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DeathScythe

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Messages by DeathScythe

    

Character of the YEAR: 2023

 February 03, 2024, 07:00:54 pm View in topic context
 Posted by DeathScythe  in Character of the YEAR: 2023 (Started by DeathScythe February 03, 2024, 07:00:54 pm
 Board: Contributions of the Month

As a very wise Jmorphman once said: THERE CAN ONLY BE ONE (unless it's a tie) ;P




    

Re: Character of the Month: December 2023 Voting

 February 02, 2024, 07:46:50 pm View in topic context
 Posted by DeathScythe  in Character of the Month: December 2023 Voting (Started by DeathScythe January 18, 2024, 03:28:29 pm
 Board: Contributions of the Month

Oooooo :yuno:

Thanks guys for the congrats, and thanks everyone who voted for Ingrid! :coollove:
    

Re: Happy Birthday to...

 February 02, 2024, 05:20:27 pm View in topic context
 Posted by DeathScythe  in Happy Birthday to... (Started by TempesT January 11, 2010, 04:27:19 am
 Board: All That's Left

    

Character of the Month: January 2024 Nominations

 February 02, 2024, 05:17:32 pm View in topic context
 Posted by DeathScythe  in Character of the Month: January 2024 Nominations (Started by DeathScythe February 02, 2024, 05:17:32 pm
 Board: Contributions of the Month

In this thread you will be nominating characters from the month of January 2024 that you believe are worthy to be recognized as Character of the Month. These nominations last until February 17th.

Read these rules and guidelines.

Every couple of days a list will be created and updated to feature the nominations progress. The list will include: Who's a candidate and how many motions other characters have. If twenty candidates are reached before the 15 days are up, then voting will start early.

- Only nominate up to 4 characters
- Read the thread
- The numbers next to each nomination represent each character's current nominations
- Only 3 nominations are necessary for each character


PLEASE BE AWARE that due to the incessant, absurd number of users who find themselves unable to read and follow the rules of these threads, we have instituted a new feature:

The Speedpreacher Penalty Box

Users who refuse to follow the very simple guidelines that we have set forward will find themselves in the Penalty Box and have their nominations for this month null and void. They will have to wait until next month to nominate anything! So take care, and don't get put in the Penalty Box!
    

Re: Some Help with Hitflags.

 February 02, 2024, 03:56:05 pm View in topic context
 Posted by DeathScythe  in Some Help with Hitflags. (Started by Momotaro January 30, 2024, 07:29:04 pm
 Board: M.U.G.E.N Development Help

Since you put the OTG hitdef after the others, I think it was overriding them. Maybe you need different triggers for it to work...
Well, glad you solved it. ;P
    

Re: Some Help with Hitflags.

 January 30, 2024, 08:15:17 pm View in topic context
 Posted by DeathScythe  in Some Help with Hitflags. (Started by Momotaro January 30, 2024, 07:29:04 pm
 Board: M.U.G.E.N Development Help

The settings you're using are correct. I'm just not sure if you also need F for OTG moves (hitflag = FD).
But what exactly is not working? The move is not connecting?
And since you said "anymore", was it working before?

A few general things to check for attacks:
Check if your move has a red box
Check the triggers (try using trigger1 = !time just for testing purposes)
Check if the state MoveType is A
    

Re: ElPonchitoPio Spritework

 January 30, 2024, 01:48:06 pm View in topic context
 Posted by DeathScythe  in ElPonchitoPio Spritework  (Started by ponchito January 30, 2024, 03:26:46 am
 Board: Graphics

Impressive work! Style and animations are very eyecatching.
    

Re: Command difference

 January 27, 2024, 05:45:56 pm View in topic context
 Posted by DeathScythe  in Command difference (Started by Keymon2324 January 27, 2024, 05:02:47 pm
 Board: M.U.G.E.N Configuration Help

tilde (~) - to detect key releases
;          egs. command = ~a       ;release the a button
;               command = ~D, F, a ;release down, press fwd, then a
;          If you want to detect "charge moves", you can specify
;          the time the key must be held down for (in game-ticks)
;          egs. command = ~30a     ;hold a for at least 30 ticks, then release


From kfm's cmd.
    

Re: cconfiguration help

 January 26, 2024, 11:13:11 pm View in topic context
 Posted by DeathScythe  in cconfiguration help (Started by abls1 January 26, 2024, 09:46:13 pm
 Board: M.U.G.E.N Configuration Help

There is a button to save the current sprite as .png in the sprites tab of FF. It is a red floppy disc icon. If you hover the mouse on the icons you can find it.
    

Re: Genesis - update !! World Heroes Perfect.

 January 26, 2024, 08:18:06 pm View in topic context
 Posted by DeathScythe  in Genesis - update !! World Heroes Perfect. (Started by Hiram Yagami January 26, 2024, 07:36:49 pm
 Board: Your Releases, older Mugen

Please, post screenshots of your creations. Your other topics also lack it.
    

Re: INVULNERABILITY

 January 26, 2024, 07:33:44 pm View in topic context
 Posted by DeathScythe  in INVULNERABILITY  (Started by Keymon2324 January 26, 2024, 05:00:50 pm
 Board: M.U.G.E.N Configuration Help

In the .air file, or "animations" tab in fighter factory.
    

