https://www.dropbox.com/s/jlw8jf4i1l7ksqp/GokuPotsStyle.rar?dl=0 All Normals are changed and readjusted, SSJ Transformation is removed Spirit Bomb Supers have been removed for now Only Lv3 is Dragon Fist Goku can now Super Cancel supers into another Custom States are added for Ranbu Supers like Kaioken Implement SSJ2 Max Fierce Rush Super(Goku now transforms to SSJ2 for this) You no longer can aim Kamehameha Supers to Upwards Max Kamehameha has Goku transform to SSJ(SSJ2 cause there are no SSJ sprites) Custom Combo is removed and replaced with Max Mode
;What's Planned Bar System and Spirit Bomb Charge Idea is if Goku has 3 bars and Spirit Bomb Bar Full he can do a Spirit Bomb Super that kills the opponent so you have to get 6 bars for an instant KO
Super Saiyan Blue Super is planned,idk what to do with it but eh..
https://www.dropbox.com/s/p46kub1md9ngfj4/Lucy.rar?dl=0 Koldskool Lucy is added to Others Section Hires recreated version of CVS2 Sparks from Pots Nakoruru/Kojirobadness chars config to swap to pots ones,but they suck with the superpause Normals got Startup times decreased Cancels got buffed Some Ex moves,cant do all on vid
Lee Dao-Long 6 Button EX Moves Pots Sparks Power Charge Roll Edited from Descolor and Duracelleur
Some stuff are recoded like normals,specials,and projectile supers so yea its just not an effect swap https://www.dropbox.com/s/m0lbmsd2jy1t7dn/DaolongAttempt.rar?dl=0
Sho from Breakers Revenge and by Descolor edited by me https://1drv.ms/u/s!AispdDQgkFaaoiK_kQHd_asYXh-G?e=2EgFNL
Actual Pots/DW/Infinite author edits here/Not Chinese Knockoffs lol
Spoiler, click to toggle visibilty
PotsDWInfinite
Spoiler, click to toggle visibilty
Marco by Race Edited BurningSoul
Spoiler, click to toggle visibilty
https://www.dropbox.com/s/czq27zxttokxy34/Marco.rar?dl=0 -Removed Chain Combos -ReAdjusted Normals -Readjusted Frame Data -Light Punches and Kicks are mashable -;Lv1 Haou Shoukouken is no longer multi hit/works like Ryo's -WallBounce on Supers is removed -Juggle Limit on Specials added
Wolverine by Froz
Spoiler, click to toggle visibilty
https://www.dropbox.com/s/3wl5xzoyii6htk1/Wolverine.rar?dl=0 Berserker Rage now multiplies ground/guard velocities with 0.6 instead of 0.5 like how CC does it CC is removed and replaced with Max Mode Berserker Rage costs -500 power unlike other LV1's costing 0 on Max Mode You can cancel into Max Mode from Normals,check var(6) Activate Berserker Rage when Max is active and Max gets turned off doesnt apply vice versa,so do Berserker Rage >Max but there isnt enough time to do sth big with this Berserker Rage runs out if done on LV3 supers If Berserker Rage is active it resets juggle from Super Cancel var 21,like CC does it its just a worse CC as it doesnt give you same free juggles,you are only allowed 8 juggles in Berserker Rage in normals,probably way less on ex specials tho specials are pretty great Pausetimes on Specials changed Time for Berserker is 205 more than usual CC being 180 Healing Factor super despite being Lv1 costs -500 power on Max Mode to stop abuse Ex Berserker Slash Wallbounce is limited and it is merged into 1 move and it no longer tracks and is half screen instead of fullscreen I could use some help on launcher from EX Berserker Slash,wanted to allow jump cancel from it and air chains since it wall bounces
https://streamable.com/q1z1jm Ken Koku Hadoken,Evil Ken has his own version of Pots Ryu's Beam a Fire Beam that can be done if you charge MAX Super Shinku/Metsu long enough Skuhachi Super has been added,the dash super from Reuben's where ken appears behind the opponent the fire trail in the ground burns the opponents Max ShinRyuken can go up and down like a drill,again inspired from Reuben's Evil Ken Stance has been changed after Rowen found a version of this stance on animated gif, No EX Moves Shun Goku Satsu has been edited and recoded to behave like OG with Evil Ken impaling the opponent if opponent is near death https://streamable.com/wa9c1n
Title: Re: BurningSoul's FutureandPast Edits
Post by: Momotaro on March 04, 2021, 08:09:41 PM
Yes ! finally you created one thread for them! Glad to see some interst given to Buntaro !!
