#1

Board: Edits & Add-ons
I'm happy that someone is using my open source screen pack for their compilation edits, but did you really have to remove my hard work life bars that spent weeks of making it?This old man is disappointed. also you removed my stage viewer too. "old man, very sad."
I'm not sure where to post that since many places talks about your characters.The best place is usually my last release thread (if mods could move these two messages to Terry's thread I would appreciate it).
Are you planning to upgrade Jubei's moveset more? (not needed a tall, but just curious about it)I don't think I will. Jubei might only need a single extra Special Intro that we discussed with Rabano, but it will be down the line for a character that hasn't been made yet.
I'm curious about the voices. Where are they from?The voices are from Hiroshi Masuoka, Master Roshi in Budokai Tenkaichi 3. The samples were heavily curated so the dialogue makes sense. Hopefully it won't be an issue considering Roshi's voice actor hasn't been on the role for about 15 years!!
I noticed a bug/problem in Angel's AI.Oh yeah, it happens in some other of my characters I think. It was an issue that popped up when I tried to implement more aggressive AI on my character. I'll fix it soon!
May be in other characters.
To make it happen you have to be far from her, she will start running to you, then you can jump over her.
Result she will run against the edge of screen indefinitely. -> Untin you hit her to maker her quit this run loop.
-The hitspark on his Grasping Upper plays 1 frame later (It's relatively quick, but if you pause each frame by ticks, the opponent gets thrown after the hit).This one is intentional.
-There is no swish sound on his Buster Throw.Added.
-The swish sound on his standing HK cuts off when the landing sound effect plays (The landing effect itself isn't there either).Changed the channel so it doesn't get cut-off. Added the landing visual effect.
-The swish sound on Crack Shoot plays after it hits the opponent.This one sadly has to be a thing because the startup on the heavy version is so big.
-Don't know how Round Wave and EX Power Wave works in source, but he has a few frames of vulnerability when executed (Making them less useful as he can easily get hit and be interrupted).The idea is for you to frame trap with the them. You cancel a normal on block into it up close if your opponent tries to mash a normal it gets punished by the projectile. They're also plus on block so you can keep the pressure going if they don't do something about the blockstring.