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XANDERAC

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Messages by XANDERAC

    

Re: CVS HD (Screenpack/lifebar) Updates (2.0 released 1/11/2022)

 November 03, 2022, 03:36:12 am View in topic context
 Posted by XANDERAC  in CVS Redux (Screenpack/lifebar/Full Game) Updates (BETA Released (5/1/2024) (Started by DoomJoshuaBoy October 12, 2022, 03:09:10 am
 Board: IKEMEN Releases

Finally got this set up and working, it's what I'm using now for my CVS-styled characters, definitely some quality work. I was going to ask if there's a way you could implement the ratio numbers into the lifebars in a future update so you know what strength opponent you're currently fighting. Great work on this so far though  :mthumbs:
    

Re: Mugen AX2 Screenpack for IGO

 October 30, 2022, 03:06:21 am View in topic context
 Posted by XANDERAC  in Mugen AX2 Screenpack for IGO (Started by Tanky Blobbit October 04, 2022, 02:35:16 am
 Board: IKEMEN Releases

I placed this into a clean install of Ikemen's data folder and also got the same error listed above

    

Re: Blackheart

 October 28, 2022, 01:46:10 am View in topic context
 Posted by XANDERAC  in Blackheart (Started by Karl/Karla October 18, 2022, 04:43:40 am
 Board: Edits & Addons 1.0+

This is really neat, he was always one of the coolest sprites I recall from that era, I am curious do you plan on doing a Mephisto version with alternative moves? The new stuff looks great
    

Re: alt sff for yashiro by "Falcon Rapper"

 October 22, 2022, 12:21:21 am View in topic context
 Posted by XANDERAC  in alt sff for yashiro by "Falcon Rapper" (Started by dampir October 21, 2022, 07:37:05 am
 Board: Edits & Addons 1.0+

Wonderful work, it's always nice to see your updates
    

Re: My IKEMEN WIPs: interactive stages

 October 20, 2022, 02:04:41 am View in topic context
 Posted by XANDERAC  in My IKEMEN WIPs: interactive stages (Started by Lasombra Demon June 10, 2021, 02:04:20 pm
 Board: Projects

At around the 3:53 moment (sorry it wouldn't let me timestamp it on here. I wonder, with interactive stages would something like this be possible? Where you could have like interactive NPC's with variable actions, like in Def Jam they can assist by grabbing opponents, hitting with weapons, or even thinking of like some other games where sometimes they can throw in power ups and such like health, damage buffs. Would something like this be doable as well?


or clipped here
    

Re: (Ash by Chazzanova) Rowen's PotS Edits

 October 17, 2022, 12:55:36 am View in topic context
 Posted by XANDERAC  in (Dudley by a good few) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

Lovely to hear, I'll give him a try and I hope you can eventually work on the Dark mode as well, idk if he would have the sprites potentially for like a Saiki mode too
    

Re: Devon Edit Topic - Latest: Juri Han by Chuchoryu/Prime SC

 October 16, 2022, 01:50:28 am View in topic context
 Posted by XANDERAC  in Devon Edit Topic - Latest: Juri Han by Chuchoryu/Prime SC (Started by President Devon March 02, 2022, 05:38:09 am
 Board: Edits & Addons 1.0+

I'm not sure if this is solely just a Ikemen thing, but her AI becomes active before the round starts
    

Re: Diek Stiekem's Edits - Remy edit updated

 October 15, 2022, 09:36:06 pm View in topic context
 Posted by XANDERAC  in Diek Stiekem's Edits - Remy edit updated (Started by Diek Stiekem September 10, 2021, 11:32:58 am
 Board: Edits & Addons 1.0+



As far as Cold Blue Kick I feel like maybe making it like they are in 3S where only the heavy and EX ones cause knockdown might be better for combos, as currently all versions cause knockdown, and something feels a bit off about the move. If you wanted to vary the EX version a bit I suppose you could add a wallbounce since it usually launches the person right into the middle/wall area. The EX version is also normally a multi-hit (2 hit) but it's just a single in your edit currently. The physics definitely feel a little strange and maybe it's too fast and easy to spam. I feel like the heavy version usually whiffs at close range more in the third strike, where it feels like it hovers slightly above and still hits most targets, I suppose looking at how it behaves yourself a bit more from either the source game or a 3S version of him for mugen will probably help.