Title: Re: BurningSoul's FutureandPast Edits
Post by: XANDERAC on March 05, 2021, 03:08:25 AM
Happy to see it, makes it easy for people to track your work, or even stuff you started and moved on from, I'll definitely keep an eye on this, always enjoyed your stuff!
Title: Re: BurningSoul's FutureandPast Edits
Post by: alnyrd on March 05, 2021, 09:02:14 AM
Lee Dao Long from Breakers Revenge has been edited and added to post
Great!! This is the kind of character (Just like DW's POTS Tia) that makes me want to do a CVS style spriteset for it ^^ Thanks for taking on unusual character instead of one more Ryu or Kyo :D
Title: Re: BurningSoul's FutureandPast Edits
Post by: BurningSoul on April 30, 2021, 05:17:13 PM
First Post has been updated with a new edit,its Duck King,havent been active for a while due to getting covid,but back finally,
Title: Re: BurningSoul's FutureandPast Edits
Post by: Momotaro on April 30, 2021, 05:37:09 PM
Thanks for the edit! Hope you're feeling well now! take care!
Title: Re: BurningSoul's FutureandPast Edits
Post by: Memory Treasures on May 01, 2021, 12:00:53 AM
I wish you are feeling better. Love those style adaptation! If I can suggest, I think a pots Tessa/Tabasa conversion it will be very well accepted.
Title: Re: BurningSoul's FutureandPast Edits
Post by: ZeroInfinity on May 01, 2021, 12:16:22 AM
I noticed that your Duck King still uses the Level 3 portrait from DivineWolf's Rock Howard, so I decided to make a new one.
(https://i.imgur.com/1N9ZItB.png)
I also made a new palette for him, which you can get HERE (https://mega.nz/file/p5hkybiT#YP3mkKX3LOXlDWRbsXGGf17OSGnAY5vUuxjb79p0stc).
Title: Re: BurningSoul's FutureandPast Edits
Post by: BurningSoul on May 01, 2021, 12:23:06 PM
thanks for this,duck's been updated with port,forgot to add pallete tho
Title: Re: BurningSoul's FutureandPast Edits
Post by: BurningSoul on May 01, 2021, 04:29:02 PM
First Post Updated,Syo Kirishima has been added,
Title: Re: BurningSoul's FutureandPast Edits
Post by: Momotaro on May 01, 2021, 05:06:16 PM
you're unstopable ! Thanks for it!
Title: Re: BurningSoul's FutureandPast Edits
Post by: 地獄の花 on May 01, 2021, 10:38:28 PM
seems like most of your edits have no command moves for HP or HK.
Title: Re: BurningSoul's FutureandPast Edits
Post by: BurningSoul on May 02, 2021, 08:52:51 AM
seems like most of your edits have no command moves for HP or HK.
which ones,I'm pretty sure,I have added hp and hk variants of special moves
Title: Re: BurningSoul's FutureandPast Edits
Post by: ZeroInfinity on May 02, 2021, 10:09:46 AM
Made a new big portrait and Level 3 portrait for Syo:
Big (https://imgur.com/kbbBjFj.png)
Level 3 (https://imgur.com/DfUEGLL.png)
I also noticed that both Duck King and Syo use their original guard hit sounds and not the ones used by PoTS.
Also, Duck King's EX Break Storm (F, DF, F, 2k) uses his old hit sparks.
