YesNoOk

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Re: alt sff for motw_terry by "GM"

 March 16, 2025, 07:03:22 pm View in topic context
#1
avatar  Posted by BeastwithFriends  in alt sff for motw_terry by "GM" (Started by Dampir March 16, 2025, 04:59:33 am
 Board: Edits & Add-ons

amazing!
    

Re: Marvel vs. Capcom 2 3D Stage Conversions

 March 16, 2025, 05:44:03 pm View in topic context
#2
 Posted by SuperFromND  in Marvel vs. Capcom 2 3D Stage Conversions (Started by SuperFromND August 17, 2024, 04:28:06 am
 Board: IKEMEN Releases

Oh, quick hotfix by the way: I changed the scale and camera params of all the MvC2 stages since they were rendering a bit more cropped than intended in newer nightlies. I'd recommend updating if you can!
    

Re: Ikemen Fighting Collection: the Full Game Compilation

 March 16, 2025, 02:01:40 pm View in topic context
#3
 Posted by farram  in Ikemen Fighting Collection: the Full Game Compilation (Started by farram September 29, 2024, 10:05:50 pm
 Board: IKEMEN Releases

I'm happy that someone is using my open source screen pack for their compilation edits, but did you really have to remove my hard work life bars that spent weeks of making it? :( This old man is disappointed. also you removed my stage viewer too. "old man, very sad."

All my respect for you, your old and new works and tutorials for mugen and Ikemen-go..
Next update 2.01 for Ikemen Fighting Collection we will add your live-bar  :speechless:
But realy sorry for Stage viewer.. Ikemen Fighting Collection  has its own specific Stage viewer for all screenpacks..
We hope "Old man" satisfied. :iloveyou:
    

Re: Super's 3D Stage Releases

 March 16, 2025, 01:48:17 pm View in topic context
#4
 Posted by SuperFromND  in Super's 3D Stage Releases (Started by SuperFromND December 28, 2023, 02:12:12 pm
 Board: IKEMEN Releases

New Stage Release!
Marvel vs. Capcom 2 - 7 Alternates!
Spoiler, click to toggle visibilty

Today just so happens to be my birthday, so to celebrate, I finally got around to finishing conversions of the alternates in Marvel 2. As usual, these are intended for latest nightly but should work on older versions just fine for the most part. I've seen a few people ask about the alternate phase-2 and phase-3 versions of Abyss Temple here and there; I would like to convert thoose eventually, but right now it's not a priority.

Enjoy! <3

    

Re: Marvel vs. Capcom 2 3D Stage Conversions

 March 16, 2025, 01:43:22 pm View in topic context
#5
 Posted by SuperFromND  in Marvel vs. Capcom 2 3D Stage Conversions (Started by SuperFromND August 17, 2024, 04:28:06 am
 Board: IKEMEN Releases

    

Re: Deluxe's Character Workshop

 March 16, 2025, 01:37:47 pm View in topic context
#6
 Posted by DeluxeGamer705  in Deluxe's Character Workshop (Started by DeluxeGamer705 July 02, 2024, 04:52:54 pm
 Board: Projects

More progress on the way! ;D

Spoiler, click to toggle visibilty
    

A Leaked Ikemen Match 3.0 Screen Pack made by OldGamer & Shiyo kakuge & Diaz

 March 16, 2025, 01:34:30 pm View in topic context
#7
 Posted by OldGamer  in A Leaked Ikemen Match 3.0 Screen Pack made by OldGamer & Shiyo kakuge & Diaz (Started by OldGamer March 16, 2025, 01:34:30 pm
 Board: IKEMEN Releases


This screen pack was made for burning souls, and the screen pack was remade and dedicated to the original creator, Tatsu, aka Shiyo Kakuge, who created the original source.