He also seems to get stuck in mid-air if hit during the startup animation before it connects


 I feel like also maybe swapping the sprite for spark of light for something more like Guile's V-Skill or Jedah's spinning scythe to fit in more with the Light of Virtue specials

Examples in Spoiler.
Spoiler, click to toggle visibilty

I don't think in the original game you could link 2 Rising Rage Flash's together but I like this change whether intentional or not, and might even suggest adding the ability to continue it beyond just the 2, so maybe you could chain 2 into EX or Super possibly. I think reviewing the way his throws behave is also important, I'm not sure if they were like this before the edit but I feel like throw 1 launches the person too high and throw 2 doesn't have the verticality it normally has, so I'd suggest giving them a look.

Lastly I think this is mostly just personal preference but I think Blue Nocturne should either just become a level 2, and maybe create a level 3 out of Supreme Rising Rage Flash and/or Light of Justice, maybe like a combination super, or just a version with a bit more oomph, or at least giving him 1 offensive level 3 along with the level 3 blue nocturne counter, as it currently doesn't feel worth the meter for me.

I hope some of this is of help, but I also don't know if some of these things are intentional so that could also be fine depending on things
    

Re: IKEMEN GO - TAG ASSIST MOVES

 October 07, 2022, 11:39:03 pm View in topic context
 Posted by XANDERAC  in IKEMEN GO - TAG ASSIST MOVES (Started by Inactive user October 05, 2022, 08:35:32 am
 Board: IKEMEN Releases

They've made a separate striker system (for non-tag modes), but the one I linked is the tag system, in Ikemen you can set assists, team supers, snapbacks, variable cross, and a bunch of things that unotag can't even do, but allows you to simply toggle it to your needs.

The following are some of the options they've included in their code in their common.const file

Code:
OFF/ON
mvc1switch = 1; Marvel Vs Capcom 1 switch the tag in char enters from the side of the screen doing an air attack
;if mvc1switch = 0 then the tag in char will enter the screen running.
airSwitch = 1; Press any tag button while doing a combo on air for switch chars on air. Cost 1000 of power.
switchOnNormalOrSpecial = 1; combo switch, press any tag button while on combo.  Cost 1000 of power.
HidePartnerHelpersExplods = 0; hide helpers and explods of chars that are NOT in the screen.
snapBack = 1; turn snapback off/on, press D and C or W and Z at the same time for the snapback. Cost 1000 of power.
variableCross = 1; tap down twice and any tag button to call a partner and control both at the same time. Cost 3000 of power.
tripleMenace = 1; call your partners to make a triple super special attack, cost 3000 of power. Press back, D and W.
partnerAssistOn = 1; turn normal assist OFF, because reasons...
partnerSuperAssistOn = 1; turn super assist OFF/ON.
tripleMenaceOnCombo = 1; If you want triple menace to be performed on combos, be my guest.
superpauseForAirSwitch = 1; add super pause to air switch combo
superpauseForComboSwitch = 0; add super pause for both MVC1 switch and active switch(run)
fallOnMVC1Switch = 1; cause fall if turned on. If 0 the opponent will not fall and the hittime is extended.
tauntAfterMVC1Switch = 1; character will taunt after entering the screen.
reverseSnapBack = 0; snapback will take the player out instead of the opponent
superSwitch = 1; Enable or disable Super Switch
showPartnersAtIntro = 1; show or hide partners at intro
assistCallWhileGuarding = 1; call assist or super assist while guarding
instaSwitch = 1; The team leader will leave the screen immediately instead of waiting to finish the movement
    

Re: IKEMEN GO - TAG ASSIST MOVES

 October 07, 2022, 01:06:59 am View in topic context
 Posted by XANDERAC  in IKEMEN GO - TAG ASSIST MOVES (Started by Inactive user October 05, 2022, 08:35:32 am
 Board: IKEMEN Releases