Title: Re: BurningSoul's FutureandPast Edits
Post by: BurningSoul on May 02, 2021, 12:20:52 PM
Both Duck and Syo is updated,thanks to Elric's help
Title: Re: BurningSoul's FutureandPast Edits/Buntaro Update
Post by: BurningSoul on August 10, 2021, 06:35:52 PM
Buntaro in Power Instinct Section has been updated, Max Ippatsu Ougi is coded Counter Specials changed CMD is remade and renamed Negative Edge commands added GuardSparks swapped to Pots Hitsparks were huge,they were downscaled Movelist added Ippatsu Ougi Superpause pos and animation time fixed LV3 Ranbu Superpause pos and anim time got fixed,it also made clones Power Charge made clones fixed Super Cancel Var adapted Animation timings and clsn's changed on some normals Certain normals on cmd have chain combos,you dont have much kick to punch or vice versa options tho CHK used to be weird as fuck,its better now Can now go into Specials and Supers from Run Pausetimes on Medium and Strong normals are decreased. P2stateno's replaced with TargetState Sctrl's
Title: Re: BurningSoul's FutureandPast Edits
Post by: Momotaro on August 10, 2021, 10:26:25 PM
Good to see this project continues! I always liked this character design even if the sprites could have been better.
Do you plan to give him POTS/CVS sparks/effects?
Title: Re: BurningSoul's FutureandPast Edits
Post by: BurningSoul on August 10, 2021, 10:48:33 PM
Nah I wanna keep it unique
Title: Re: BurningSoul's FutureandPast Edits
Post by: Akito on August 13, 2021, 03:36:56 AM
Don't forget about I said in Dudley!
Title: Re: BurningSoul's FutureandPast Edits
Post by: Momotaro on August 13, 2021, 08:47:05 AM
this is interesting maybe i make some daolong into my style.....how bout sho....will leave this comment here and silently fade away.. :ninja:
That's a good idea!
Title: Re: BurningSoul's FutureandPast Edits
Post by: SOLIDUS SNAKE on August 15, 2021, 09:58:52 AM
@dampir, any of those fighters would be be a honor, in your style. We are fortunate to have you still, cooing up full cvs sprite's. Please keep sharing and helping the community. You are a real mvp, around this day and age. Just saying, keep it rocking man.
Title: Re: BurningSoul's FutureandPast Edits
Post by: BurningSoul on August 15, 2021, 12:10:37 PM
this is interesting maybe i make some daolong into my style.....how bout sho....will leave this comment here and silently fade away.. :ninja:
lol,do sho and I will do it.Tho I can beg for that Syo normals as well
Title: Re: BurningSoul's FutureandPast Edits
Post by: dampir on August 15, 2021, 02:27:56 PM
Quote
lol,do sho and I will do it.Tho I can beg for that Syo normals as well
wich ones you need...normal/medium punches and kicks? you name them i will do them
Quote
@dampir, any of those fighters would be be a honor, in your style. We are fortunate to have you still, cooing up full cvs sprite's. Please keep sharing and helping the community. You are a real mvp, around this day and age. Just saying, keep it rocking man.
certainly i am not good being online or use too much discord, but i am still over the place, still got some more stuff to be done
not my topic but yeah i am making sho(duracelleurs to-six version) after this one julia and daolong, soo there will be breakers characters and also a rework sff character
Title: Re: BurningSoul's FutureandPast Edits
Post by: BurningSoul on August 15, 2021, 07:51:56 PM
I have terminated my edits of Koldskool's Edits of Rage of the Dragons chars Jimmy and Sonia,as they were kinda trash
Title: Re: BurningSoul's FutureandPast Edits
Post by: Akito on August 15, 2021, 08:16:16 PM
lol,do sho and I will do it.Tho I can beg for that Syo normals as well
wich ones you need...normal/medium punches and kicks? you name them i will do them
Quote
@dampir, any of those fighters would be be a honor, in your style. We are fortunate to have you still, cooing up full cvs sprite's. Please keep sharing and helping the community. You are a real mvp, around this day and age. Just saying, keep it rocking man.
certainly i am not good being online or use too much discord, but i am still over the place, still got some more stuff to be done
not my topic but yeah i am making sho(duracelleurs to-six version) after this one julia and daolong, soo there will be breakers characters and also a rework sff character
You can post progress about Julia in your topic too friend.