Discord had decided to disband any members from the country of Turkey, so therefore we can't keep in touch with Burning Saw. After what happened, it's been more than a year, and we have not heard from him either from Mugen Fighters Guild.
;---------------------------------------------------------------------------
here are the list of thing I had done and completed
1. loading screen complete
2. press start screen complete
3. Main Menu screen complete
4. Hi-score screen complete
5. Replay Mode screen complete
6. All stages been modifield and upscale to be in HD 1280x720
7. Life Bar been updated and complete with all the Ikemen go features

;---------------------------------------------------------------------------
here are the list of things that was not  been added at this time
1. No Winning Screen Board for survival mode
2. No Time Attack screen Board for time attack mode
3. No Versus screen been added "burning souls planning something new"
4. No Bonus Games or Boss battle mode not included
5. No credit ending screen after you beat the game "not sure is need one"
;------------------------------------------------------------------------------
Lifebars
"Shiyo kakuge  & Memechael Diaz" ;Based off add004 lifebars from Shiyo kakuge
Modifield and Upscale and recoded by OldGamer
1. life bars has hi-score for the Ikemen go 0.99 stable version
2. lifebars has tags system coding for the Ikemen go 0.99 stable version
3. Life bars has turns for the Ikemen go 0.99 stable version

;------------------------------------------------------------------------------
the Ikemen go 99.0 dev version for 8-7-2024 the screen pack was completed on 9-12-2024.

The screen pack was meant to be build for Full Game made by Burning souls.
The Original Screen pack was remade by me OldGamer.
Special thanks to Shiyo kakuge  & Memechael Diaz
;-----------------------------------------------------------------------------------------------
A leaked Release and Downloads from Mediafire.
https://www.mediafire.com/file/jykuuc4ry33viqv/Ikemen_match_3.0.rar/file
    

Re: Character of the Month: January 2025 Voting

 March 16, 2025, 01:28:03 pm View in topic context
#8
 Posted by DeluxeGamer705  in Character of the Month: January 2025 Voting (Started by Lyrica February 24, 2025, 02:11:30 pm
 Board: Contributions of the Month

So I got 2 votes for Roy... and I don't mind! :)

Congrats to Karma for winning CotM... once again! ;D
    

Re: Character of the Month: January 2025 Voting

 March 16, 2025, 12:56:01 pm View in topic context
#9
 Posted by KarmaCharmeleon  in Character of the Month: January 2025 Voting (Started by Lyrica February 24, 2025, 02:11:30 pm
 Board: Contributions of the Month

Thanks Lyrica for the message :) and thanks to everyone for yet another win. Shout outs to Rabano for creating such a masterpiece.
    

Re: ArcBeast Custom Palette Work (New)

 March 16, 2025, 12:01:53 pm View in topic context
#10
avatar  Posted by Dude01  in ArcBeast Custom Palette Work (New) (Started by ArcBeast August 21, 2024, 05:13:03 pm
 Board: Edits & Addons 1.0+

Kagura as Kaveh was genuis (This is was my request that time in my head) (btw im not gonna request just to avoid confusion dude)
    

Re: Ikemen Fighting Collection: the Full Game Compilation

 March 16, 2025, 11:47:39 am View in topic context
#11
 Posted by OldGamer  in Ikemen Fighting Collection: the Full Game Compilation (Started by farram September 29, 2024, 10:05:50 pm
 Board: IKEMEN Releases

I'm happy that someone is using my open source screen pack for their compilation edits, but did you really have to remove my hard work life bars that spent weeks of making it? :( This old man is disappointed. also you removed my stage viewer too. "old man, very sad."
    

Re: Jubei (sprites by Rabano) and Ryu updated (05/02/2025)

 March 16, 2025, 11:32:59 am View in topic context
#12
 Posted by KarmaCharmeleon  in Jubei (sprites by Rabano) and Ryu updated (05/02/2025) (Started by KarmaCharmeleon January 10, 2025, 01:32:48 pm
 Board: Your Releases, 1.0+

I'm not sure where to post that since many places talks about your characters.
The best place is usually my last release thread (if mods could move these two messages to Terry's thread I would appreciate it).

Are you planning to upgrade Jubei's moveset more? (not needed a tall, but just curious about it)
I don't think I will. Jubei might only need a single extra Special Intro that we discussed with Rabano, but it will be down the line for a character that hasn't been made yet.
I'm curious about the voices. Where are they from?
The voices are from Hiroshi Masuoka, Master Roshi in Budokai Tenkaichi 3. The samples were heavily curated so the dialogue makes sense. Hopefully it won't be an issue considering Roshi's voice actor hasn't been on the role for about 15 years!!
I noticed a bug/problem in Angel's AI.
May be in other characters.
To make it happen you have to be far from her, she will start running to you, then you can jump over her.
Result she will run against the edge of screen indefinitely. -> Untin you hit her to maker her quit this run loop.
Oh yeah, it happens in some other of my characters I think. It was an issue that popped up when I tried to implement more aggressive AI on my character. I'll fix it soon!

