Added a new one today.Also did a significant update to "Bone the Cook" (the one with the giant skull cook). I think it turned out a lot better than the first version, if I may say so myself.kamui 2.0 said, March 07, 2024, 05:17:38 pmI'm replacing all shiyo stages for these, they're so beautiful, my main stages will be these from nowI wish some stages could have more animation, but is just little detailthey are amazing, keep up the amazing workdidn't know AI is so awesomeWhich one do you like but think could have more animation? I'm no stranger to revisiting older works so I might update some. That said it's all original assets so adding animation isn't that easy.
You can ask it to make pixel art. Or of course just downscale the images.Updated the "Deep Violet Haze" stage with layer separation.
PotS said, March 31, 2024, 10:07:27 amYou can ask it to make pixel art. Or of course just downscale the images.Updated the "Deep Violet Haze" stage with layer separation.the only thing stupider than generating ai images as a stand-in for art in the first place is asking it to generate "pixel art." under even the tiniest modicum of scrutiny, the product it outputs completely falls apart. not that it didn't already do so for anything else.
This isn't going to be the thread for you, then. I'd advise to check another release thread and stay out of this one.
PotS said, March 16, 2024, 05:08:30 pmWhich one do you like but think could have more animation? I'm no stranger to revisiting older works so I might update some. That said it's all original assets so adding animation isn't that easy.Actually, I get used to the stages, theres no need to change, they're backassKeep the amazing work, is so good to have the stages with this quality from the same authorLike I said these are my main stages from nowbtw cosmic clearing appears this warning (sorry for my bad English)I can't download it
Sorry to dig up this topic, and, well, dear POTS, I must say your AI stages are all very good. Plus you did a good work to make some animations, and music : thanks for all of this.My only question is the same that the one I asked to Tiger Boy on another topic (for some of hif Ikeme stages) : playing your stages on Ikemen in 16:9 is a bit sad. The view is way too close form the chars, hiding most of the scene (see image below).Is there an easy way to "correct" it ?(and to answer kamui, I had no problem to download stages from your site, Mediafire is working fine).
Knut said, June 23, 2024, 03:42:16 pmSorry to dig up this topic, and, well, dear POTS, I must say your AI stages are all very good. Plus you did a good work to make some animations, and music : thanks for all of this.My only question is the same that the one I asked to Tiger Boy on another topic (for some of hif Ikeme stages) : playing your stages on Ikemen in 16:9 is a bit sad. The view is way too close form the chars, hiding most of the scene (see image below).Is there an easy way to "correct" it ?(and to answer kamui, I had no problem to download stages from your site, Mediafire is working fine).This sounds like a systemfit/stagefit issue both of which haven't been added to ikemen yet. That's why they look very large at their starting positions.
Thanks for your answer. And yes, sure, for the "Stagefit" problem in Mugen not existing in Ikemen.But PotS published all of his AI stages for both MUGEN and Ikemen. And I think I saw screenshots of them in 16:9, having a better starting view, not so close from the chars, and allowing to see more of these beautiful stages.So I think there must be a way. Especially as I spotted the exact same problem with a stage designed specifically for Ikemen in 16:9 ("SF2 Ken Battle Harbor", designed for Ikemen in 16:9 by Tiger Boy). I posted some picture on this topic, showing the problem :https://mugenguild.com/forum/topics/battle-harbor-classic-ssf2-ken-stages-for-ikemengo-system-198645.msg2559136.html
Mugen/Ikemen's default widescreen look is actually similar to modern SF games. But if you don't want the camera so close to the chars I suppose the easiest way would be to change the zoomin parameter of the stages, since they're already ready for zoom.
Many thanks for the answer, PotS. Playing with the zoom, OK. That's what I thought but as I also thought that many had a better view with your stages than I had, I believed in magic.
Knut said, June 24, 2024, 08:58:16 pmMany thanks for the answer, PotS. Playing with the zoom, OK. That's what I thought but as I also thought that many had a better view with your stages than I had, I believed in magic. did you figure out how to disable zoomin and zoomout for ikemen go ?
Thanks for the nice words. I'm glad you like them.EDIT: I updated the Mituler Shrine stage with better image quality and simple layer separation.
PotS said, October 13, 2024, 02:50:12 pmAdded 2 new stages to the collection.Hi Pots, I'm using all your 40 stagescould tell me the name of new two stages ?Never mind, the names of the stages are Temporal Oasis and Belosh's Den