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PotS

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Messages by PotS

    

Re: Assorted AI-generated stages

 October 17, 2024, 12:07:02 pm View in topic context
 Posted by PotS  in Assorted AI-generated stages (Started by PotS October 28, 2023, 11:38:12 am
 Board: Your Releases, 1.0+

Thanks for the nice words. :) I'm glad you like them.

EDIT: I updated the Mituler Shrine stage with better image quality and simple layer separation.
    

Re: Ikemen Go Character Updates

 October 17, 2024, 11:57:55 am View in topic context
 Posted by PotS  in Ikemen Go Character Updates (Started by PotS June 12, 2022, 12:44:04 pm
 Board: IKEMEN Releases

The only change I did to the AI in the chars was making it respect the difficulty setting in the game options, which was a new feature at the time in Mugen 1.0.

Reu specifically gave Dragon Claw a mechanic where he'll "feel sorry" for you after beating you up. He'll be more passive for a while as you said.

Regarding difficulty I felt the same at one point so I actually ran matches between the updated versions and Reu's original ones. With Dragon Claw it's more or less even. With Evil Ken and Evil Ryu the older versions win because they have better stats (and more invincibility etc), but the amount of interactions won are more or less the same between old and new. Like I said, the AI is unchanged.
    

Re: Changing Difficulty in CatWalk

 October 17, 2024, 11:49:20 am View in topic context
 Posted by PotS  in Changing Difficulty in CatWalk (Started by broseidonrex October 17, 2024, 05:45:25 am
 Board: M.U.G.E.N Configuration Help

You can cheat a bit and make the combo start at 50 by adding this in state -2:

Code:
[State -2, Cheat]
type = varset
trigger1 = var(12) < 50
var(12) = 50
    

Re: Kula retouch

 October 13, 2024, 03:00:25 pm View in topic context
 Posted by PotS  in Kula retouch (Started by Rhythmholic October 12, 2024, 07:21:33 am
 Board: Sprite Projects

    

Re: Assorted AI-generated stages

 October 13, 2024, 02:50:12 pm View in topic context
 Posted by PotS  in Assorted AI-generated stages (Started by PotS October 28, 2023, 11:38:12 am
 Board: Your Releases, 1.0+

Added 2 new stages to the collection.
    

Re: Ikemen Go Character Updates

 October 11, 2024, 01:24:21 pm View in topic context
 Posted by PotS  in Ikemen Go Character Updates (Started by PotS June 12, 2022, 12:44:04 pm
 Board: IKEMEN Releases

You mean like they don't even load or that funny stuff happens? They only work in the nightly build of Ikemen GO. Anything older will just crash. For Ikemen 0.99 and such you can find older versions of the chars archived in Mediafire.
    

Re: MUGEN1 Lifebar Remix

 October 06, 2024, 10:51:34 am View in topic context
 Posted by PotS  in MUGEN1 Lifebar Remix (Started by PotS May 04, 2024, 09:10:14 am
 Board: IKEMEN Releases

You're editing the Mugen1 screenpack but the game is showing the old Mugen lifebars. So you're either editing the wrong file or have the wrong screenpack selected in config.json.
    

Re: Active Tag system

 October 05, 2024, 08:57:12 am View in topic context
 Posted by PotS  in Active Tag system (Started by PotS December 02, 2022, 03:54:21 pm
 Board: IKEMEN Releases

Just a heads up because I updated the files so that the system works in the latest nightly builds.

The version for Ikemen 0.99 has been archived in the Mediafire folder.

tag partners just keep falling out of the sky.
:rofl:
    

Re: mark of the wolves terry

 October 02, 2024, 04:39:01 pm View in topic context
 Posted by PotS  in mark of the wolves terry (Started by Dampir October 02, 2024, 01:51:01 pm
 Board: Sprite Projects

That looks pretty good. The first impression I got was that it made his legs look too skinny, but then I look at CvS Terry and he's exactly like that too.
    

Re: Ikemen Go Character Updates

 October 02, 2024, 10:05:47 am View in topic context
 Posted by PotS  in Ikemen Go Character Updates (Started by PotS June 12, 2022, 12:44:04 pm
 Board: IKEMEN Releases

That's everyone with a wall bounce probably. I knew that trigger was going to be removed but I forgot I was still using it in one corner of the code.

Fixed and reuploaded. Thanks.
    

Re: Shadow Assist System

 October 01, 2024, 11:20:10 am View in topic context
 Posted by PotS  in Shadow Assist System (Started by PotS September 22, 2024, 03:12:40 pm
 Board: IKEMEN Releases

Thanks. :)

Regarding funny stuff happening with some chars, that's just the nature of universal modules. You can predict how most characters are coded, but not all of them. I agree that some things like certain chars being able to use supers only makes it funnier, as it's not supposed to be 100% balanced.

Regarding customization of shadow states, I'll think about it but I'm more inclined to keeping things simple.
    

Re: Chibi Fighter

 October 01, 2024, 11:10:00 am View in topic context
 Posted by PotS  in Chibi Fighter (Started by falchion22 September 30, 2024, 11:57:17 pm
 Board: Projects

That looks really great. I like that you conformed the gameplay to the sprites you have rather than attempting to make another conventional fighter.

