites for the fireballs and Guy having a teleportation move similar to Strider. 
    

Re: Kairi from Street Fighter EX

 January 08, 2013, 03:48:05 AM View in topic context
 Posted by rgveda99  in Kairi from Street Fighter EX (Started by Mr.Karate JKA July 22, 2011, 07:43:10 PM
 Board: Projects

Kairi looks great.  He kind of reminds me Makoto Mizoguchi from Fighter's History who looks like Rick Strowd.
    

Re: Openbor forum disappeared or crash?

 January 01, 2013, 03:46:15 PM View in topic context
 Posted by rgveda99  in Openbor forum disappeared or crash? (Started by rgveda99 January 01, 2013, 11:26:59 AM
 Board: Gaming

Thanks.  I now understand why my username and password didn't work and had to register again.
    

Openbor forum disappeared or crash?

 January 01, 2013, 11:26:59 AM View in topic context
 Posted by rgveda99  in Openbor forum disappeared or crash? (Started by rgveda99 January 01, 2013, 11:26:59 AM
 Board: Gaming

    

Re: ps vita mugen?

 January 01, 2013, 11:22:32 AM View in topic context
 Posted by rgveda99  in ps vita mugen? (Started by Memo January 01, 2013, 01:30:23 AM
 Board: M.U.G.E.N Discussion

Won't that sacrifice speed?
    

Re: ps vita mugen?

 January 01, 2013, 04:03:19 AM View in topic context
 Posted by rgveda99  in ps vita mugen? (Started by Memo January 01, 2013, 01:30:23 AM
 Board: M.U.G.E.N Discussion

So its tolerable unlike the old PSP where the Dpad is sunk so badly doing quarter circle motions are a nightmare.

Its  just too bad I sold my PSP before discovering there's actually a way to fix the old PSP's Dpad.
    

Re: ps vita mugen?

 January 01, 2013, 03:52:56 AM View in topic context
 Posted by rgveda99  in ps vita mugen? (Started by Memo January 01, 2013, 01:30:23 AM
 Board: M.U.G.E.N Discussion

Don't own a Vita but I asked a friend if its fighter friendly and he says he wouldn't recommend cause the buttons are too small.

Well. INFcat was an alternative mugen intentionally made for the PSP, but only the ones that had 1.50 core/php and lower could support it.

Is that Shugendo?  Downloaded it years ago and never touch it again.
    

Re: Arcana Heart 3 Love Max

 December 31, 2012, 07:08:20 AM View in topic context
 Posted by rgveda99  in Arcana Heart 3 Love Max [PS3/PSV] 05/29 (Started by aokmaniac13 October 26, 2012, 02:18:02 PM
 Board: Fighting Games

Just hoping.  Was disappointed with how AH2 was poorly ported for the PS2.  The slowdowns and pixelation was terrible.  I wouldn't mind buying AH2 again as DLC.  It took me some time to get used to the new system. 
    

Re: Moving Mugen Forward

 December 31, 2012, 12:58:47 AM View in topic context
 Posted by rgveda99  in Moving Mugen Forward (Started by Zerious December 31, 2012, 12:07:18 AM
 Board: M.U.G.E.N Discussion

I'd donate if MUGEN evolved to using the Bleach Dark Souls/Guilty Gear Isuka or Guardian Heroes engine.
    

Re: Bad created mugen charachers

 December 30, 2012, 02:26:45 PM View in topic context
 Posted by rgveda99  in Bad created mugen charachers (Started by Synck December 23, 2012, 06:19:31 PM
 Board: M.U.G.E.N Discussion

    

Re: Bad created mugen charachers

 December 30, 2012, 08:23:58 AM View in topic context
 Posted by rgveda99  in Bad created mugen charachers (Started by Synck December 23, 2012, 06:19:31 PM
 Board: M.U.G.E.N Discussion

What about Naruto characters?