Title: Re: BurningSoul's Edits
Post by: BurningSoul on August 20, 2021, 01:19:43 AM
New Section added for actual Pots/DW/Infinite Edits
Title: Re: BurningSoul's Edits
Post by: BurningSoul on September 17, 2021, 12:11:01 AM
First Post Updated,Angela Belti has been added to Power Instinct Section
Title: Re: BurningSoul's Edits
Post by: Momotaro on September 18, 2021, 03:40:58 PM
Glad to see you continue updating these great conversions. Angela seems pretty solid. Thanks for sharing.
Title: Re: BurningSoul's Edits
Post by: BurningSoul on October 05, 2021, 09:02:41 PM
https://1drv.ms/u/s!AispdDQgkFaaoAOCIPPYpKal95Vv?e=XxQGbS Koldskool Lucy is added to Others Section Hires recreated version of CVS2 Sparks from Pots Nakoruru/Kojirobadness chars config to swap to pots ones,but they suck with the superpause Normals got Startup times decreased Cancels got buffed Some Ex moves,cant do all on vid Any versions of Lucy with Max Supers or ex moves? or sth? maybe she is in some kof wing
Title: Re: BurningSoul's Edits
Post by: Momotaro on October 05, 2021, 09:34:07 PM
[youtube]https://www.youtube.com/watch?v=5KCwLLgou3Q[/youtube] https://1drv.ms/u/s!AispdDQgkFaaoAOCIPPYpKal95Vv?e=XxQGbS Koldskool Lucy is added to Others Section Hires recreated version of CVS2 Sparks from Pots Nakoruru/Kojirobadness chars config to swap to pots ones,but they suck with the superpause Normals got Startup times decreased Cancels got buffed Some Ex moves,cant do all on vid Any versions of Lucy with Max Supers or ex moves? or sth? maybe she is in some kof wing
It's almost frustrating to see you usually edit the same characters I struggle to edit. Just like Heavy D, I already edited Lucy's AIR file and a bit of CNS to make a better logic of Light medium strong normals. But you're definitely faster than me.
Actually, I slowed down it because Gui0007 had such a project based on Koldskool as well...
So, is it a pots character with CVS hitsparks? I'm not sure what style it is.
About 3max, I cannot confirm anything, but Kof Memorial tends to give hidden super moves to their characters, Lucy might have some, if she ever exist in this style.
Title: Re: BurningSoul's Edits
Post by: BurningSoul on October 05, 2021, 09:54:13 PM
You will get there,its same as gui's,just ex moves,and sparks swapped with hires ones,and maybe a lil smoother
Title: Re: BurningSoul's Edits
Post by: Momotaro on October 05, 2021, 10:05:11 PM
Thanks for the clarification! I got the idea!
EDIT. Man, this is impressive, we almost edited the animations with the same delay. I can go for your version without the need of tweaking anything. This is very similar to my choices.
Feedback. Seems like she always do EX version of her dragon kick motion move.
Title: Re: BurningSoul's Edits
Post by: BurningSoul on October 22, 2021, 11:54:16 PM
Captain Commando added,New Fx updates from Infinite's old SVK edit Coding changes on captain kick and uppercut Captain Sword lv3 was too op,I killed it,next update will have lv1 veersion of Captain Sword that isnt as strong enough I'm probably gonna give him his team strikers in next update as well Captain Storm is a lv2 only super I'm probably gonna give him a ranbu super,I have been playin SVC-Ex and he needs super cancel options Crouching Medium and High Punch are swapped places I think,
Title: Re: BurningSoul's Edits
Post by: BurningSoul on October 31, 2021, 08:04:33 PM
One More Update
Title: Re: BurningSoul's Edits
Post by: RagingRowen on October 31, 2021, 08:10:48 PM
Title: Re: BurningSoul's Edits
Post by: BurningSoul on November 01, 2021, 05:37:26 PM
Another Capcom Update,with Rowen's help,Changelist below - xScale decreased. - HitPause time changes. - Backdash distance increased. - Cross Punch has increased startup but moves forward slightly. - Distance required for Close Stand HP increased. - Raw Flame Chop has increased startup and damage and causes knockdown. - Captain Uppercut damage adjusted, and it has slight forward movement before the jump so it's easier to cancel into properly. - EX Captain Kick slows down Capcom on hit so the wall-bounce is easier to combo from. - Captain Shoot tweaked with the hitdef fixed. - EX Captain Corridor only does 1 hit and isn't as safe. - Captain Fire tweaked and now has a MAX version. - Captain Storm damage decreased.
