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Game Discussion (Read 91333 times)

Started by zvitor, December 26, 2009, 10:52:51 PM
Game Discussion
#1  December 26, 2009, 10:52:51 PM
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Last Edit: December 10, 2010, 08:17:34 PM by zvitor
Re: Project X
#2  December 27, 2009, 01:27:38 AM
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Cool !

Will this be "just" updates of your characters put into a full game, or will there be more to it, such as tag team mode, special stuff only posible in full game, stage interaction, etc. ?

What is planned exactly ?
Re: Project X
#3  December 27, 2009, 03:03:24 AM
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we have lot of plans, but somes will be tested before anounce.
we are testing one tag mode like x-men vs street fighter one.
one full game exclusive stuff is the astral plane batles.
x-men have some chars to that (xavier, emma, jean, xman, cable, psylocke)
video show a teaser because is not full coded.
other is mystique power, i coded one way to her shapeshift in any mugen char (with the anim 220), but it is very limited, in a closed game we can do more possibilites.
Re: Project X
#4  December 27, 2009, 03:06:05 AM
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This Looks Good  ;D

Any plans for stages  ;P

Just saying  :ninja:
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Re: Project X
#5  December 27, 2009, 03:06:14 AM
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So are some of the ancient ProjectX chars going to be updated in all of this, like Nate Summers, Havok, and Polaris?

Holy shit, I never thought I'd bring up THOSE chars on this forum
Re: Project X
#6  December 27, 2009, 03:08:13 AM
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Good luck Zvitor, anything that you need help, feel free to contact.

Glad to see that you are using up older edited chars, it should cut down the editing time, you guys should probably standartize the super animations, some of them have the rainbow screens ( that i personally hate, too much flashing) while others have the cutouts with their faces.
Re: Project X
#7  December 27, 2009, 09:23:14 AM
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So are some of the ancient ProjectX chars going to be updated in all of this, like Nate Summers, Havok, and Polaris?

nope, not this ones.
we already have one new havok and pyro by z666, other polaris by xpachin and a possible nate wip.

Good luck Zvitor, anything that you need help, feel free to contact.

Glad to see that you are using up older edited chars, it should cut down the editing time, you guys should probably standartize the super animations, some of them have the rainbow screens ( that i personally hate, too much flashing) while others have the cutouts with their faces.
thanks, maybe we use only blue to heroes and red to villains.

This Looks Good  ;D

Any plans for stages  ;P

Just saying  :ninja:
not really, maybe later, we are just asking for somes already made.
Last Edit: December 27, 2009, 09:26:30 AM by zvitor
Re: Project X
#8  December 28, 2009, 08:52:06 PM
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Re: Project X
#9  September 06, 2010, 08:01:18 PM
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Re: Project X
#10  September 06, 2010, 08:41:38 PM
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KONG SUX SO MUCH!!!1!1one
But seriously, I'm not liking those lifebars.

fucking bad poster asshole that home32 bitch
Re: Project X
#11  September 07, 2010, 05:46:31 AM
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Will you also make Thor I would love to see Thor made by you guys

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando
Re: Project X
#12  September 07, 2010, 05:55:22 AM
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showing the stuff, huh? :)

Good luck, buddy. And, as usual, send the betas to me :)

Will you also make Thor I would love to see Thor made by you guys

Thor isn't from X-men series. But he would be in MVC3 Mugen project.
Re: Project X
#13  September 08, 2010, 03:36:06 AM
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Re: Project X
#14  September 08, 2010, 04:12:08 AM
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Quote
Besides, there is already a good Thor by Scruffy Dragon Productions.

Just fixing: Thor by LOGANIR. And Thor was made, originally, for the MVC3 mugen project.
Re: Project X
#15  September 08, 2010, 04:15:48 AM
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Re: Project X
#16  September 08, 2010, 04:27:31 AM
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anyway its not a kong update, im using px template + kong [sff, snd, icebeam, 2 hypers]
Re: Project X
#17  September 27, 2010, 10:03:01 PM
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Re: Project X
#18  September 27, 2010, 10:11:35 PM
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Colossus looks like he'll be fun. It'd be nice to have an alternative to Cloudius (incomplete?) one.
Re: Project X
#19  September 27, 2010, 10:57:11 PM
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awesome. xvitor, congrats on this amazing project.

lovin the sprites on that jubilee :2thumbsup:
Re: Project X
#20  September 28, 2010, 04:43:14 AM
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Fantastic, that's a good project, zvitor.
Re: Project X
#21  October 03, 2010, 07:19:32 AM
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Woah, fantastic stuff man! I love these updates to classics!  Thoughts:
-For the hyper which ends in a snap of Creed's fingers it looks amazing, though I think it needs to have a bigger effect on the enemies at the end. Just my opinion, but  maybe after the snap the should do the spinning  knock back animation?  Just a thought. :)

- Love the new intro, colors and stance. The stance in particular stands out to me because it actually looks actively fierce.

