Ok dunno where to start. Recently I have realized how broken down the "chibi" mugen community was....I hardly find any properly made chibi chars, period.... Eventually as an amateur programmer I have decide I should help out, however I suck at spriting and I have very little time to make chars of my own and as amateur suggests, I not all the of a hardcore programmer...yet. To make a long story short, I came up with an idea, why not make the larger properly made chars chibi .So here goes, I am not sure about the rules when it comes to posting, "chibinized chars", as I call them. I have taken no credits to myself instead I give all credits to the original authors. I am a man of very little time and seek the fastest ways to get things done. I could not contact any authors as I think they have all left the mugen community or something , any ways here goes.I have chosen to post these chibinized chars first, I plan to chibinize many more but I'm posting these few to see if the community would accept the idea as I am not very sure about the rules and so on. They aare chibnized however their moves list, author name and such remains the same the only difference is their size. Any way here goes:On a side note, This is for mugen plus, not mugen 1.0 as you can change a chars size using "localcoord = 800*600" in their def file of chars. Spoiler, click to toggle visibiltyJuggernaut by Splodebowser by K.Y-ShanxiSpoiler, click to toggle visibiltyTerry bogard by vynprincess peach by EugeneQSpoiler, click to toggle visibiltySuper Mario by ShinRyoga & NeOaNkHGuile by N64MarioI mean no disrespect to the authors, in fact I love their chars its why I chose them These last images are just a teaser to show the benefits of chibinizing. Credits thanks to:Splode for his JuggernautK.Y-Shanxi for his bowservyn for his Terry bogard ShinRyoga & NeOaNkH for their Super MarioEugeneQ for her princess peachN64Mario for his GuileBig Eli King for his VenomMeta Gouki for his inuyashaLinkhttp://www.mediafire.com/?sharekey=c010f05323a31f8e111096d429abd36083675aabd358d75b16f8cf40558950b4
I'm sorry but all you did was made these characters annoyingly small.When making chibi characters, you have to go for the "super deformed" look (big head/hands/feet). These characters are just really small (the Capcom ones anyway).
We don't care about permissions. Crediting the original authors as you did is enough. Also, this goes to edits and addons since it's done over an existing characters.
Orochi Gill said, May 25, 2010, 04:04:34 amSo you just scaled everything down.I wouldn't even call this an edit.this i believe that the effects are all still the same big size, only thing changed is the scale in CNSthe very least that you should do is make sure the effects match the characters' size and of course the CLSN as well
Ok i provided link, the fx's are aligned they are just the default "normal sized fx you see in the images, I haven't posted the inuyasha, kid goku, venom etc chars because i havent finished editing them as yet. should take me 10 mins but, I too tired atm
Sorry about that The link is now fixed, as for the other above posts:The fight fx's were already scaled and aligned what you see in the images are the default hitsparks i have in my mugen, also absolutely nothing is wrong with their clsn boxes, I have however left 'some' of their sprites and velocities unscaled for the several reasons. I would upload venom, hulk, saber tooth and inuyasha later today...hopefullyPlz provide feed backs as to anything that I may have left unscaled or should fix
Orochi Gill said, May 25, 2010, 04:04:34 amSo you just scaled everything down.I wouldn't even call this an edit.If its something not very tedious that the average joe with little MUGEN coding experience can do (ie: changing the scale of a character, but not the FX), then I hardly think it's considered an edit. Something like fixing the CLSNs, however, would be as its more time consuming and requires more effort.However, thats just my opinion. The rules state that as long as credit is given and you detail what exactly was edited, then its safe. The OP did just that.
It's been said before, but this hardly even deserves it's own thread. Anybody can size down characters, they don't need someone to do it for them. Now, as RicePigeon said, if you worked with the CLSN's and FX, then it's actually an edit.