Do the gems do anything?
    

Re: xcheatdeath's 3D Ikemen Stage Thread

 September 30, 2024, 06:46:34 pm View in topic context
 Posted by PotS  in xcheatdeath's 3D Ikemen Stage Thread (Started by xcheatdeath August 29, 2024, 10:50:04 pm
 Board: IKEMEN Releases

I've been using the Shaolin Temple as training stage ever since you released it. Great job on these.
    

Re: Garfield (with WlanmaniaX; Beta 1) Released

 September 30, 2024, 06:37:56 pm View in topic context
 Posted by PotS  in Garfield (with WlanmaniaX; Beta 1.45) [11/19/2024] (Started by GarfieldfanMUGEN September 30, 2024, 07:33:04 am
 Board: Your Releases, 1.0+

Pretty good character. Especially for a first. Here's what I got so far:

- For the intro there are better ways to fade out the bed
- You can include the movelist by default. Mugen will just ignore it
- Speaking of that the DEF file has a bugged line right before [Palette Keymap]
- Some hitboxes need work, but for your first character they're already above average
- Butt Bump is a completely useless move
- jLP could have some more active frames
- jHK hitbox is a bit much
- Most jumping attacks have misaligned hit sparks
- cMP is a really good normal. Could be upgraded to a standing command normal. In which case I'd adjust frame data and let the tip of the fly swatter actually hit
- cHP would both look and work better if you used PosAdd so the back foot doesn't slide
- Speaking of sliding, state 52 and such states should stop velocity immediately
- cMK could move forward more
- He has 6 buttons but only 3 levels of hit sounds. Normally kicks would sound different from punches
- Speaking of that, scratches could use scratch hit sounds
- If you do air fireball close to the ground he can go under ground level
- Cat Cannonball allows the enemy to use fall recovery between the first and second hits
- Cat Cannonball damage distribution could be better. The first hit does 10 damage only
- Cat Cannonball physics feel a little weird. I think he should decelerate a bit (in X axis) throughout the motion rather than accelerate in the coming down part
- Cat Pounce is unsafe on hit. It's also odd that Garfield can't hit while he's still showing his teeth
- Cornerpush is too high on last hit of Happy Day
- Remote Possibilities should be faster since you have to do it twice. Think Strider's fireball
- Remote Possibilities TV should always be drawn behind the characters

Will test him more later for sure.
    

Re: Shadow Assist System

 September 29, 2024, 10:34:40 am View in topic context
 Posted by PotS  in Shadow Assist System (Started by PotS September 22, 2024, 03:12:40 pm
 Board: IKEMEN Releases

Thanks guys.

I have a question is there a way to blacklist characters from being able to use this function so you can have a new tier of characters?
Not by default. You'd have to do something like add a map to the character DEF files then make the module code only run when "map = 0".

works like a damn dream. would be sick if you could freely edit the colors of both players shadows, but thats just a nitpick
I didn't make that a config because there would be too many parameters. I did leave a comment in the code where that can be edited.
    

Re: Ikemen Go Character Updates

 September 29, 2024, 10:25:06 am View in topic context
 Posted by PotS  in Ikemen Go Character Updates (Started by PotS June 12, 2022, 12:44:04 pm
 Board: IKEMEN Releases

Make sure you have the latest nightly build if you get errors like those. Some features being used may be very recent.

I think there is a coding mistake in Cammy's [State -3, Special Cancel Check].
Trigger16 doesn't work because it includes statenos 600 and 610 at the same time.
Is it originally possible to be canceled into Air Cannon Drill? :)
Yeah. Nice catch. Thanks for reporting.
    

Re: Ikemen Go Character Updates

 September 27, 2024, 06:07:37 pm View in topic context
 Posted by PotS  in Ikemen Go Character Updates (Started by PotS June 12, 2022, 12:44:04 pm
 Board: IKEMEN Releases

Updated everyone again. For the nightly builds only.

Some highlights of the change list:

RYU:
- Replaced one of his supers

LEI-LEI:
- Ikemen has now received enough features that I was able to code a more or less universal fireball refection into her. Or as universal as it can get

DAN:
- The most changed char of the bunch
- Rescaled all sprites
- Added a few normals and command normals
- Added Danretsuken

VEGA/BISON:
- Added Psycho Mines
    

Re: Shadow Assist System

 September 23, 2024, 09:26:12 pm View in topic context
 Posted by PotS  in Shadow Assist System (Started by PotS September 22, 2024, 03:12:40 pm
 Board: IKEMEN Releases

    

Re: Shadow Assist System

 September 23, 2024, 06:24:39 pm View in topic context
 Posted by PotS  in Shadow Assist System (Started by PotS September 22, 2024, 03:12:40 pm
 Board: IKEMEN Releases

Yeah this uses several features that are only on the Nightly builds currently.

Quick update because I changed how something important works. If you download again you'll notice that characters like GM's now have better compatibility.
    

Shadow Assist System

 September 22, 2024, 03:12:40 pm View in topic context
 Posted by PotS  in Shadow Assist System (Started by PotS September 22, 2024, 03:12:40 pm
 Board: IKEMEN Releases