Interesting idea, automatizing the dull parts of the process is always handy.
- The prompt for the image file provides a PNG example - it would be handy if it mentioned which formats it does accept. Fortunately PCX is one of them, but knowledge of Mugen revealed this, not the GUI. a newcomer may think PNG is the only option...
- It doesn't contemplate xscale or yscale, unfortunately - this would make it handy to test stages based on images not from games which may not use objects in the same scale as most characters; it would also automate the bother of calculating the values for every relevant measure like height, width and floor placement every time the scale is tweaked. (yes, it's been a recent annoyance).
- After the first parameters, it opens a blank window, at least to me - only a step or two later is it changed into a model of how the stage will look like. If that's the way it works, it'd make more sense to either make the 2nd window only appear when it displays the stage mockup, not before...
- Why not use Kung Fu Man as the reference character, with Suave Dude and the opponent on the test/confirm image? Seems to me like the best way to respect Mugen's DYI roots compared to the franchise Vs franchise thing it's generally regarded as.
- If you know nothing about color optimization algorithms, the GUI won't help you choose. A brief description of them, or at least a short list of pros and cons of each would help.
Spoiler, click to toggle visibilty Well, odd are this was covered in an earlier post, but it's annoying and I'm posting as I'm testing, I'll prolly try the suggested fixes later =P