Title: Re: BurningSoul's Edits
Post by: BurningSoul on November 02, 2021, 09:16:07 PM
Buntaro Update is up,lv2 Ippatsu Ougi Super and lv2 superpause effect added in,Install Special Kiai 17 added in,
Title: Re: BurningSoul's Edits
Post by: Akito on November 02, 2021, 09:35:18 PM
You will change the sparks for POTS style in Buntaro?
Title: Re: BurningSoul's Edits
Post by: BurningSoul on November 02, 2021, 10:16:47 PM
Thanks! Also just a minor nitpick, I think for his SGS afterimages should be present; I’ve looked at Reu’s version, not sure how close you’re trying to get but they’re there.
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on January 17, 2022, 10:16:57 AM
I'll look into it New section added in first post,these are going to be for Beta chars from now on,look up there's a Baraka using Lessard's sprites used DW's Rock as a base.
Title: Re: BurningSoul's Edited Characters
Post by: Diek Stiekem on January 17, 2022, 11:42:33 AM
Nice progress!
What stage is that btw?
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on January 17, 2022, 12:27:19 PM
No idea,its a friends build Meanwhile Dragonball section has been updated,Bardock from DBZvsOp has been added as mugen 1.1 exclusive,He is now a 6 button character with HiRes FX's
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on February 06, 2022, 01:00:40 PM
First Post Updated with Ermac by Malboro and Odb718 First Post Updated with SeanAltly's Thirteen,just a basic fx swap,a lv1 to lv2 Super Cancel and Power Charge Dragonball Section is Updated with DjMouf's Goku
Title: Re: BurningSoul's Edited Characters
Post by: Akito on February 06, 2022, 01:21:17 PM
I'm waiting for this, thanks!
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on February 07, 2022, 12:29:26 PM
Goku is updated again
Title: Re: BurningSoul's Edited Characters
Post by: Akito on February 08, 2022, 12:09:14 PM
Plans for Vegeta too?
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on February 08, 2022, 02:27:09 PM
I'm planning to do my own Vegeta with some references taken. Dragonball Section is updated with Trunks as an 6 button character now instead of 3
Title: Re: BurningSoul's Edited Characters
Post by: Akito on February 08, 2022, 04:45:27 PM
I don't find Trunks.
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on February 08, 2022, 05:16:34 PM
He has link to his own thread at the top of section
Title: Re: BurningSoul's Edited Characters
Post by: RagingRowen on February 08, 2022, 10:38:28 PM
Feedback on Goku (It's a brute of a list so get ready):
1. Mashing Standing LP (Far and Close) doesn't hit because there's too many startup frames. There should be about 2 or 3 frames of startup which is the norm for PotS. 2. Standing MK's damage is the same as the Standing LK's. 3. Standing HK uses a Punch hitsound. 4. He needs more cancellable normals, mainly for his Stand LP and Mediums, since comboing is very awkward without them. 5. Both throws have their directions (Left or Right) reversed, this is mainly for the 2K throw though. 6. The time between the two fireballs from QCF+P should have a decrease since they won't combo most of the time. 7. EX QCF+P doesn't hit up close since the projectile is shot too far out. 8. DP+P could do with more distance with each button strength. 9. QCB+P lacks a hitsound on the first hit which could also do with some damage. 10. Normal QCB+P having random follow-ups is very weird. I'd suggest making them selectable with P or K. 11. QCB+P's 'teleport behind' follow-up doesn't combo in time. 12. EX QCB+P has worse distance than normal QCB+P. 13. Most of his EX Specials give power (QCF+2P being the exception). 14. Both LVL1 Kamehamehas don't hit in the corner (Air version only hits once). 15. LVL2 Kamehamehas could do with a slight damage decrease. 16. You can't cancel from LVL1 Kame into LVL2 QCBx2+K. 17. You can cancel from LVL1 QCBx2+K into LVL1 Kame, and LVL1 to LVL1 cancels aren't normal with this style. 18. LVL2 QCBx2+K needs more damage compared to the LVL1 version. 19. QCFx2+K doesn't connect when cancelled into from Kame. 20. Dragon Fist ending with a Light Hitsound is a bit jarring and kinda spoils it. 21. Last but not least, I'd highly suggest changing the movelist in the readme since it'll be both confusing and misleading because of the changes.
