I'm planning to edit some extra sprites for some animations required in cvs game like dodge , rolling on the ground and others lil stuff I'm currentely dealing with ryo xiii running sprites
I realeased this cvs version of aof mr.karate by Fred. I've converted the sprites in cvs style and added some extra sprites ripped by me (170 and 900 clusters).Basically I keeped the old coding I just added some cvs effects like dust and charging anim, the sound is been update. He lacks of a good AI and I he has some problem with pal selector due to original sprites I guess. Otherwise I did this protoptype version
Cvs pro chars update+ new chars, what's news: fixed bug in statedef 450, capcom bar sprites fixed, hitsparks changed, added new hitsparks for super moves(eidted by me and inspired on the original game supersparks), changed fx sprites, added k.o. animation in capcom groove, disable evil ryu mode in cvs ryu, fonts update in cvs pro lifebars, https://www.sendspace.com/file/vcgbjo
Hey there I would like to code the arrows animation system from cvs pro, I try to code them on waru's chars but they working bad with cvs2 game system, does anyone can help me with a pattern char ( I just need a code to recall this anim : counter hit, first attack, special move finish, finish, super move finish and revesal animations)
I'm asking if goes against the copyright and the youtube terms conditions to put a mugen video with sprites ripped by a video game, what do you think about this thing?