
Board: Graphics
Trying my hand at Garou to KOF Conversion, Don't know if anyone has to tried to do it with these 2 but I wanted to give it my best shot
These are sick! fantastic work!
Trying my hand at Garou to KOF Conversion, Don't know if anyone has to tried to do it with these 2 but I wanted to give it my best shot
Feedback:I always appreciate your deep dive in feedback
-The step sounds on the run animation are not in sync.
-The forward air dash animation could recycle her run sprites instead and move similar to OHMSBY's Asuna.
-The Dead Angle Attack should be a strong slash sound.
-The swish sounds on her 5AA and 5AAA should be reversed.
-jC doesn't cause fall when it hits the opponent in the air.
-The hitspark of 2B is misaligned when it hits the opponent in the air as it appears away from the swish.
-The hitspark and guard spark of 66B is misaligned when it hits the opponent in the air.
-The Mist and Sparkle effects on EX Frozen Blade doesn't cover the entire projectile and only the tip of it.
-EX Frozen Blade has shadows and reflections when the projectile disappears.
-All versions of Enchanted Lands are inconsistent on the sounds and effects when used (A doesn't have a swish sound, EX has a dash sound and all uses dodge dust on the startup and not large sliding on the exact time of the air dash effect and don't have sliding dust and sound at the end of the animation).
-Depending on the opponent's hitbox, EX Enchanted Lands can go though them before they hit the wall when used up close and would simply fall down instead of wall bouncing them.
-The normal versions of Emerald Sword don't have increased cornerpush on the last hit when used on the ground.
-The normal and EX versions of air Emerald Sword are still air unblockable when it hits the opponent airborne.
-The counter effect on Light Wall and Wall Of Light doesn't fade when it disappears and feels completely static.
-Light Wall doesn't chip kill when it connects and has the wrong attribute flag (V instead of S).
-Her own 5A can't hit herself when she uses Wall Of Light.
-The sounds and effects when using Ultra Burst are completely off-sync (She turns white way too early and should right when the effect appears, the 2 sounds (8005,0) and (3000,2) don't play together the moment the effect appears and the 7001 effects play during the superpause).
-The Awakening Cut In is not aligned in the same position of other OHMSBY's styled characters.
-Her Astral Cut In looks small and could've been upscaled slightly larger (Easier way if you don't want to mess with the image quality is to change the scale and adjust the pos).
-The swish effects on the 4th hit of Realm of Ice are lacking transparency.
-Her small portrait has a black spot from her eyebrows on her mouth making her look like she grits her teeth instead of smiling.
I see, thanks.Where can I get this Takuma?
There's no specific Takuma seemingly, but Demongorne's responsible for the sprites.
How I found that stageWhere can I get this Takuma?
Woah! so smooth, very professional work there.![]()
Since I last posted 4 years ago, I drastically raised the quality standards on Numbuh 1's sprites and finished all of Numbuh 1's required animations, now onto stuff like attacks and taunting.
This stage has been done to death...resurrected...and done to death, again.This is true, Matter has made a ton of these. lol
kof95 Takuma walking backward -