VIDEO Formerly Street Fighter Supreme:
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Mechanic Notes: LP+LK: This will be reserved for Defensive/Counter Mechanics. Currently it's used for the Alpha Counter, which has been simplified to have only 1 possible attack with a simple command. MP+MK: This isn't used for anything as of now. I plan to use it for Tag Mechanics if I add them. HP+HK: This is reserved for Rage Moves. These cost health to use just like a Final Fight Mega Crash/Extra Joy. Taunts: Each character will of course have at least 1. Though some will have Special Taunts which give Power upon use like a Special Move would. Feint Moves and such are usually counted (e.g. Ryu's Hadou no Kamae). Cancels: These work like in the SF2 and Alpha games. You can only cancel from Normals into Specials or Supers. I feel this works fine as it is, but I may change it if the feedback's not for it, likely after the full release. Supers: Every Fighter will have at least 1 Super for each level. 1 for Level 1, 1 for Level 2, 1 for Level 3. This is taken out of CFJ Ingrid's book but it should give fighters a respectable variety of big attacks. A few characters (like Akuma and Sagat) will bypass this rule. Level 1 will usually be for the Fighter's trademark super (e.g. Ryu's Shinkuu Hadouken and Guile's Somersault Strike). Level 2 will normally be used for, if a Fighter has one, Non-Traditional or Special Mode supers (e.g. Adon's Jaguar Varied Assault or Yun's Genei Jin). Level 1s require 1 attack button, Level 2s require 2 buttons and Level 3s require 3 buttons (Currently excluding Ingrid because of her Level 3's behaviour). Fighter Line-Up: Added = Is included and is perfectly playable. WIP = Is being added as we speak, or doesn't have a complete moveset (e.g. Lacks Supers or a Supreme) Confirmed = Is to be added in the future. Planned = May be added in the future. Ryu (Added) Ken (Added) Akuma (Added) Chun-Li (Added) Guile (Added) Nash (Added) Sagat (Added) Haggar (Added) M.Bison (Added) Cammy (Added) Ingrid (Added) Alex (Added) Dan (Added) Batsu (Added) Retsu (WIP) Voices: Modern (SF4 and onwards) voices, mixed from several games. Exclusions obviously include characters which haven't appeared in newer instalments like Ingrid. The language will vary between characters (e.g. Guile is English and Ryu is Japanese.). Movelist Note(s): For traditional Rage attacks, they have full invincibility until their attack frames end. These are essentially panic moves as they're meant to save the player from sticky situations and serious pressure. For some fighters they can be used in Combos like Chun-Li's Sen'en Shu and Ken's Ryusenkyaku, the former being safe enough to allow links and the latter being an OTG. Some fighters have unique Supremes with special functionality like Sagat with his Angry Charge and Nash with his Sonic Move. I'm trying to make supers more viable, mainly in terms of usability and damage due to the lack of Special-to-Super cancels. To Do (excluding obvious stuff like adding characters): - Alex's AI. - Consistent artwork for Fighters. Any volunteers? Plans for after v1.0. - Get a polished screenpack. - Converting to IKEMEN Go. What will or may require IKEMEN: - Consistent buffering system for each char. - Image-based movelists. - Bonus Stages. - Story Mode(s). Screenshots: Download: https://drive.google.com/file/d/1_ZjDL_MoMq904FX-rFtgPUnjQFCDzeV8/view?usp=sharing Credits: PotS, Jmorphman, Vyn, Divinewolf, President Devon, Shiyo Kakuge/Tatsu.... More in the Credits.txt in the files.
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