Home32 said, May 26, 2010, 03:46:40 amWhy would you do this?!You've single-handedly fucked up a handful of characters. You make me sad. Wow man, sorry to hear that , here's a cookie ....O wait, I'm all out ....Space Pirate Ridley said, May 26, 2010, 03:36:11 amIt's been said before, but this hardly even deserves it's own thread. Anybody can size down characters, they don't need someone to do it for them. Now, as RicePigeon said, if you worked with the CLSN's and FX, then it's actually an edit.Well to just to make sure I looked up what edit was:Edit: having been altered from the original versionI have messed with some of their clsn boxes and as for the fx, as I said, all I did was resize / chibinize them. Why this should not be considered an edit is beyond me . Keeping in mind that not every mugen player is a programmer and not everyone is even remotely good at programming. I hardly find a reason why this, as you put it "hardly even deserves it's own thread." And not the mention that I said this was specifically and idea to help the chibi community, because a great number of the chibi chars made are not exactly made very well. Since most chibi chars lack sprites and require custom made spriting, (something not many people are well at doing including myself) the majority of chibi chars are lacking in many areas. I am simply contributing to the mugen community however big or small or sucky any of you thing the idea is, it is still a....contribution. Thank you
The reason it's not an edit is because of the very little work involved. It's just 1/2 scaling everything (sprites and CLSNs).
Orochi Gill said, May 26, 2010, 05:07:15 amThe reason it's not an edit is because of the very little work involved. It's just 1/2 scaling everything (sprites and CLSNs).Because it is half scaled, is exactly the reason why it's an edit. It's size was altered from the original one...If I took out each individual sprites and downscaled scaled everyone of them using photoshop and reuploaded em in the sff. Would you considerer it an edit then? I simply took a short cut...
SavageD said, May 26, 2010, 05:13:07 amOrochi Gill said, May 26, 2010, 05:07:15 amThe reason it's not an edit is because of the very little work involved. It's just 1/2 scaling everything (sprites and CLSNs).Because it is half scaled, is exactly the reason why it's an edit. It's size was altered from the original one...If I took out each individual sprites and downscaled scaled everyone of them using photoshop and reuploaded em in the sff. Would you considerer it an edit then? I simply took a short cut...Allow me to reiterate...RicePigeon said, May 25, 2010, 04:20:03 pmIf its something not very tedious that the average joe with little MUGEN coding experience can do (ie: changing the scale of a character, but not the FX), then I hardly think it's considered an edit.If people were desperate to have normal sized characters fit in their roster full of chibi/smaller characters, they can very easily do this themselves. Taking VinceJ's Inuyasha and altering the scaling to 1/2 of his original size is not rocket science. You dont need to have any experience to know what xscale = 1.0 and yscale = 1.0 do. Thats like asking somebody what the phone number for 911 is; it's blatantly obvious.
RicePigeon said, May 26, 2010, 05:39:52 amSavageD said, May 26, 2010, 05:13:07 amOrochi Gill said, May 26, 2010, 05:07:15 amThe reason it's not an edit is because of the very little work involved. It's just 1/2 scaling everything (sprites and CLSNs).Because it is half scaled, is exactly the reason why it's an edit. It's size was altered from the original one...If I took out each individual sprites and downscaled scaled everyone of them using photoshop and reuploaded em in the sff. Would you considerer it an edit then? I simply took a short cut...Allow me to reiterate... Sure why not, I don't see your point though , repeating the same lines isn't gonna help anyone here.RicePigeon said, May 25, 2010, 04:20:03 pmIf its something not very tedious that the average joe with little MUGEN coding experience can do (ie: changing the scale of a character, but not the FX), then I hardly think it's considered an edit.Are you forgeting that not everyone has this "little MUGEN coding experience." Maybe you do not consider it an edit, but regardless of what you say, it is...it was altered from the original coding. And I did scale the FX .RicePigeon said, May 25, 2010, 04:20:03 