Posted by PotS
in Falling projectile problem (Started by Creamy_Goodness September 10, 2024, 07:53:45 am
Board: M.U.G.E.N Development Help
Board: M.U.G.E.N Development Help
[Bound]
screenleft = 15
screenright = 15
Can we reduce the time?It's hard to say. Like your Tiki this char is probably more meant for fun than trying to be perfectly balanced against fighting games chars.
* Fixed a enemy facing issue with Mirage Spear Kick in the corner.That move is not listed in the readme.
Was wondering is there a sound I could add to this if so where would I add it?Maybe you already found it in the meantime, but I left a comment for that in the code. Line 119 specifically.
I so happy with you giving me this much feedback man.My pleasure. I'm looking forward to Tia (I think I started a SFF for one as well at one point).
It really, really means a lot to me.
- Light Nerichagi hit just once in the source game, and I can see why. It basically serves only to be a anti-air move (it doesn't even supposed to hit crouchers, unlike it's Heavy/Fierce version). Heavy and EX Nerichagi are the versions used in combos;It's just weird when you block the first hit and the second hit clearly makes contact but misses. What if light only hit on the way up, hard only hit on the way down (with frame data adjustment) and EX hit both times?
- I don't see the issue of her attacks been able to be blocked on air, honestly. If a opponent can block on air, I don't want to remove this funcionality of them just because KoF chars can't do the same.This is debatable but my personal philosophy is that it's the attacker who determines what can or can't be air blocked. I think most authors do that too. It's the only way it can be fair (or as fair as Mugen allows).
I gonna use this so much. lmao
Thank you man.
Are there going to be different numbers of slots?There are no plans for it. But the select screen is arranged in a way that it should be easy to edit that to your liking.
[ContinueBG Text]
type = normal
spriteno = 920, 0
start = 0, 180
mask = 1
Really stupid question, where is the select.def ? Never mind, I found it!It uses the default select.def