Greetings.I am new to this forum, and also to mugen.I have now gotten the big packs of charrects, and am sucked into playing this game.now I'm have a nice own selected group of chars and stages, and i am trying to keep it balanced (so far so good)Aldo, I would like to add some numbers up for the epic boss battles.Here is wear my problem comes in.I have been looking all across the Internet to find a answer to my problem, but so far, nothing has worked.Problem:The basic: "How do i set my arcade chars order"Example of what my list is ATM select.deficeman, randomdrdoom, randommarrow, order=1gambit, order=1wolverine, order=2onslaught, order=3mbison, order=2pyrons, order=2shaokahn, order=3(at the end of the select.def file wear the exampel was)arcade.maxmatches = 4,1,1,0,0,0,0,0,0,0What am i doing wrong?my game ends after 4 rounds against random chars.And my game can also start off against "onslaught"and i know I'm in the right Select.def, because wen i add a char i need to edit this one I am using Winmugen and a Capcom Fighting evolution MAX pluginand I also used the BrokeMUGEN for a while, and it had the same thing.Hope to hear a answer to my "hopefully" dumb question soon.
For what I can see mugen it's assigning the default value (1) to each char, that's why it ends in 4 random matches.Also what's this iceman, random, I think that's incorrect, here's an example of my def with some capcom chars;Capcomcvsryu, stages/random, order=2Piss Drunk Ryu, stages/random, order=4GodRyu, stages/random, order=4xEvilRyux, stages/random, order=8C01KEN, stages/random, order=2ViolentKen, stages/random, order=3Hken, stages/random, order=8evilken, stages/random, order=8guile, stages/random, order=1ChunLi, stages/random, order=1Ath-Chunli, stages/random, order=1Vega, stages/random, order=5vega_god, stages/random, order=8sf2_sagat, stages/random, order=7MZ, stages/random, order=1gouki, stages/random, order=2Balrog_MvC, stages/random, order=1ajuli, stages/random, order=2rolento, stages/random, order=2sodom, stages/random, order=1capcom, stages/random, order=1Q, stages/random, order=1guycvs, stages/random, order=1!so_mexican, stages/random, order=1sakura_mvc, stages/random, order=1hiryu, stages/random, order=3Blanka_MvC, stages/random, order=1dhalsim, stages/random, order=1honda, stages/random, order=1feilong, stages/random, order=1megaman, stages/random, order=1MegamanEXE, stages/random, order=1xjill, stages/random, order=5Dan, stages/random, order=2EvilDan, stages/random, order=2Dhalsims, stages/random, order=2twelve, stages/random, order=2cvscammy, stages/random, order=2Dragon-ken, stages/random, order=2Sagat Boss, stages/random, order=2mvc2felicia, stages/random, order=2ViolentRyu, stages/random, order=2SenseiKen, stages/random, order=2Lei-Lei, stages/random, order=200hugo, stages/random, order=2ShadowLady, stages/random, order=2arcade.maxmatches = 20,16,4,3,4,3,0,7,4,2Try it that way
K tnx for the replies, ill try it right away I copy'd the random from a other select.def list that came whit a 800 pack, thats why its there."update"yep, the "Ibuki, stages/random, order=1" seems to be working great, tnx