    

Re: [Theme Thread] CVS Sprite thread

 September 28, 2022, 03:39:38 am View in topic context
 Posted by XANDERAC  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

That's pretty solid work
    

Re: Capcom X-Fighters: Project Thread

 August 04, 2022, 03:15:21 am View in topic context
 Posted by XANDERAC  in Capcom X-Fighters: Project Thread (Started by RagingRowen August 03, 2022, 03:42:12 pm
 Board: Projects

Nice to hear, always loved your work so I'm glad to see another project with your own spin on it. While I know you said you don't have any plans for an air version yet, I think something like a once per combo air dash attack/grab may be a good idea if the whole idea is to continue the combos slightly more. Idk if this is meant to take some elements from your Tekken styled Akuma but maybe even just a simple floor smash to allow for some OTG stuff might be an option. Either way great trailer so far, and I wish you all the best on this!
    

Re: Re: Infinite WIP's-I suck at LIFE maybe Gato?

 July 24, 2022, 08:36:18 pm View in topic context
 Posted by XANDERAC  in Re: Infinite WIP's-I suck at LIFE maybe Gato? (Started by Infinite Daze August 29, 2012, 07:01:14 am
 Board: Projects

Sorry to hear about all that, but wishing you the best going forward, and hopefully something can be salvaged
    

Re: Raiden by KarmaCharmeleon && JtheSaltyy

 May 31, 2022, 05:40:32 am View in topic context
 Posted by XANDERAC  in Raiden by KarmaCharmeleon && JtheSaltyy  (Started by KarmaCharmeleon May 30, 2022, 09:18:39 pm
 Board: Your Releases, 1.0+

Amazing, I'm looking forward to trying him out!
    

Re: (Tizoc/Griffon Update) Rowen's PotS Edits

 May 22, 2022, 04:21:20 am View in topic context
 Posted by XANDERAC  in (Dudley by a good few) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

I remember the old version had some effects that seemed off, I don't know if that was just due to some layering of the multihitting supers, I'll have to give him a look, always happy to see more fixes
    

Re: Mhoker's Capcom vs SNK X: Extreme Edition (16:9) - Simple IKEMEN Conversion

 May 15, 2022, 04:09:02 am View in topic context
 Posted by XANDERAC  in Mhoker's Capcom vs SNK X: Extreme Edition (16:9) - Simple IKEMEN Conversion (Started by RagingRowen May 13, 2022, 12:12:28 am
 Board: IKEMEN Releases

That's awesome, I hope further support for expanded rosters are a possibulity for a future update, I always loved this screenpack but I always ran out of visible space. Thanks for the conversion though, looks great!
    

Re: Otanix Battle Ultimate Edition [1161+ CHARACTERS][Anime Mugen Full Game]

 March 17, 2022, 05:40:55 pm View in topic context
 Posted by XANDERAC  in Otanix Battle Ultimate Edition [1161+ CHARACTERS][Anime Mugen Full Game] (Started by AuMiO VXC March 17, 2022, 05:00:33 am
 Board: Found Releases 1.0+

is there not just a link to the folder these are kept in so they can possibly just all be downloaded at once?
    

Re: Ivy (Soul Calibur) POTS style beta

 March 13, 2022, 02:51:48 am View in topic context
 Posted by XANDERAC  in Ivy (Soul Calibur) POTS Updated to version 1.1 (Started by Diek Stiekem March 12, 2022, 08:52:39 am
 Board: Your Releases, 1.0+

Congrats on the release and happy birthday as well!!
    

Re: KarmaCharmeleon's WIP thread: Ryu

 February 26, 2022, 05:15:34 pm View in topic context
 Posted by XANDERAC  in KarmaCharmeleon's WIP thread: Akira (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

amazing work so far!
    

Re: (Gill by Froz) Rowen's PotS Edits

 February 25, 2022, 11:14:22 pm View in topic context
 Posted by XANDERAC  in (Dudley by a good few) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

that's great to hear, I like your work so I'm very much looking forward to playing as him and fighting him