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Street Fighter All-Stars (Character 15: Retsu) (Read 105354 times)

Started by RagingRowen, January 31, 2021, 05:25:15 PM
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Re: Street Fighter All-Stars (Character 9: Cammy White)
#81  October 08, 2021, 10:31:39 PM
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OK, pretty easy to recognize.
Good news here!

Trying Kinu Nishimura Style for custom portraits...

https://twitter.com/MomotaroComics/
https://www.instagram.com/momotarocomics/
Re: Street Fighter All-Stars (Character 9: Cammy White)
#82  October 09, 2021, 04:20:01 PM
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LORD BISON!!

*Flaps around with long sleeveslike F.A.N.G.*
"Such Heroic Nonsense!"

Re: Street Fighter All-Stars (Character 9: Cammy White)
#83  October 10, 2021, 07:45:40 PM
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Do note that the Japanese voices are yet to be changed here, since he's still WIP of course.
Re: Street Fighter All-Stars (Character 9: Cammy White)
#84  October 10, 2021, 08:04:11 PM
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Looks fancy!
I like your take on his Psycho Cannon move
"Such Heroic Nonsense!"

Re: Street Fighter All-Stars (Character 9: Cammy White)
#85  October 14, 2021, 03:27:53 AM
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Looks great. The teleport reminds of SF2 the movie in someway.
Re: Street Fighter All-Stars (Character 9: Cammy White)
#86  October 14, 2021, 08:41:46 AM
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[youtube]https://youtu.be/v-53BBaL-pw[/youtube]
Do note that the Japanese voices are yet to be changed here, since he's still WIP of course.
Well... Vega aka Bison & Bison aka Vega... ouch. Little confused,  Well... first i meet them are Dos mugen collection game DBZ( some from gta) vs SF... 
Look?
Last Edit: October 14, 2021, 08:45:14 AM by EgyLynx
Street Fighter All-Stars (Character 10: M. Bison/Vega)
#87  October 14, 2021, 10:34:29 AM
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Bison Update launched!

- M.Bison and his Stage added.
- AIs won't use their Rages at low health.
- Character now share the same poweradd for normals.
- Pushback either increased or decreased for some normals.
- Damage Adjustments.
Ryu:
- Rage Move changed to Kaze no Ken which stuns P2.
- Fixed the lack of Air Recovery for Normals.
Chun-Li:
- Fixed AI doing Hazanshu.
Guile:
- All Light Normals are mashable.
- Far Stand Medium Punch is now cancellable.
- Cancel Time from Crouch Medium Punch increased.
- Knee Bazooka recovery decreased.
- Normal Somersault Kick (Like EX version) has slight forward movement before the attack.
- Improved Somersault Kick juggling.
Charlie:
- Big Port changed.
- All Light Normals are mashable.
- Heavy Somersault Shell startup increased.
- Nerfed EX Somersault Shell juggling.
Akuma:
- Updated Rage FX sound.
- Gouha Ken has less juggling.
- Distance required for Far Stand Heavy Punch increased - D.MP into C.HP from SF4 is now possible.
- Disabled Kongou Kokuretsu Zan which I forgot about.
Cammy:
- Crouch Heavy Punch has more recovery so it doesn't link into itself.
- EX Spiral Arrow given startup invincibility.
- Improved hitbox on the Spiral Arrow segment of Spin Drive Smasher.
Sagat:
- Angry Charge allowing EX moves to not use power fixed (MAX Mode leftover).
Re: Street Fighter All-Stars (Character 10: M. Bison/Vega)
#88  October 14, 2021, 10:14:17 PM
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Have you considered implementing some stuff from JtheSalttys Bison for I dont know Final Boss Bison
Re: Street Fighter All-Stars (Character 10: M. Bison/Vega)
#89  October 14, 2021, 10:45:56 PM
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Have you considered implementing some stuff from JtheSalttys Bison for I dont know Final Boss Bison