Re: INVULNERABILITY

 January 26, 2024, 05:33:00 pm View in topic context
 Posted by DeathScythe  in INVULNERABILITY  (Started by Keymon2324 January 26, 2024, 05:00:50 pm
 Board: M.U.G.E.N Configuration Help

First, turn off your caps lock.

For reversals, there is the MoveReversed trigger. You can use it in a changestate and make it change to same state.
For throws the code you posted is already imune to it.
    

Re: Idle/Waiting Animation change

 January 26, 2024, 03:29:46 pm View in topic context
 Posted by DeathScythe  in Idle/Waiting Animation change (Started by SithAngel January 24, 2024, 07:30:31 pm
 Board: M.U.G.E.N Development Help

add "trigger1 = Anim != 1 && Anim != 2" to that first ChangeAnim.

Code:
[State 0]
type = ChangeAnim
trigger1 = Anim != 0 && Anim != 2
trigger2 = Anim = 2 && AnimTime = 0
value = 0

^ This one is also preventing the change to anim 1, I don't know why this is there, I'd just remove it.
    

Re: Can your Ikemen Go (Blazblue 3D Stages)

 January 26, 2024, 03:13:28 pm View in topic context
 Posted by DeathScythe  in Can your Ikemen Go (Blazblue 3D Stages) (Started by JolarValenflower January 26, 2024, 01:12:54 pm
 Board: Off-Topic Help

What exactly you need help with? Cause it seems like you're just waiting for someone to make these stages.
    

Re: Idle/Waiting Animation change

 January 24, 2024, 07:58:07 pm View in topic context
 Posted by DeathScythe  in Idle/Waiting Animation change (Started by SithAngel January 24, 2024, 07:30:31 pm
 Board: M.U.G.E.N Development Help

So you want to do it via code? And since you said 'trigger differently every time', what exactly are the triggers?
A very simple code for that would be:

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = Anim != 1 && Time >= 300
value = 1

This will change to animation 1 after being idle for more or less 6 seconds.
    

Re: Honkai Impact 3 characters needed, especially Herrscher of Flamescion././

 January 24, 2024, 07:49:29 pm View in topic context
 Posted by DeathScythe  in Honkai Impact 3 characters needed, especially Herrscher of Flamescion././ (Started by DaMiNaToRe January 24, 2024, 04:54:13 pm
 Board: Requests

    

Re: CLSN keeps offsetting itself

 January 22, 2024, 04:25:49 am View in topic context
 Posted by DeathScythe  in CLSN keeps offsetting itself (Started by DocktorRok January 22, 2024, 12:42:07 am
 Board: M.U.G.E.N Development Help

Try changing the editor to text mode, sometimes FF messes up the .air file.
Or alternatively, open the .air file with notepad or any text editor.
    

Re: What's the appeal of ikemen go (plus ultra or whatever fork) over mugen?

 January 22, 2024, 04:20:03 am View in topic context
 Posted by DeathScythe  in What's the appeal of ikemen go (plus ultra or whatever fork) over mugen? (Started by Tabris666 January 21, 2024, 07:07:46 pm
 Board: M.U.G.E.N Discussion

Hey Gargoyle can you fix your signature please? I wanna download some chars!

Completely off topic. You could have sent a PM.


Many of the things you said about mugen are workarounds. You have all these features natively on Ikemen, no workarounds needed. But if you want me to go about the goodies, here are some of my favorites:

- Many, and I mean MANY new lifebar features, like point system, guard/stun bar, usage of more than one sprite, red life, and so on.
- Multiple characters in a single slot, lovely for characters with many modes.
- MODULES
- different stages for round 1 and 2, good for stages with time of the day variations
- Many new sctrl for more control over the character
- Limitations from Mugen are lifted, like the usage of variables and so on
- Secret bosses and more control over AI scaling in the arcade modes
- Paths and rivals
- Stage previews
- Animated portraits
- Submenus
- NATIVE TAG AND 4v4
- Separated localcoord for lifebars, no need to adjust a diferent resolution lifebar manually to match your screenpack

And the list goes on. Honestly, if your PC can run it, only the fact that it is being constantly updated is enough to consider changing.
    

Re: character not registering

 January 21, 2024, 12:43:40 am View in topic context
 Posted by DeathScythe  in character not registering (Started by Shutterbug January 20, 2024, 09:37:57 pm
 Board: M.U.G.E.N Configuration Help

  • Make sure you're editing the right .def file. Sometimes screenpacks comes with multiple select.def files for specific resolutions or number of slots. See what file is being used by your system.def.
  • Make sure the spelling is correct. If the .def of the character and the folder have the same name (eg: folder name is Demitri and the file is Demitri.def), you can put only "Demitri" in the select.def, otherwise you must type the whole directory: "Demitri/Demitri_ex.def".
  • Try it in a clean install of mugen.
    

Character of the Month: December 2023 Voting

 January 18, 2024, 03:28:29 pm View in topic context
 Posted by DeathScythe  in Character of the Month: December 2023 Voting (Started by DeathScythe January 18, 2024, 03:28:29 pm
 Board: Contributions of the Month