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Stopping the music and changing the speed of the game like in SF 2 turbo (Read 3056 times)

Started by 2pac killed, May 16, 2020, 08:37:02 pm
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Stopping the music and changing the speed of the game like in SF 2 turbo
#1  May 16, 2020, 08:37:02 pm
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Hey guys, i'm wondering it it was possible to Stop the music and changing the speed of the game during a KO like in SF2 turbo (0.57 seconds of the video)



Thanks for all guys
Re: Stopping the music and changing the speed of the game like in SF 2 turbo
#2  May 17, 2020, 07:38:25 am
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I've seen characters with this in it. They'll actually slow down the death yell also. I think there was a chun li I had that HAD it. It got so annoying that I had to take it out. And I have about 6 Chun Li's so I don't want to send you on a wild goose chase to dl it.

You'll want to look into AssertSpecial in Mugen Class section, because it's got nokosnd and slow and it has

[State 0, AssertSpecial]
type = AssertSpecial
;trigger1 =
;flag = intro
;flag2 = invisible
;flag3 = roundnotover
;ignorehitpause = 1
;persistent = 
;flag = nokosnd
;flag = nokoslow 

I think this is pretty standard to do. I just dont know, myself.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Stopping the music and changing the speed of the game like in SF 2 turbo
#3  May 17, 2020, 04:22:04 pm
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Thanks a lot for your answer, but this code i must to put where exactly ?

Thanks for all
Re: Stopping the music and changing the speed of the game like in SF 2 turbo
#4  May 17, 2020, 05:18:01 pm
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I have this and during the ko the music not stop, please someone help me ?

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nomusic
ignorehitpause=1
persistent = 1

Thanks for all