pmIf people were desperate to have normal sized characters fit in their roster full of chibi/smaller characters, they can very easily do this themselves. Taking VinceJ's Inuyasha and altering the scaling to 1/2 of his original size is not rocket science. You dont need to have any experience to know what xscale = 1.0 and yscale = 1.0 do. Thats like asking somebody what the phone number for 911 is; it's blatantly obvious.Despite knowing for a fact that some people actually "have normal sized characters fit in their roster full of chibi/smaller characters" , and actually enjoy this. Have you considered, that perhaps...maybe, some people do not consider it, because they cannot make the characters smaller/chibi on their own.I do not know who this o.o "VinceJ's Inuyasha" is. But I'm pretty sure he doesn't go very deep into how to chibinize chars. Does he tell them how to scale velocities, add double jump, fix clsn, vars, positions, states etc? I think not. Because to chibinize some chars properly you'd have to change some of the coding yourself which requires more than just the average knowledge about mugen....so then it's not so blatantly obvious, hell I'll even challenge you to make one of your chars chibi within 2 hrs time and upload it for all to see
SavageD said, May 26, 2010, 06:09:52 amI do not know who this o.o "VinceJ's Inuyasha" is. You dont even know the names of the authors whose stuff you edited? QuoteAre you forgeting that not everyone has this "little MUGEN coding experience." Maybe you do not consider it an edit, but regardless of what you say, it is...it was altered from the original coding.Again I reiterate...RicePigeon said, May 25, 2010, 04:20:03 pmaltering the scaling to 1/2 of his original size is not rocket science. You dont need to have any experience to know what xscale = 1.0 and yscale = 1.0 do. Thats like asking somebody what the phone number for 911 is; it's blatantly obvious.SavageD said, May 26, 2010, 06:09:52 amAnd I did scale the FX .That you did... we after pointed it out to you. Also I'm assuming you didn't fix the velocities to compensate for the smaller size either?Anyhow, this topic is getting WAY off track now.
Orochi Gill said, May 26, 2010, 06:13:51 amWhy chibi a char that was already small to begin withI suggest you go study Touhou's sprite stylehmm, I dunno, I tend to scale things down to the size of JUS styled chars, as a result I was actually scaling rice pigeons chars to half their size as well , but I think I'll pass that now . Since I suck at spriting, big time :/, I think I would actually look up Touhou's sprite style. Thanks for the suggestion
His arguments are more and more bullshit every time he posts.SavageD said, May 26, 2010, 06:09:52 amRicePigeon said, May 26, 2010, 05:39:52 amSavageD said, May 26, 2010, 05:13:07 amOrochi Gill said, May 26, 2010, 05:07:15 amThe reason it's not an edit is because of the very little work involved. It's just 1/2 scaling everything (sprites and CLSNs).Because it is half scaled, is exactly the reason why it's an edit. It's size was altered from the original one...If I took out each individual sprites and downscaled scaled everyone of them using photoshop and reuploaded em in the sff. Would you considerer it an edit then? I simply took a short cut...Allow me to reiterate... Sure why not, I don't see your point though , repeating the same lines isn't gonna help anyone here.Obviously because you can't get it the first time.SavageD said, May 26, 2010, 06:09:52 amRicePigeon said, May 25, 2010, 04:20:03 pmIf people were desperate to have normal sized characters fit in their roster full of chibi/smaller characters, they can very easily do this themselves. Taking VinceJ's Inuyasha and altering the scaling to 1/2 of his original size is not rocket science. You dont need to have any experience to know what xscale = 1.0 and yscale = 1.0 do. Thats like asking somebody what the phone number for 911 is; it's blatantly obvious.Despite knowing for a fact that some people actually "have normal sized characters fit in their roster full of chibi/smaller characters" , and actually enjoy this. Have you considered, that perhaps...maybe, some people do not consider it, because they cannot make the characters smaller/chibi on their own.Are you saying that there are people so retarded that they can't do the simplest of tasks involving switching some numbers? I mean really, that's so far-fetched it makes LOST seem plausible.