-Nice song, what was that from?

-Nice that you gave Colossus a chest reduction and new moves. :)

Keep up the good work man.
Re: Project X
#22  October 03, 2010, 12:49:59 PM
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Re: Project X
#23  November 18, 2010, 11:01:12 AM
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Magneto by JETthePhoenix and ZVitor...

Custom stuffs:


+Jet Magic:


Re: Project X
#24  November 18, 2010, 11:15:10 AM
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that second palette looks great.
Re: Project X
#25  November 18, 2010, 03:25:53 PM
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Re: Project X
#26  November 18, 2010, 03:31:49 PM
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Re: Project X
#27  November 18, 2010, 04:23:42 PM
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This is a great project. You are one of my favourite char makers, and I'm sure this'll be a great full game.  :)
Re: Project X
#28  November 18, 2010, 07:33:45 PM
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This is awesome work man. Great team up.  I'm going to love that second palette; some of my favorite images were of "faceless" Magneto, just looked so intense. :)
Re: Project X
#29  November 26, 2010, 04:30:10 AM
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------Fighting system------

- 6 Buttons
- Taunt
- Run
- Back dash
- Only lvl 1 Hyper
- Minimum 3 specials
- Minimum 3 Hypers, aleast 2 attacks ones.
- Super Jump
- Launcher
- Throws:
        *F, HP
        *F, HK
        *(Air throw optional)
- Attack Damage:
        * Weak 15-30
        * Normal 35-50
        * Strong 60-90
        * Specials 80-150
        * Hypers 150-300
- Prioritys:
        * 1 Throw
        * 2 Projectiles
        * 3 Weak
        * 3 Normal
        * 4 Strong
        * 4 Special
        * 5 Hypers

------Reserved Stuffs------
var 25-27          - Astral mode
Anim 17229        - Mystique Attack
Statedef 19171   - Boss Intros

------Gameplay------

We have 3 types, somes chars can have one like main and other to sub-type.

- Shoters
.normal movement speed
.small basic damage
.average combos
.high special damages
.normal priority

- Tanks
.slow moviment speed
.high basic damage
.fews combos
.high special damage
.high priority
possible skills:
.superarmor

-Agile
.fast moviment speed
.average basic damage
.full combos
.average special damage
.normal priority
possible skills:
.roll
.air jump
.wall climb, cling or wall jump

sub-type:
-Flyers
.hover
.air dash
Last Edit: November 26, 2010, 04:48:36 AM by zvitor
Re: ITS COMING
#30  December 03, 2010, 01:07:34 AM
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Re: ITS COMING
#31  December 03, 2010, 01:11:29 AM
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Woah, what is that?  I thought Bastion for a second, but the tongue and the swirly things look more demonic than technological.
Re: ITS COMING
#32  December 03, 2010, 05:21:16 PM
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lol
no tongue there.
Re: ITS COMING
#33  December 03, 2010, 07:53:35 PM
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Nope, no tongue, but it is a hint...

Re: ITS COMING
#34  December 03, 2010, 10:25:09 PM
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Oh my God, are all the characters ready?!
Re: ITS COMING
#35  December 04, 2010, 03:59:36 PM
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you'll see that the 11 ;)

Re: ITS COMING
#36  December 05, 2010, 10:14:58 AM
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*whistles* you guys got me excited
Re: ITS COMING
#37  December 05, 2010, 04:40:46 PM
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December 11th will be a great day.  :D
Re: ITS COMING
#38  December 07, 2010, 02:13:30 PM
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Re: ITS COMING
#39  December 07, 2010, 04:40:53 PM
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I...just....yesh! My heart has burnt out from the awesome, but I still remain alive! Yea! *wails on guitar*

Looking forward to this! You even brought in the little drones from X-men 2: Clone Wars (Genesis)
Re: ITS COMING
#40  December 07, 2010, 05:08:35 PM
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My interest is piqued, tell me more.
Re: ITS COMING
#41  December 08, 2010, 10:58:18 AM
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This is going to be the greatest release... EVER
Re: ITS COMING
#42  December 08, 2010, 05:15:07 PM
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Hi,

All I wanted to say is that I'm reaaaally looking forward to this, it's a very exciting project with lots of vision and true passion. Keep the spirits up, I'm eagerly waiting for further info (December 11?)

Congratulations to all the team working on this, pretty damn awesome.
Re: ITS COMING
#43  December 09, 2010, 04:32:01 PM
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What walt said.

