The Mugen Fighters Guild

M.U.G.E.N Central => Resource Releases => Topic started by: Memo on May 16, 2017, 12:23:53 pm

Title: frame data sets, KOF13, CVS2 Bible, MvC2
Post by: Memo on May 16, 2017, 12:23:53 pm
this is the fabled CVS2 bible, it doesn't have hitboxes or if it does you cant see them since all the page
scans are in JPEG. what you can get out of this is correct animation times and hit/block advantage info.
very usefull for you pots style creators if you want to make your char some what accurate!

http://www.mediafire.com/file/zclxa2o2lc8eqk2/CvS2Bible.rar

and this second link contains  animation times and hit/block advantage info for kof 13!
the info is in html pages but no internet needed to view them!

http://www.mediafire.com/file/867fkid07p7tafl/KoF_XIII_Frame_Data.rar

Articles
Spoiler, click to toggle visibilty

ill keep this topic updated with more data as I find it.
Title: Re: frame data sets, KOF13, CVS2 Bible
Post by: Memo on May 16, 2017, 06:12:34 pm
Forgot to mention, if you guys have anything to add here feel free too
and i will post your links on the first post.
Title: Re: frame data sets, KOF13, CVS2 Bible
Post by: BurningSoul on May 16, 2017, 07:56:32 pm
Forgot to mention, if you guys have anything to add here feel free too
and i will post your links on the first post.

can you add MVC2 stuff to first post, here http://zachd.com/mvc2/colors/framedata.html
Title: Re: frame data sets, KOF13, CVS2 Bible
Post by: Memo on May 16, 2017, 08:00:07 pm
Forgot to mention, if you guys have anything to add here feel free too
and i will post your links on the first post.

can you add MVC2 stuff to first post, here http://zachd.com/mvc2/colors/framedata.html

Sure will, by the way how do you read it?
Title: Re: frame data sets, KOF13, CVS2 Bible, MvC2
Post by: BurningSoul on May 16, 2017, 08:29:38 pm
Forgot to mention, if you guys have anything to add here feel free too
and i will post your links on the first post.

can you add MVC2 stuff to first post, here http://zachd.com/mvc2/colors/framedata.html

Sure will, by the way how do you read it?

sorry I didn't quite get what you were saying? and take these for MVC too a lot useful stuff

http://eczangief.blogspot.com.tr/
http://zachd.com/inventiveflow/
Title: Re: frame data sets, KOF13, CVS2 Bible, MvC2
Post by: Memo on May 16, 2017, 08:58:43 pm
Forgot to mention, if you guys have anything to add here feel free too
and i will post your links on the first post.

can you add MVC2 stuff to first post, here http://zachd.com/mvc2/colors/framedata.html

Sure will, by the way how do you read it?

sorry I didn't quite get what you were saying? and take these for MVC too a lot useful stuff

http://eczangief.blogspot.com.tr/
http://zachd.com/inventiveflow/

im asking, how do you read the data? Does it tell you animation time,
Start up, active, recovery, hit/block advantage?
Title: Re: frame data sets, KOF13, CVS2 Bible, MvC2
Post by: BurningSoul on May 16, 2017, 09:59:34 pm
actually I got it from there http://forums.shoryuken.com/discussion/4250/mvc2-frame-data-and-how-to-find-your-own
 so I might be a person who just posted something without taking a look at it. :omg:
Title: Re: frame data sets, KOF13, CVS2 Bible, MvC2
Post by: Memo on May 17, 2017, 12:44:45 am
actually I got it from there http://forums.shoryuken.com/discussion/4250/mvc2-frame-data-and-how-to-find-your-own
 so I might be a person who just posted something without taking a look at it. :omg:

Its ok dude ill look at it in a min and try to figure it out, theres some data there I just
Dont know what it is yet, I think its a list of the fastest attacks I could be wrong tho.
Title: Re: frame data sets, KOF13, CVS2 Bible, MvC2
Post by: Niitris on May 17, 2017, 01:17:48 am
Frame data for CvS2 is done at it's lowest speed setting, and not the standard speed of play. Keep this in mind when making CVS2 conversions, so you don't end up with unusually slow attacks.

I'm not as well versed with MvC2, but I do know that it's lowest speed is above 100% and the standard is well above that.