Home32 said, May 26, 2010, 06:26:47 amHis arguments are more and more bullshit every time he posts.SavageD said, May 26, 2010, 06:09:52 amRicePigeon said, May 26, 2010, 05:39:52 amSavageD said, May 26, 2010, 05:13:07 amOrochi Gill said, May 26, 2010, 05:07:15 amThe reason it's not an edit is because of the very little work involved. It's just 1/2 scaling everything (sprites and CLSNs).Because it is half scaled, is exactly the reason why it's an edit. It's size was altered from the original one...If I took out each individual sprites and downscaled scaled everyone of them using photoshop and reuploaded em in the sff. Would you considerer it an edit then? I simply took a short cut...Allow me to reiterate... Sure why not, I don't see your point though , repeating the same lines isn't gonna help anyone here.Obviously because you can't get it the first time.SavageD said, May 26, 2010, 06:09:52 amRicePigeon said, May 25, 2010, 04:20:03 pmIf people were desperate to have normal sized characters fit in their roster full of chibi/smaller characters, they can very easily do this themselves. Taking VinceJ's Inuyasha and altering the scaling to 1/2 of his original size is not rocket science. You dont need to have any experience to know what xscale = 1.0 and yscale = 1.0 do. Thats like asking somebody what the phone number for 911 is; it's blatantly obvious.Despite knowing for a fact that some people actually "have normal sized characters fit in their roster full of chibi/smaller characters" , and actually enjoy this. Have you considered, that perhaps...maybe, some people do not consider it, because they cannot make the characters smaller/chibi on their own.Are you saying that there are people so retarded that they can't do the simplest of tasks involving switching some numbers? I mean really, that's so far-fetched it makes LOST seem plausible. At this point, I'm done argueing. However, your two posts gave me a good laugh xD for the night. What your saying has very little logic in it. I don't argue with your type, your heads to filled with rage, it blurs your vision, and as a result you make silly remarks.
Lol, I like you. But still, it's a waste of time, I'm not stopping you but...Really consider what I just pointed out.
uh this kinda of stuff can be done easily using localcoord within the def file. localcoord will automatically scale everything along with explodes etc. only thing that need to be resized are the small portrait and big one, being a plus actually because you can use HD images. try localcoord=1280,720.
mugenload said, May 26, 2010, 06:40:17 am uh this kinda of stuff can be done easily using localcoord within the def file. localcoord will automatically scale everything along with explodes etc. only thing that need to be resized are the small portrait and big one, being a plus actually because you can use HD images. try localcoord=1280,720.Does not work -__-.....is their more I should know?I use mugen plus by the way, not 1.0, because it still needs fixing
Bottom line = Original code was altered, what does that mean ? it means it was edited, debating over opinions is one thing, but facts is just pointless, it's like debating over whether or not we're breathing airGotta crawl before you walk, since this edit was incredibly minor I'd say he's beginning to crawl in terms of an editor, which is better than nothing
♠2♠ said, May 26, 2010, 07:18:09 amBottom line = Original code was altered, what does that mean ? it means it was edited, debating over opinions is one thing, but facts is just pointless, it's like debating over whether or not we're breathing airGotta crawl before you walk, since this edit was incredibly minor I'd say he's beginning to crawl in terms of an editor, which is better than nothingSomeone that understands mugenload said, May 26, 2010, 06:40:17 am uh this kinda of stuff can be done easily using localcoord within the def file. localcoord will automatically scale everything along with explodes etc. only thing that need to be resized are the small portrait and big one, being a plus actually because you can use HD images. try localcoord=1280,720.Thx for the info , tried it in mugen 1.0 and it works, however I still plan to continue this for mugen plus as it is unable to do this and 1.0 still has some bugs to work out. Guess imma edit my first post to show that...