Hopefully I didn't overwhelm you, but I definitely noticed a lot of funny stuff.
Title: Re: BurningSoul's Edited Characters
Post by: snowy997 on February 13, 2022, 02:26:43 PM
Buntaro's EX moves cost no meter, at least the last time i played him.
[youtube]https://www.youtube.com/watch?v=veMT02IoYNg[/youtube] Buntaro has been updated, His FX were changed to Vyn's,Tİme Breaker(Time Stop Move) from Vyn's Evil Ryu has been added along with other changes.
Yes !!! some progress on Buntaro.
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on March 02, 2022, 05:30:15 PM
Captain Commando is updated with AI.
Title: Re: BurningSoul's Edited Characters
Post by: Akito on March 02, 2022, 05:49:58 PM
You have plans to add the other Lv 2 Supers variations?
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on March 16, 2022, 08:36:39 PM
Tung Fu Rue is updated,minor bug fixes and wallbounce added for EX Daï Shou-Ha
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on March 17, 2022, 02:43:56 PM
Tung is updated again
Title: Re: BurningSoul's Edited Characters
Post by: snowy997 on March 17, 2022, 09:50:20 PM
Your Lucy's DP+Kick move is EX only for some reason, and Buntaro still doesn't lose meter when using EX moves.
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on March 18, 2022, 01:09:37 PM
Your Lucy's DP+Kick move is EX only for some reason, and Buntaro still doesn't lose meter when using EX moves.
Both updated
Title: Re: BurningSoul's Edited Characters
Post by: snowy997 on March 19, 2022, 03:37:30 PM
The issue with Buntaro was fixed, but Lucy's DP+Kick is still EX only, even when pressing one kick button.
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on March 21, 2022, 03:19:44 PM
which move you mean exactly with dp+kick?
Title: Re: BurningSoul's Edited Characters
Post by: snowy997 on March 21, 2022, 06:31:08 PM
I don't know because she doesn't have a movelist with names, but it's her F,D,DF F + Kick move. It's EX Only even when i use one button instead of two.
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on March 21, 2022, 08:38:31 PM
oh thanks,it should be fixed now
Title: Re: BurningSoul's Edited Characters
Post by: Vegaz_Parrelli on March 22, 2022, 05:41:40 PM
I just downloaded all your characters. Bout to test them now. Any chance you gonna fix that Baraka big portrait?
Buntaro -The timing on his counter is extremely tight. I can only get his EX version to engage...and that's barely. -his lvl 2 "Ippatsu Ougi" wiffs after the first bicycle kick. -His lvl 3 can easily be blocked and without an option to combo it's a big risk. -His throw seams a bit misaligned and holding back doesn't throw the opponent in the other direction.
Lynn -move list has incorrect command Dash Rekka and Koryu Kyaku
Baraka -I can get half the moves on his list to initiate. -LP blade spin can be punished even when it connects -During throw, holding back doesn't throw the opponent in the other direction.
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on March 24, 2022, 10:54:07 AM
thank you so much for your feedback,I'll get to these issues,in the meanwhile first post is updated with Krizalid.
Title: Re: BurningSoul's Edited Characters
Post by: bass30655 on March 24, 2022, 02:11:12 PM
Nice about time we get a Krizalid. Also could put a changelog(or a date) for updated characters on the first post. I am having trouble remembering which characters I have of your are updated or not.
Title: Re: BurningSoul's Edited Characters
Post by: Vegaz_Parrelli on March 24, 2022, 03:24:19 PM
No problem.
