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Assorted AI-generated stages (Read 99839 times)

Started by PotS, October 28, 2023, 11:38:12 am
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Re: Assorted AI-generated stages
#61  March 16, 2024, 05:08:30 pm
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Added a new one today.

Also did a significant update to "Bone the Cook" (the one with the giant skull cook). I think it turned out a lot better than the first version, if I may say so myself.

I'm replacing all shiyo stages for these, they're so beautiful, my main stages will be these from now
I wish some stages could have more animation, but is just little detail
they are amazing, keep up the amazing work
didn't know AI is so awesome
Which one do you like but think could have more animation? I'm no stranger to revisiting older works so I might update some. That said it's all original assets so adding animation isn't that easy.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Assorted AI-generated stages
#62  March 29, 2024, 07:00:55 pm
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Added two new ones to the first post.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

MCX

Re: Assorted AI-generated stages
#63  March 31, 2024, 12:37:26 am
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I have a question, can we use that AI to make low res stages?
Re: Assorted AI-generated stages
#64  March 31, 2024, 10:07:27 am
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You can ask it to make pixel art. Or of course just downscale the images.

Updated the "Deep Violet Haze" stage with layer separation.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Assorted AI-generated stages
#65  April 20, 2024, 05:45:36 pm
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Updated "Kung, Susser Tod" with simple layer separation and higher image quality.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Assorted AI-generated stages
#66  April 22, 2024, 03:32:07 am
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Really cool stuff! Especially love Moai Dreams.
Re: Assorted AI-generated stages
#67  April 22, 2024, 08:43:05 pm
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You can ask it to make pixel art. Or of course just downscale the images.

Updated the "Deep Violet Haze" stage with layer separation.

the only thing stupider than generating ai images as a stand-in for art in the first place is asking it to generate "pixel art." under even the tiniest modicum of scrutiny, the product it outputs completely falls apart. not that it didn't already do so for anything else.
grumble grumble
Re: Assorted AI-generated stages
#68  April 23, 2024, 03:38:26 am
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This isn't going to be the thread for you, then. I'd advise to check another release thread and stay out of this one.
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Assorted AI-generated stages
#69  April 26, 2024, 01:39:35 pm
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Which one do you like but think could have more animation? I'm no stranger to revisiting older works so I might update some. That said it's all original assets so adding animation isn't that easy.

Actually, I get used to the stages, theres no need to change, they're backass
Keep the amazing work, is so good to have the stages with this quality from the same author
Like I said these are my main stages from now
btw cosmic clearing appears this warning (sorry for my bad English)
I can't download it
Last Edit: April 26, 2024, 02:28:11 pm by kamui 2.0
Re: Assorted AI-generated stages
#70  June 23, 2024, 03:42:16 pm
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Sorry to dig up this topic, and, well, dear POTS, I must say your AI stages are all very good. Plus you did a good work to make some animations, and music : thanks for all of this.

My only question is the same that the one I asked to Tiger Boy on another topic (for some of hif Ikeme stages) :
playing your stages on Ikemen in 16:9 is a bit sad. The view is way too close form the chars, hiding most of the scene (see image below).
Is there an easy way to "correct" it ?



(and to answer kamui, I had no problem to download stages from your site, Mediafire is working fine).
Re: Assorted AI-generated stages
#71  June 23, 2024, 03:51:00 pm
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Sorry to dig up this topic, and, well, dear POTS, I must say your AI stages are all very good. Plus you did a good work to make some animations, and music : thanks for all of this.

My only question is the same that the one I asked to Tiger Boy on another topic (for some of hif Ikeme stages) :
playing your stages on Ikemen in 16:9 is a bit sad. The view is way too close form the chars, hiding most of the scene (see image below).
Is there an easy way to "correct" it ?



(and to answer kamui, I had no problem to download stages from your site, Mediafire is working fine).

This sounds like a systemfit/stagefit issue both of which haven't been added to ikemen yet. That's why they look very large at their starting positions.
Re: Assorted AI-generated stages
#72  June 23, 2024, 06:49:59 pm
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Thanks for your answer. And yes, sure, for the "Stagefit" problem in Mugen not existing in Ikemen.

But PotS published all of his AI stages for both MUGEN and Ikemen. And I think I saw screenshots of them in 16:9, having a better starting view, not so close from the chars, and allowing to see more of these beautiful stages.

So I think there must be a way. Especially as I spotted the exact same problem with a stage designed specifically for Ikemen in 16:9 ("SF2 Ken Battle Harbor", designed for Ikemen in 16:9 by Tiger Boy). I posted some picture on this topic, showing the problem :
https://mugenguild.com/forum/topics/battle-harbor-classic-ssf2-ken-stages-for-ikemengo-system-198645.msg2559136.html
Re: Assorted AI-generated stages
#73  June 24, 2024, 07:27:00 pm
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Mugen/Ikemen's default widescreen look is actually similar to modern SF games. But if you don't want the camera so close to the chars I suppose the easiest way would be to change the zoomin parameter of the stages, since they're already ready for zoom.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Assorted AI-generated stages
#74  June 24, 2024, 08:58:16 pm
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Many thanks for the answer, PotS. Playing with the zoom, OK. That's what I thought but as I also thought that many had a better view with your stages than I had, I believed in magic.  :hyo:
Re: Assorted AI-generated stages
#75  July 04, 2024, 03:01:12 pm
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Many thanks for the answer, PotS. Playing with the zoom, OK. That's what I thought but as I also thought that many had a better view with your stages than I had, I believed in magic.  :hyo:

did you figure out how to disable zoomin and zoomout for ikemen go ?
Re: Assorted AI-generated stages
#76  October 13, 2024, 02:50:12 pm
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Added 2 new stages to the collection.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Assorted AI-generated stages
#77  October 13, 2024, 05:21:06 pm
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I really like these stages, it's nice to see another one.
Thanks for your work!  :)
Re: Assorted AI-generated stages
#78  October 13, 2024, 06:43:18 pm
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These are legit some of my favourite stages these days. Thank you so much for making them.
Previously known as;
Mugen-Ninja 2011-2014.
The Street Fighter 2014-2021.
Re: Assorted AI-generated stages
#79  October 17, 2024, 12:07:02 pm
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Thanks for the nice words. :) I'm glad you like them.

EDIT: I updated the Mituler Shrine stage with better image quality and simple layer separation.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Last Edit: October 20, 2024, 07:22:56 pm by PotS
Re: Assorted AI-generated stages
#80  October 21, 2024, 02:55:10 pm
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Added 2 new stages to the collection.

Hi Pots, I'm using all your 40 stages
could tell me the name of new two stages ?
Never mind, the names of the stages are Temporal Oasis and Belosh's Den
Last Edit: October 21, 2024, 03:13:28 pm by kamui 2.0