mugenload said, May 26, 2010, 06:40:17 am uh this kinda of stuff can be done easily using localcoord within the def file. localcoord will automatically scale everything along with explodes etc. only thing that need to be resized are the small portrait and big one, being a plus actually because you can use HD images. try localcoord=1280,720.Thx for the info , tried it in mugen 1.0 and it works, however I still plan to continue this for mugen plus as it is unable to do this and 1.0 still has some bugs to work out. Guess imma edit my first post to show that...[/quote]mugen 1.0 is actually pretty stable as of now since rc7 released probaly even more than the older versions of mugen avail, i havent had any problems yet. I recommend everyone to change because 90-95% of the current mugen stuff works on mugen 1.0 anyways so whats the point in staying stuck with winmugen or wmplus or even dosmugen. only problem i have is using olders screenpacks with mugen1.0 if im running 720 or 1080 otherwise fine. If your waiting for a stable guarantee it could be years, read electbytes blog.
I think "Shrinked Chars" should be a better title for this thread, IMO Also, apart of shrinked sprites and FX, maybe you should make a high pitch in chars voices you patched, to give better the small feel you wanted for them. I mean, in ClayFighter 63 1/3 in Secret options you can do that, shrink or expand characters and also manage to high or low their voices.
I have to agree with earthworm. A tiny person does not a chibi make. I do believe being a chibi has something to do with the proportions of the body parts. Big head, small body, stuff like that.
mugenload said, May 28, 2010, 07:39:20 amonly problem i have is using olders screenpacks with mugen1.0 if im running 720 or 1080 otherwise fine. If your waiting for a stable guarantee it could be years, read electbytes blog.That screen pack problem is exactly why I don't use mugen 1.0, I made my own custom screen pack and sadly it wont work with mugen 1.0 though I plan to convert it sometime soon ... anyways I'm starting to conjure up my own chars for mugen. I have a Luffy(90%), Sanji(80%), Zoro(70%) and tails(from sonic, 10%) in the works though their all chibi, I plan to have a small and big version of each for Mugen plus and 1.0.
downloaded...Char plays fine, but somewhat heavy and slow IMO...Too much priorities...more especials neededwhat about a mode change code... morphing from sword to whip and viceversa?Lacks Impact Guard... maybe you could add kung fu man 720 parry code to emulate impact guard, or use any melty blood char shield code, it is a must for a soul calibur character to use impact guard...Anyway Ivy shows promise, keep up the job...
ALL CHARACTERS UPDATED A BIT (05, July 2010) I've also added a few more characters. Besides this, I've also added a chibi hit spark set for those who have a mugen dedicated to chibi chars here:http://www.mediafire.com/?rnmmtrmhmyzSince I my self can't find a chibi hit spark set out there o.o.....Here's what the hit sparks look like...Spoiler, click to toggle visibilty
I've also started to edit a luffy and sanji which can be found here: http://www.mediafire.com/?sharekey=c010f05323a31f8e111096d429abd36097740ff4b0daa9fed6e38d13f15c3e80Plz note that I have just started to edit them....The luffy could transform to gear 2... no surprise there, there's many luffy's out there so won't go into much. He's missing special sounds, haven't it added em yet.The sanji however I've only finished most of his basic moves without his cigar (you'll see what I mean), and he mostly combo friendly. e.g of combo'sD A, F AB A, F AB A, D AB A, F AD C, F CB A, F A, D B, F B, F CMost of his moves are chainable into his windmill attack (F C)....I've yet to add all his sprites of him 'smoking' and I've only finished one of his specials (the spiny thing, you'll see what I mean...hopefully, lol). I've yet to finish the others, I'll also accept ideas some may have.credits to Serious Cat (luffy) and Ultimate Green hat (Sanji) for their awesome creations. I take no credit for these chars.I decided to make my own little project called "chibi mugen" in which anime and cartoon chars face off in a small world. Eventually I'll start to edit the chars I've "chibinized" to play/look/sound different, and I'll start to upload/host the best "JUS like stages" I could find for chibi chars along with a screen pack I will make. For the stages I'll of course ask for authors permission for it to be in my project before I upload...more details tommorrow...I need sleep.