Daolong -if you attempt a throw on an opponent before they get up, Daolong is stuck in his idle stance until he is hit -I think half of his moves on the movelist are incorrect or don't activate at all(in fact this seems to be a recurring theme for most of your characters). Several characters don't even have one. Characters like Duck King especially need this because of his complicated super commands. Unless you changed them and I just don't know them. Btw, his lvl 3 does DINO DAMAGE! :mlol:
Krizalid -his wall pressure super has no hit sounds, doesn't connect with all the hits and causes the opponent to glitch in mutlple ways like being stuck in idle, stuck in down or stuck in the air if they try to jump.
All your characters have great potential, but you take some time and really dive into the details of each.
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on April 29, 2022, 12:03:25 AM
first post is updated with Scorpion in Mortal Kombat Section
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on May 05, 2022, 10:35:24 PM
First Post Updated with Marco by Race
Title: Re: BurningSoul's Edited Characters
Post by: Shadic12 on June 25, 2022, 04:31:15 PM
@BurningSoul the link for Goku doesn't work.
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on June 30, 2022, 08:09:51 PM
Title: Re: BurningSoul's Edited Characters
Post by: Shadic12 on June 30, 2022, 08:24:02 PM
Thanks and any plans to edit vegeta by DJMouF?
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on June 30, 2022, 08:57:58 PM
I was planning on my own Vegeta actually.
Title: Re: BurningSoul's Edited Characters
Post by: Shadic12 on June 30, 2022, 08:59:30 PM
Nice I am sure its going to turn out good.
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on July 17, 2022, 10:38:09 PM
Lee Dai Long Updated New Movelist Added Issues mentioned were fixed Some other adjustments to Supers were done as well Would appreciate if someone were to help with hiresing his effects(projectiles)
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on August 26, 2022, 03:08:34 PM
New Section to first post has been added A remastered version of Infinite's SVK Style
Title: Re: BurningSoul's Edited Characters
Post by: Momotaro on August 26, 2022, 04:43:02 PM
New Section to first post has been added A remastered version of Infinite's SVK Style
Oh ! Nice!! Can you please explain what are the 2 folders in this character? What should I use to try your actual custom edit of Chun Li? Thanks
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on August 26, 2022, 04:50:25 PM
oh that was a mistake use SVKChun folder
Title: Re: BurningSoul's Edited Characters
Post by: Momotaro on August 26, 2022, 04:58:40 PM
Nice! I will try this one! :) Since the other folder's use looked unclear to me, I prefered to ask you before.
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on October 30, 2022, 09:49:25 PM
First Post Updated with new section called Buckus,Marvel Rouge from Splode has been edited to fit with gameplay similar to Buckus's Gambit and Captain America.
Title: Re: BurningSoul's Edited Characters
Post by: dampir on November 01, 2022, 02:04:38 PM
found a bug in action 1010 (medium repeating punch) around the animelement 15 of that action, causes Rogue to fly up up away... also, does not have ex sound when performig ex moves..
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on November 01, 2022, 08:22:20 PM
found a bug in action 1010 (medium repeating punch) around the animelement 15 of that action, causes Rogue to fly up up away... also, does not have ex sound when performig ex moves..
Should be fixed,Link updated
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on January 22, 2023, 07:20:32 PM
Goku in first post is updated kaioken attack works differently based on button version now and Lv2 Kamehameha is SSJ instead of SSJ2 an Incomplete version of Freeman from Garou is added.
Title: Re: BurningSoul's Edited Characters
Post by: snowy997 on February 05, 2023, 03:24:03 PM
Where's Rogue? She's not in the main section. Krizalid isn't here anymore too.
Title: Re: BurningSoul's Edited Characters
Post by: BurningSoul on February 05, 2023, 04:50:48 PM
That's nice and all. I'll be giving bits of feedback in DMs.
One thing I'd suggest now is putting a changelog in your update posts. It's helpful to know what you improved and it would motivate more people looking to check him out.
Title: Re: BurningSoul's Edited Characters
Post by: snowy997 on March 01, 2023, 09:38:37 PM