So, will 12/11/10 (Oh wow !!!) be a pre-release or a teaser release !? :D ;P
Re: ITS COMING
#44  December 09, 2010, 05:00:48 PM
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BTW I haven't read the full roster list, but something like this (minus the massive character editing) is something I already had in mind that could be achieved in Mugen, a kind of XMEN:COTA2 - One could easily add the characters introduced later on in the VS Series (Gambit, Rogue, Sabretooth, Cable, Marrow, Onslaught)
Re: ITS COMING
#45  December 09, 2010, 05:59:07 PM
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This is looking really great zvitor, it shows how much work you guys put into this.

So, will 12/11/10 (Oh wow !!!) be a pre-release or a teaser release !? :D ;P

From Scruffydragon:
zvitor said:
no beta or demo,
is the full thing!
Hell yea!!!
Re: Game Discussion
#46  December 10, 2010, 08:37:42 PM
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Zivitor, not to be rude or anything, but didn't you say that Second Coming would only have 12 playable characters? If so, why are there (at the time of this posting) more then 12 characters listed? (And for those who might say some are bosses, we already know that Bastion is SC's boss.) So, will there be more then 12 playable characters, or am I missing something?
Last Edit: December 10, 2010, 09:08:35 PM by kkhohoho
Re: Game Discussion
#47  December 10, 2010, 08:59:57 PM
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more then 12

Re: Game Discussion
#48  December 11, 2010, 06:40:34 AM
I am excited to play this game.  It would be cool to see the Spiderman you made in the game as a hidden character.  Just like in X-Men: Mutant Academy 2 on the PSX.
Re: Game Discussion
#49  December 11, 2010, 04:52:22 PM
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Its the date, so where is it?
Re: Game Discussion
#50  December 11, 2010, 05:00:53 PM
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last adjustments
Re: Game Discussion
#51  December 12, 2010, 04:10:34 AM
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Re: Game Discussion
#52  December 12, 2010, 06:45:11 AM
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I'm guessing it's gonna be a close call.
Re: Game Discussion
#53  December 12, 2010, 06:49:21 AM
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uploading
Re: Game Discussion
#54  December 12, 2010, 07:25:29 AM
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How big is the file?
Re: Game Discussion
#55  December 12, 2010, 05:55:58 PM
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Re: Game Discussion
#56  December 14, 2010, 01:22:29 PM
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NEXT STEPS TO 1.0

- fix bugs
- set better the combo scheme to char types.
- add arcade intro
- add endings to each char
- new rogue costume
- maybe replace some of rogue copy cat hypers
- finish some unfinished sprites, like mystique roll and wolverine walk back

New chars?
probably not, game is (almost) done, we just want to ballance it now.
Re: Game Discussion
#57  December 14, 2010, 05:09:30 PM
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Can you and/or Wucash give Bishop a new base? He looks too much like Colossus. I would also request that Storm gets a look that matches the story.
Re: Game Discussion
#58  December 14, 2010, 05:38:01 PM
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I really doubt they are going to fully resprite a character like that =|
Re: Game Discussion
#59  December 14, 2010, 06:33:13 PM
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Then what of Psylocke? I saw, in a Project X signature, that she had a sash around her waist instead of an "X-belt". I hope to see that in version 1.
Re: Game Discussion
#60  December 14, 2010, 06:35:37 PM
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They're not fully respiriting Psylocke to add it.

What you're asking is for zvitor to respite someone else's char entirely just because you don't like that it looks a bit like the base.
Re: Game Discussion
#61  December 14, 2010, 06:52:41 PM
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I was just making a suggestion (or 2).
Re: Game Discussion
#62  December 14, 2010, 06:54:15 PM
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One that would halt progress for one person.
Re: Game Discussion
#63  December 14, 2010, 07:08:01 PM
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this psylocke scarf wip was droped by xfields.
...
and im tired of make sprites... will just finish sprites of my currents wips (not so soon)
and stay only at code.
Re: Game Discussion
#64  December 15, 2010, 05:22:02 AM
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THis whole thing looks rather good.  I tried it briefly (I had some things that have prevented me from more game play sadly) but I loved what I experienced.

-Presentation(intro, whizzy's music, select screen, ingame hud, stages)
-Great updates of classic characters
-Nice usage of training stages

I'll offer better input once I spend more time playing, but nice job you guys! You all must be very proud of finally bringing this project forward. :)
Re: Game Discussion
#65  December 15, 2010, 03:02:51 PM
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Great work, guys! So here my feedback.

- Pretty good character selection, but a miss a playable sentinel on the roster.
- Some of Mystic sprites are wierd. Her boobs grow from stand to walk.
- Quiksilver sprites feels wierd all together. His chest proportion is strange and the shading is different from the rest of the cast.
- Mystic could explore some more her powers
- Really love the new Wolverine. Lots of potential.
- Omega Red need more love! He's awesome but could use some more moves.
- Bishop new design is really cool!
- Beast moves fells jerky.
- Apart from the sprites mixes, Psylocke is F... AwesomE! By far my favorite char.


