Oh all right, though I don'have full animation yet for takuma 95, etitherway i will post the 0,0 sprite and takuma walking bk from aof2, further I did this sprite for takuma new sff wip projectMan, KOF '95 is one of my faves in the series and this Robert looks amazing. :2thumbsup:
(http://img4.imagetitan.com/img4/small/21/21_robert95-0,0.gif)
I used regular size for this sff, i just growing some parts like feet an face but I'm not fully satisfied of the final result becaause is not accurate and doesn't respect the original takuma looking so I redid the stance but this time scale the image of the 8 percent and this is the result
(http://img4.imagetitan.com/img4/small/21/21_tkold.gif) (old look)
(http://img4.imagetitan.com/img4/small/21/21_tkstance.gif) (new look)
as you can see this solution is far better and sprites looks more accurate and more like the original kof sprites. I never used this method for the kof size
because i always do all the work manually.
I used regular size for this sff, i just growing some parts like feet an face but I'm not fully satisfied of the final result becaause is not accurate and doesn't respect the original takuma looking so I redid the stance but this time scale the image of the 8 percent and this is the result
(http://img4.imagetitan.com/img4/small/21/21_tkold.gif) (old look)
(http://img4.imagetitan.com/img4/small/21/21_tkstance.gif) (new look)
as you can see this solution is far better and sprites looks more accurate and more like the original kof sprites. I never used this method for the kof size
because i always do all the work manually.
I really prefer the old style, the new one seems too SFA styled imo.
Ok, I fixed the floating elbow in the left arm (I had to redraw the forearm, I used cvs terry bogard as reference)I actually like this CVS styled Takuma, it's a fresh spin to the character's sprite itself, I've seen a ton of vanilla Takumas out there.
(http://img4.imagetitan.com/img4/small/21/21_cpstakumastance.gif)
this is great man dispite what anyone says keep it up, I also updated the coding template to your last sprite sheet just forgot to release..........
I see but if you read the cvs manual by Marancv mugen it espressely says the ratio from kof to cvs sprites is of 110% for the width and 100% for the heght, hence the height i basically the in cvs styla and width is about of 10 perceent wider than kof style. So far i never used this method because i did this manually by growing some part of the char body like arms, feet and face. Now iused this method by scaling the sprites but I'm still not sure if this one is the right method.This isn't really an exact science, though. The ratios Marancv listed in that tutorial might work for most characters, but they also might not work for everything; this new Takuma stance really does look a bit too wide to me, in a way that doesn't look very CvS-like. :-\