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Dark Nation (Read 18522 times)

Started by Sean Altly, January 12, 2012, 02:52:40 AM
Dark Nation
#1  January 12, 2012, 02:52:40 AM
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So I've been working on Dark Nation, the newest SHADEs of Manhattan "character." I put character in quotes because as I stated in my sprite thread, Dark Nation is actually a group of three. Here's a few sprites and their portrait:






The man is Cyril, the woman is Layla, and the dog is Anubis. Cyril is the main one who fights, and as you can see, is an edit of Rorschach's sprites. Solid Snake was an edit of The Specialist's sprites, so I'm just going in reverse this time. However, don't expect him to play anything like Rorschach. He shares the same normals but they have slightly edited animations and different properties. He has completely different specials and supers that use all new sprites and animations. He has the ability to "absorb" attacks and convert it into concussive energy. Layla has no powers but is extremely agile and a skilled fighter. Anubis is the only surviving animal subject of the experiment, possessing nearly human intelligence, telepathy, and the ability to teleport himself and others. During fights Cyril can teleport, but this is actually Anubis making him teleport.

Cyril's fighting style is mostly slow and hard-hitting, with some finesse thrown in. His absorption system works like this: You perform the Absorb special move, which functions like a counter or parry. If it is successful, Cyril gains one "level." Each Level gained enhances his Dark Strike special move, as well as most of his super moves. He starts at L1, and can get up to L5. Each move that can be enhanced is effected in different ways, such as higher damage, larger hitboxes/more range, and less start-up/recovery. At L5, all of his normal attacks and his other specials get a slight damage boost, about 10-15%. Also, in the case of countering multi-hit moves or fast attacks, you can press any direction and the HP button just after being hit to teleport away. Back makes him teleport away, forward makes him teleport to the other side of his opponent, down makes him disappear and reappear in the same spot, and up makes him reappear in the air, where he can then perform an aerial counter attack.

If you don't want to have to counter several moves to reach L5, you can try connecting with his L2 Super, Pain/Pleasure, which is explained below. If you'd rather do that, you may never need to use his Absorb special. It just depends on your approach/playstyle.

Here is his current movelist:

Special Moves:

Absorption - D,DB,B,P
  -Absorbs one physical attack or projectile hit, making certain attacks stronger. Starts at L1, L5 is the strongest.
Sudden Shift - Any direction + HP when Absorption is successful
  -Instantly teleports Cyril out of danger after absorbing
Dark Strike - D,DF,F,P
  -Multi-directional energy strike. Gets stronger with more absorptions.
Nightfall - D,DF,F,K, also in air
  -Cyril teleports and then performs a fast aerial dive kick.
Dark Capture - F,DF,D,DB,B,K
  -Cyril rushes his opponent and grabs them, then teleports behind them with a sharp elbow strike.
Layla Edge - B,D,DB,P
  -Layla appears and throws a sharp dagger at their opponent. Can be thrown in three different directions.

Supers:

L1 - Dark Maelstrom - D,DF,F,D,DF,F,P
  -A more powerful Dark Strike. Is also enhanced by Absorption.
L2 - Pain/Pleasure - D,DB,B,D,DB,B,P
  -Cyril incapacitates his opponent while Layla strikes him several times, allowing him to absorb. Gains max levels.
L2 - Dark Stalker - D,DB,B,D,DB,B,K
  -Cyril creates a large orb out of energy. The orb is then teleported by Anubis to a different spot on the screen, where it then moves slowly. Different strength of button effects where it appears and what direction it travels in.
L3 - Darkness Falls - D,DF,F,D,DF,F,K
  -Cyril teleports to his opponent's location and strikes them, before grabbing them and channeling his dark energy into their body. Enhanced by Absorption
DM - Lost in the Dark - D,DF,F,D,DF,D,DB,B,P
  -Cyril rushes his opponent, grabs them, and then he and Layla perform elbow strikes on them. They stand back while Anubis unleashes his fury on their opponent. A direct Shun Goku Satsu homage/reference.

You can see a preview video of him on my Youtube channel HERE.

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Last Edit: February 14, 2012, 08:06:35 AM by SeanAltly
Re: Dark Nation
#2  January 12, 2012, 03:00:43 AM
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Me like. Sounds very interesting, is this your first time coding a character with NPC helpers? (Well actually Apollo might count.)
Re: Dark Nation
#3  January 12, 2012, 05:37:18 AM
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Each time I see Dark Nation, I find them to be more intriguing. From the video it looks like they're gonna be a bit less combo based and a bit more "big hits"?
The Roasted Pheasant voice acting company is open for business. PM me, and I'll be glad to help.

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Re: Dark Nation
#4  January 12, 2012, 05:49:07 AM
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saw the vid few days ago, loved it :)

good luck with him and can't wait to learn whats next for shades 2
Re: Dark Nation
#5  February 09, 2012, 10:58:22 PM
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Just received the voice work, once I apply it Dark Nation will be ready for a release. I was going to wait and make them exclusive to the full-game, but I'm pretty proud of the way they turned out, so I'm going to have an individual release.

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Re: Dark Nation
#6  February 10, 2012, 12:42:08 AM
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That's awesome news.
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Re: Dark Nation
#7  June 05, 2012, 06:38:21 PM
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So Cyril is the  fighter while his wife and pet serves as strikers. Is he going to be the subBoss in SHADES 3
Tell me Sean .
PS If not the boss so are you going to replace Chad in Black with them.
Esaka rules Beat that.... Or Just Get outta my way
Last Edit: June 05, 2012, 06:43:40 PM by Segatron
Re: Dark Nation
#8  June 06, 2012, 12:21:48 AM
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If not the boss so are you going to replace Chad in Black with them.

There's no real reason to guess this, as the two characters operate completely differently as fighters, with Dark Nation being more of a beatdown rusher and Chad in Black being a definite keepaway character.
The Roasted Pheasant voice acting company is open for business. PM me, and I'll be glad to help.

"Everybody has a plan until they get punched in the face." -Mike Tyson
Re: Dark Nation
#9  June 06, 2012, 02:07:09 AM
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I generally frown on people bumping topics saying "Relize it fo me k thanx" or "y you no release him he you quit MUgen" or "when is release date". In this case, have to make an exception.  I'd love to hear an update on Dark Nation, haven't heard much since Sean described him as being very near completion and with just one holdout from beta testing. Anything else you'ld like to share would be awesome!
Re: Dark Nation
#10  June 06, 2012, 02:52:23 AM
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Well, I got wrapped up in Haggar and commission stuff. Dark Nation is ready for release right now, I was just trying to wait until I could release the SHADEs 2.5 patch but I'm not sure when that's going to happen.

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Re: Dark Nation
#11  June 06, 2012, 03:56:43 PM
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Re: Dark Nation
#12  June 16, 2012, 05:03:16 AM
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I'm ready for dark nation let's begin as of matter of fact it's almost time for SHADES 3 well I hope lol.
Re: Dark Nation
#13  June 16, 2012, 09:46:56 AM
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SHADEs 3 is a long way off. I'm working on Capcom vs The World right now.

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Re: Dark Nation
#14  June 16, 2012, 03:23:26 PM
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The concept seems more than interesting!!

EDIT : Any idea how will work the get hit sprites and get thrown??