Didn't really find anything of interest besides buffed moves when I tried it but thanks for the suggestion.
Re: Street Fighter All-Stars (Character 10: M. Bison/Vega)
#90  October 14, 2021, 11:57:46 PM
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kinda meant those hence Final Boss,but cool,you killin it
Re: Street Fighter All-Stars (Character 10: M. Bison/Vega)
#91  October 15, 2021, 02:44:36 PM
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Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Re: Street Fighter All-Stars (Character 10: M. Bison/Vega)
#92  October 19, 2021, 02:09:53 PM
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Popped out another cool trailer to celebrate the fact I'm 2/3 done:
Re: Street Fighter All-Stars (Character 10: M. Bison/Vega)
#93  November 02, 2021, 11:11:45 PM
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Alright, next fighter is:
Re: Street Fighter All-Stars (Character 10: M. Bison/Vega)
#94  November 02, 2021, 11:43:32 PM
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My best waifu in SF, good work buddy!
Street Fighter All-Stars (Character 11: Ingrid)
#95  November 04, 2021, 12:00:01 PM
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Ingrid Update now available.
Note that I forgot to turn the music volume up, which I did for the Trailer recording. Sorry.

- Ingrid and her Stage added.
- Infinite time symbol changed.
Ryu:
  - Hitboxes heavily updated (by extravagant).
  - Normal timing tweaks.
Ken & Akuma:
  - Hitboxes tweaked to resemble Ryu's current ones.
Guile:
  - Far Stand MP pushback decreased.
  - EX Somersault Kick now does 3 hits.
  - Opening Gambit only knocksdown on the second hit.
  - Total Wipeout startup frames heavily decreased.
Sagat:
  - Non-EX Charged Tiger Uppercut given better invincibility and slightly more damage.
Haggar:
  - Double Lariat can be moved left or right slightly and also juggle.
  - Hoodlum Launcher's startup frames depend on the button strength.
- Anything I forgot becuase I lost track slightly.
Last Edit: November 05, 2021, 01:42:22 AM by RagingRowen
Re: Street Fighter All-Stars (Character 11: Ingrid)
#96  November 04, 2021, 07:17:28 PM
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Ingrid and her Stage added.
Her not seen just "cammy or Chun li  sprite edit" at one SF collection game, Big is it, but no win pose?
Hmm, why just 10? why not 16?
Oh i say self one reason why it better smaller than bigger...

Anyway... that Dbz vs Sf (Dos) at woman side at just Cammy and Chun li...
Look?
Re: Street Fighter All-Stars (Character 11: Ingrid)
#97  November 05, 2021, 01:43:07 AM
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Ingrid and her Stage added.
Her not seen just "cammy or Chun li  sprite edit" at one SF collection game, Big is it, but no win pose?
Hmm, why just 10? why not 16?
Oh i say self one reason why it better smaller than bigger...

Anyway... that Dbz vs Sf (Dos) at woman side at just Cammy and Chun li...

Could you explain the 10/16 part? Are you referring to the roster size?
Re: Street Fighter All-Stars (Character 11: Ingrid)
#98  November 05, 2021, 04:42:29 AM
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Hello RagingRowen.

I´m glad to see the progress of your project, congratulations. I found something in Vega´s intro, It looks incomplete at the begining:



I know that this isn´t a serious issues but, It could be a good idea to use only the other intro.
Re: Street Fighter All-Stars (Character 11: Ingrid)
#99  November 05, 2021, 07:19:03 PM
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Hello RagingRowen.

I´m glad to see the progress of your project, congratulations. I found something in Vega´s intro, It looks incomplete at the begining:



I know that this isn´t a serious issues but, It could be a good idea to use only the other intro.

Are you talking about the camera? If so, then it isn't much of a problem, unless I tweak the stages cameras or lower Bison's teleport point.
Re: Street Fighter All-Stars (Character 11: Ingrid)
#100  November 05, 2021, 07:49:48 PM
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Yes, at least for me could be a good idea to see the entire body since the begining.