Hi everyone! I'm here to show you a demonstration of a personal MUGEN-related project I've been working on in my free time since some years ago.
Basically this is an open source remake of the original MUGEN engine named Vortica whose main purpose is (or at least this is what I intend it to be) to be an alternative to MUGEN. Written entirely in C++ with the help of some code-generating tools I made in Python. Demonstration video from the project's YouTube channel VIDEO (sorry for my accent and my poor microphone input) So far I can run this engine in desktop computers under Linux, Windows and macOS (using SDL2 + OpenGL), as well as under a Raspberry 3 (with some GPU speed limitations I need to solve) and a Nintendo Wii (only through Homebrew, some graphics and sound issues and with the limitation of 88 mb of RAM size). I estimate the fight screen to be about 90 - 95% finished with most chars and stages being compatible enough, with still some bugs to fix. Probably I'll start with the rest of the screens (select screen, menu screen, storyboards, etc.) soon which I feel together won't be as hard to develop in comparison to the fighting screen alone. And yes I know there are already projects such as Ikemen and PaintTown, but I've been doing this mainly for fun and other personal reasons as someone who likes to create things. Any feedback is appreciated. Best regards.
I'm writing a MUGEN engine from scratch. If you want to talk about it be free to send me a message!