The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Edits & Addons 1.0+ => Topic started by: 1.8.7 on June 04, 2016, 02:16:07 pm

Title: Akuma by DivineWolf (Small Edit)
Post by: 1.8.7 on June 04, 2016, 02:16:07 pm
So here is a small edit of Akuma with the changes of:
-Tatsumaki Senpuu Kyaku and Shoryuken Velocity have been changed to be similar like mwrly's Gouki
-EX Gouhadouken and EX Zankuu have different fireball to give a little peek to Shin Akuma
-Buff'ed Lv2 Temma Gou Zankuu
-Shun Goku Satsu deals MORE damage to bad guys.
-Added a Forward Dash for a stupid reason(Reason is because he is a shoto -_-)
-Has a 1.0 Patch for the Kanji (Shun Goku Satsu Win Pose)
 -Kanji have the same palette colors as the small one
  -(Example: Akuma has a green small kanji on his gi,on his win pose a big green kanji will also appear after finishing the opponent with Shun Goku Satsu)

Pic of the Kanji:
(http://i.imgur.com/1pFjrXN.png)
(http://i.imgur.com/0pJrc3w.png)

Download:
http://www.mediafire.com/download/amx4x5ant6pxhx4/DivineAkuma.rar

P.S:Shin Akuma is in the works,hes about 40% done...

--------------------6/8/16-----------------------
Akuma(With Shin) BETA Release
What's New
-Shin Mode(BETA)
 -Massatsu Gou Hadou Agyo
 -Tenma Gou Zankuu Agyo
 -Tenma Shinzui Heki
 -Tenshou Kaireki Jin
-Air Throw
Changes:
Normal
-Zugai Hissatsu will no longer make the opponent stand
-Chaining Tatsumaki Zanku Kyaku into Goushoryuken will have different hits depending on which button is pressed.
-Tatsumaki Zanku Kyaku velocity changed

DOWNLOAD: http://www.mediafire.com/download/0ss2yqeel7ep879/DivineAkuma%28BETA%29.rar

------------------------(What's Missing)-------------------------
-Shin Akuma's Intro and Win Poses
-SF4 Far Standing Heavy Kick(Shin)
-Reversal Special Move(Shin)
-Misogi(Shin)
-Wrath of Raging Demon(Shin)
-A.I

----------------------(Optional Things to do)-----------------------
-CvS2 Raging Demon for long range,less damage
Title: Re: Akuma by DivineWolf (Small Edit)
Post by: Prime SC on June 05, 2016, 04:31:27 am
The pics are broken
Title: Re: Akuma by DivineWolf (Small Edit)
Post by: 1.8.7 on June 05, 2016, 05:01:17 am
I Just fixed it....

      Posted: June 05, 2016, 01:27:25 pm
Shin Akuma Preview!!!
Normal:
(http://i.imgur.com/JEf6hGy.png)

Supers:
Tenma Gou Zankuu Agyo - Level 1 = 6 fireballs, Level 2 = 10 fireballs
(http://i.imgur.com/k198ICU.png)
Messatsu Gou Hado Agyo - Level 1 = 6 fireballs, Level 2 = 10 fireballs
(http://i.imgur.com/wdbmXbA.png)
Tenma Shinzui Heki - Level 2 only Super
(http://i.imgur.com/gkZOgX6.png)

Note:I will edit this post to show the supers of Shin Akuma later on(because of slow internet, it seems my internet only uploaded 1 pic.... :(
 .
Title: Re: Akuma by DivineWolf (Small Edit)
Post by: fenzi4224615 on June 05, 2016, 08:01:32 pm
COOL GOUKI!!
Title: Re: Akuma by DivineWolf (Small Edit)
Post by: YugaCurry on June 06, 2016, 03:58:02 am
Hadouken position is misaligned for both his supers and so is the effect for tenma shinzui heki.
Title: Re: Akuma by DivineWolf (Small Edit)
Post by: 1.8.7 on June 06, 2016, 05:18:19 am
@YugaCurry That is intentional for the Fireball super(Left = Up, Right = Down.Also its kinda boring if its straight....in my opinon),as for Tenma Shinzui Heki gonna fix that tho.
Title: Re: Akuma by DivineWolf (Small Edit)
Post by: Speedpreacher on June 06, 2016, 05:36:13 am
That's admirable, but hadokens originate from the hand (It's why there are hands inside the old sprites). The height should always match the hand throwing it and any change in height should really only be because the height of the hand throwing it has changed. Misaligned fireballs only give the unfortunate impression that Akuma has very smelly armpits.
Title: Re: Akuma by DivineWolf (Small Edit)
Post by: 1.8.7 on June 06, 2016, 04:04:06 pm
ok just fixed it take a look
Right
(http://i.imgur.com/3aCyO8a.png)
Title: Re: Akuma by DivineWolf (Small Edit)
Post by: stevone on June 06, 2016, 04:12:50 pm
All we need now is an ai.. All divinewolf chars need ai..
Title: Re: Akuma by DivineWolf (Small Edit)
Post by: YugaCurry on June 06, 2016, 04:56:02 pm
ok just fixed it take a look
Right
(http://i.imgur.com/3aCyO8a.png)


Not quite there yet. His hadoukens must emerge from his palm,  which is not happening in that screenshot.  I figure you're getting the general idea?...
Title: Re: Akuma by DivineWolf (Small Edit)
Post by: Trololo on June 06, 2016, 05:11:49 pm
All we need now is an ai.. All divinewolf chars need ai..

You need AI? You almost got it. XD
Soon I'll upload MINE edit of Akuma, with Custom Combo and attempt for AI. Feel free to use it.
Title: Re: Akuma by DivineWolf (Small Edit)
Post by: 1.8.7 on June 07, 2016, 08:26:44 am
ok just fixed it take a look
Right
(http://i.imgur.com/3aCyO8a.png)


Not quite there yet. His hadoukens must emerge from his palm,  which is not happening in that screenshot.  I figure you're getting the general idea?...

Ok i adjusted a bit take a look
(http://i.imgur.com/1xEkBo9.png)
(http://i.imgur.com/CLZb8Vq.png)
Title: Akuma by DivineWolf (Shin Akuma Beta Release)
Post by: 1.8.7 on June 08, 2016, 10:56:53 am
--------------------6/8/16-----------------------
Akuma(With Shin) BETA Release
What's New
-Shin Mode(BETA)
 -Massatsu Gou Hadou Agyo
 -Tenma Gou Zankuu Agyo
 -Tenma Shinzui Heki
 -Tenshou Kaireki Jin
-Air Throw
Changes:
Normal
-Zugai Hissatsu will no longer make the opponent stand
-Chaining Tatsumaki Zanku Kyaku into Goushoryuken will have different hits depending on which button is pressed.
-Tatsumaki Zanku Kyaku velocity changed

DOWNLOAD: http://www.mediafire.com/download/0ss2yqeel7ep879/DivineAkuma%28BETA%29.rar

------------------------(What's Missing)-------------------------
-Shin Akuma's Intro and Win Poses
-SF4 Far Standing Heavy Kick(Shin)
-Reversal Special Move(Shin)
-Misogi(Shin)
-Wrath of Raging Demon(Shin)
-A.I

----------------------(Optional Things to do)-----------------------
-CvS2 Raging Demon for long range,less damage