Poison Ivyby Zvitor & Harbingeredits by Swankyoriginal Hyper Combo Finish sprites by WinaneHyper Combo Finish sound ripped by MystikBlazealternative Portrait by ShulbockaDownload Poison IvyPoison Ivy by Zvitor and Harbinger is a visual work of beauty. However, I found her gameplay a bit hacked up and decided to "fix" that.Changelist:- She now has a Hyper Combo Finish screen. Original sprites by Winane, edited by Swanky- several attacks weren't chaining together right, or had really weird hittimes. Fixed both.- Hitboxes for jMK and jHK made larger for more consistent air comboing- changed hitdef on cHP (launcher) to allow for juggling opponents, now costs 2 juggling points- made many of her attacks including basics, specials & even some hypers start up a little faster- as a result to her much improved damage ability, juggling points were toned down to 11- her QCF KK comes out faster, ground foliage doesn't bind to player anymore to prevent it floating in the air- her QCF PP does not get removed on gethit. It is now a very potent tool to shut down close opponents- fixed a few missing numhelper triggers, reducing logspam- fixed a warning in statedef 12- I think I also fixed a typo in her quotes... A lot of Ivy's gameplay revolves around her Poison Kiss (236P). It is the main sources of combo chaining (or I'm just not good enough to use the rest of her kit). So basically it's sWP, sMK, sHK/P, 236MP, sWP, sMK, sHP or something like that. Not really that deep a combosystem unless I missed something. My other releasesMOAR Screenshots:€ updated Download link to moddb. File contains all of my full character edit releases so far.
Been meaning to give Ivy a bit of a sprite and gameplay upgrade at some point so this gives me a few pointers (along with Mr. Giangs edit)I like the fact her QCF PP hyper doesn't stop on getting hit, makes it way more useful now. She's not meant to be a combo fiend, so improving her current tools and making her faster definitely makes her feel better. Although when designing her specials I did throw everything at her including the kitchen sink so I think some of them are redundant and her gameplay needs some adjustments. Particularly her QCF K special, this needs some changes to make it more useful.
Harbinger said, January 31, 2021, 03:30:58 PMBeen meaning to give Ivy a bit of a sprite and gameplay upgrade at some point so this gives me a few pointers (along with Mr. Giangs edit)I like the fact her QCF PP hyper doesn't stop on getting hit, makes it way more useful now. She's not meant to be a combo fiend, so improving her current tools and making her faster definitely makes her feel better. Although when designing her specials I did throw everything at her including the kitchen sink so I think some of them are redundant and her gameplay needs some adjustments. Particularly her QCF K special, this needs some changes to make it more useful.Good to know you still want to work on her. Wasn't sure since the last release was... about a year ago I think? As for her kit. Tough to say.I probably should've widened her QCB P hitboxes and switched medium & heavy versions since medium has a stun.Her QCF K could easily act like Thor's QCF K Thunderstrike version (that can be chained from low to medium to heavy for combo damage), but has to be blocked low. Could be pretty fun to combo into as well. Depending on time & mood, might fiddle around with the idea later. Other idea is to rework it into a bait&counter attack.Only thing I don't have a direct application for right now is her QCB K, which just summons a thing at a range, doing neglectable damage and being relatively slow.