Posted by rgveda99 in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 PM
At least it's the definitive edition of SF2 though, which is nice to see again;
Sadly, no SlamMasters. :[
Beams can work either way I think. It makes sense that they can bypass reflectors since they bypass other projectiles, but, at the same time, if you had a massive reflector then it'd make sense to reflect the beam. It has more to do with game design than having a single correct answer.
A reflection that can't hit the attacker makes no sense. I say it should be diagonally up.
Also all depends of the character, like Rose and Eagle that their projectile cancel moves (in the case of the gentleman, the swing works as this) vary depends of the button used and the effect is different
https://arcadeheroes.com - Since more footage of this game was requested, here you go - another match from the arcade & exA-Arcadia exclusive fighting game, Axel City 2. Filmed at the IAAPA 2021 trade show. Input lag on this game is much lower than found on any game console; Built using the same engine that is being used for Dynamite Bomb (another exA exclusive fighting game coming next year)
I do have one additional clip of Axel City 2 that hasn't been published yet, so stay tuned
Interact with the Arcade Heroes community on Guilded: https://www.guilded.gg/i/kbZG4Vbk
Or interact on Discord: https://discord.gg/jnKJTN23
I've a bad feeling that these bosses will be a pain in the ass. Also, they might be unplayable.
Dishonorable mention Cheonha Mujeok
Basic things like to walk or to jump are a pipe in the @ss here. At least have some good sprites.