Also, you can use pcsx2's record feature and it records at 60fps no matter the speed of your cpu.
Title: Re: frame data sets, KOF13, CVS2 Bible, MvC2
Post by: Memo on May 17, 2017, 01:34:51 am
Frame data for CvS2 is done at it's lowest speed setting, and not the standard speed of play. Keep this in mind when making CVS2 conversions, so you don't end up with unusually slow attacks.

I'm not as well versed with MvC2, but I do know that it's lowest speed is above 100% and the standard is well above that.

Also, you can use pcsx2's record feature and it records at 60fps no matter the speed of your cpu.

How would you compare cvs2s slowest speed to mugens normal?
Title: Re: frame data sets, KOF13, CVS2 Bible, MvC2
Post by: Niitris on May 17, 2017, 01:46:13 am
They're both are 100% speed.

CvS2's standard is 125% and skips every 5th frame.
Title: Re: frame data sets, KOF13, CVS2 Bible, MvC2
Post by: Memo on May 17, 2017, 01:56:06 am
They're both are 100% speed.

CvS2's standard is 125% and skips every 5th frame.

OK, sounds right I played cvs2 side by side on the normal speeds
And its on point pretty close.

So if it skips every 5th frame how would that affect the animation times?
For example in the book and attack can have

4 tick start up
3 active
6 recovery

In mugen, would you make your attack animation with
The same timing, or minus 1 tick or 2?
Title: Re: frame data sets, KOF13, CVS2 Bible, MvC2
Post by: Niitris on May 17, 2017, 06:20:26 am
You'd have to manipulate the animation to get the proper speed. In the actual games the frame that gets skipped can be at different points of the animation, so how you do it is up to you within reason.

So you could make it to where the move would have 4-frame startup, but only 2 active frames and 5 recovery. Or you could give it 3 frame start up, keep 3 active frames, and have 5 recovery. Of course this also means you have to keep frame advantage in mind too, since this has the potential to make combos that normally wouldn't be doable.
Title: Re: frame data sets, KOF13, CVS2 Bible, MvC2
Post by: BurningSoul on May 17, 2017, 12:41:04 pm
ok so this time I readed whole thing and I promise this is awesome for Mortal Kombat lovers :d

https://testyourmight.com/threads/how-to-read-understand-and-calculate-frame-data-in-mkx.49708/
Title: Re: frame data sets, KOF13, CVS2 Bible, MvC2
Post by: Memo on May 17, 2017, 04:34:41 pm
ok so this time I readed whole thing and I promise this is awesome for Mortal Kombat lovers :d

https://testyourmight.com/threads/how-to-read-understand-and-calculate-frame-data-in-mkx.49708/

Cool find, I posted it in the article spoiler since the topic is mainly for articles
Or downloads that contain all the data, dont be discourage to post, if you find
Articles or data ill post them in the correct spot ok.
Title: Re: frame data sets, KOF13, CVS2 Bible, MvC2
Post by: Memo on July 10, 2017, 04:02:23 pm
Found interesting stuff again
http://dreamcancel.com/2017/04/06/rock-howard-vanessa-ryuji-yamazaki-king-of-fighters-xiv-frame-data-compiled-by-amedo310/

Kof 14 stuff already? That's nice thanks ill look over it when I get off work
Title: Re: frame data sets, KOF13, CVS2 Bible, MvC2
Post by: PeXXeR on July 16, 2017, 01:25:54 am
KOF 2002 um frame data, from what I understand, its being translated from Japanese to English and updated.
This is all after the latest patches and crap.
https://docs.google.com/spreadsheets/d/1bQ6lro6xVJUmZJBIu0Ww-4ZNF3_CKaKsS8LnvewVy30/edit#gid=553565364
Title: Re: frame data sets, KOF13, CVS2 Bible, MvC2
Post by: BurningSoul on August 23, 2019, 06:07:19 pm
https://docs.google.com/spreadsheets/d/1v1Iy2d7Bc2YwwTqW34InN2X2TvegowxVh9G8Rn6l4vA/edit#gid=1608411295
So Sorry for bumping,PDF file for frame data KOFXIV
Its relevant to topic so I assume you guys wont delete it.