So far the game is pretty damn good, one of the best full releases on mugen. A few tweaks on the gameplay and bugs.
Re: Game Discussion
#66  December 15, 2010, 11:33:35 PM
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I dont see mystique at all in the list of characters on the forum section yet in the game so will she be released for just mugen standard because that character had potential?

You may even consider using birdy as a base for a lady deadpool the weapons and boby shape match well.
Re: Game Discussion
#67  December 16, 2010, 05:31:48 PM
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I dont see mystique at all in the list of characters on the forum section yet in the game so will she be released for just mugen standard because that character had potential?

You may even consider using birdy as a base for a lady deadpool the weapons and boby shape match well.

No love for Lady deadpool...
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Re: Game Discussion
#68  December 30, 2010, 08:25:16 AM
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Here Come a New Challenger:

We decided add fews more chars to 1.0 version.
Capcom Marrow -----  Px Marrow:



MDD

Re: Game Discussion
#69  December 30, 2010, 10:40:03 AM
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Marrow? In that case, here's what I have to say: SILVER SAMURAI. NOW.

GOH

Re: Game Discussion
#70  December 30, 2010, 11:21:16 AM
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Mugen needs more Marrow.  :thumbsup:
Re: Game Discussion
#71  December 30, 2010, 11:25:26 AM
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Interesting choice.
Re: Game Discussion
#72  December 30, 2010, 12:08:29 PM
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Interesting choice.

my wish is have all capcom xmen to XSC, maybe samurai, spiral and sentinel to next wips.
anyway few time to mugen in next year, so will be a long road to 1.0
Last Edit: December 30, 2010, 12:11:32 PM by zvitor
Re: Game Discussion
#73  December 30, 2010, 12:23:20 PM
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please spiral

please
Re: Game Discussion
#74  December 30, 2010, 12:37:46 PM
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Sei concept:

Re: Game Discussion
#75  January 02, 2011, 03:18:42 AM
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Love the game, but the Namor Vs. Quicksilver match up is the most unbalanced match up in the game. I play with my friends, and they can counterpick him with QS and it's a guaranteed win. His tornado spin air attack does too much hitstun, and can lead to nasty mixups, and if Namor blocks it, he's eating a super command grab. QS generates super too quickly IMO, his ground to air 5 hit combo does a NICE chunk of damage and his rapid punch's recovery times are very minor for a move that is supposed to be easily punished. I can easily sweep it, which is nice, but Namor has an awful wake up game, suggestion: Give Namor a command grab special, it fits him, probably make it trident related, or give him a trident rekka in the vein of Fei Long, because that match up is ridiculous. I haven't even fought with or against most of the cast, Cyclops and Namor are my favorites but I cannot counter my friend's Quicksilver with Namor. If you're trying to pull a rock paper scissors with the cast and say "Hey, use another character against him." Then you're balancing the game wrong. That's my only gripe though.

EDIT: Lack of basic links but only magic chaining makes me sad.
Last Edit: January 02, 2011, 10:33:47 PM by Cazaki
Re: Game Discussion
#76  January 03, 2011, 01:53:00 PM
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Quicksilver is my favorite character, because of his speed but I can't win AT ALL in this game. I think I suck at it.  ;P
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Re: Game Discussion
#77  January 22, 2011, 12:41:00 AM
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Will you upgrade to mugen 1.0?
Re: Game Discussion
#78  January 22, 2011, 07:05:29 AM
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not to next release, maybe later in future.
Re: Game Discussion
#79  January 23, 2011, 01:21:17 AM
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You're making another release?!
Re: Game Discussion
#80  January 24, 2011, 03:07:12 AM
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Re: Game Discussion
#81  October 13, 2011, 04:24:57 PM
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XSC 1.0 is not end of project,

we have plans for more chars in next updates
like marrow, spiral, samurai and sentinel
new ones in progress
and update some olds chars, like pyro:
http://www.youtube.com/watch?v=DxSHFBooylA
Re: Game Discussion
#82  October 14, 2011, 03:07:30 AM
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Does this man another game made by the Project X Team?
Re: Game Discussion
#83  October 14, 2011, 03:15:51 AM
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another project x game are in progress, but im talking here about next update of XSC project.
Re: Game Discussion
#84  October 28, 2011, 11:44:44 AM
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For next update, could you let us change the musics for stages please ?... I like to play with the soundtrack of the movies  :)
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Rahhhhhhh, AI is so hard to deal with !!!!
Re: Game Discussion
#85  June 29, 2012, 06:02:17 PM
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XSC 1.0 is not end of project,

XSC 1.0 is end of project.

yea, its done, future updates are not on my plans, project X team will move to 2 others projects, i will not lead this ones, but i should colaborate.

will lock all other threads here, and let open just this and bug thread,
if you still have something to talk about project, post here.

thanks all.