Thanks for the report!

    

Re: Terry updated (04/03/2025)

 March 16, 2025, 11:21:51 am View in topic context
#13
 Posted by KarmaCharmeleon  in Terry updated (04/03/2025) (Started by KarmaCharmeleon February 24, 2025, 10:07:46 pm
 Board: Your Releases, 1.0+

Sorry for the late reply. Thank you so much for the feedback!

-The hitspark on his Grasping Upper plays 1 frame later (It's relatively quick, but if you pause each frame by ticks, the opponent gets thrown after the hit).
This one is intentional.
-There is no swish sound on his Buster Throw.
Added.
-The swish sound on his standing HK cuts off when the landing sound effect plays (The landing effect itself isn't there either).
Changed the channel so it doesn't get cut-off. Added the landing visual effect.
-The swish sound on Crack Shoot plays after it hits the opponent.
This one sadly has to be a thing because the startup on the heavy version is so big.
-Don't know how Round Wave and EX Power Wave works in source, but he has a few frames of vulnerability when executed (Making them less useful as he can easily get hit and be interrupted).
The idea is for you to frame trap with the them. You cancel a normal on block into it up close if your opponent tries to mash a normal it gets punished by the projectile. They're also plus on block so you can keep the pressure going if they don't do something about the blockstring.
    

character palette not working

 March 16, 2025, 10:34:58 am View in topic context
#14
avatar  Posted by vicneo  in character palette not working (Started by vicneo March 16, 2025, 10:34:58 am
 Board: Ikemen General Discussion and Help

    

Paragus Download

 March 16, 2025, 10:27:55 am View in topic context
#15
 Posted by Bardock Revenge  in Paragus Download  (Started by Bardock Revenge March 16, 2025, 10:27:55 am
 Board: IKEMEN Releases

    

Re: Project Catch 'Em All

 March 16, 2025, 05:15:59 am View in topic context
#16
 Posted by ReyCed  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

    

alt sff for motw_terry by "GM"

 March 16, 2025, 04:59:33 am View in topic context
#17
 Posted by Dampir  in alt sff for motw_terry by "GM" (Started by Dampir March 16, 2025, 04:59:33 am
 Board: Edits & Add-ons

    

Re: Wassup broz? Any AI stuff in progress?

 March 15, 2025, 11:05:27 pm View in topic context
#18
avatar  Posted by N.  in Wassup broz? Any AI stuff in progress? (Started by electrocaid March 14, 2025, 11:25:39 pm
 Board: M.U.G.E.N Discussion

I used flux (and to a lesser extent SDXL) to try and generate some images.  It's an option, I guess.

Vocal stuff:
You could make an account on weights.gg, record 3-5 minutes of audio (at least.  no sounds or crosstalk, and if you're worried the audio's still contaminated with music, run it through the online version of Ultimate Vocal Remover), use the free training to get a voice model that you can then plug into something like Applio, and either record some lines with a microphone, or run some audio through it to try and make it sound like someone else.  Edit: This option is for you don't have the VRAM to use UVR or train a voice model on your computer.
Examples (I know a guy.....):
AF attempt 1: A chatty KF spriteswap
AF attempt 2: Dunno, but it might've involved Hyo with other sword-characters moves
Edit: I JUST REMEMBERED I HAD THIS:
XV Rugal saying 2002 Rugal's lines (sorta.  It doesn't handle laughing)
    

Re: Pee & Gity Stages

 March 15, 2025, 08:13:18 pm View in topic context
#19
 Posted by Rowster64  in Pee & Gity Stages (Updated) (Started by Rowster64 April 01, 2021, 04:41:33 pm
 Board: Your Releases, 1.0+

Update (03/15/2025):
Added Two New Stages (Cake and Airfield)
Made the .sff more accurate to the game so i can finally know how xscale and yscale works
Corrected area 3 to 4 for Pierrot's Circus's name
    

Re: mark of the wolves terry

 March 15, 2025, 08:05:16 pm View in topic context
#20
 Posted by Dampir  in mark of the wolves terry (Started by Dampir October 02, 2024, 01:51:01 pm
 Board: Sprite Projects

alt sff for mark of the wolves terry...coming soon