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(M. Bison (by Froz) Update) Rowen's PotS Edits (Read 877476 times)

Started by RagingRowen, May 09, 2019, 12:08:30 PM
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(M. Bison (by Froz) Update) Rowen's PotS Edits
New #1  May 09, 2019, 12:08:30 PM
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Note: Nowadays, edits based from Infinite-style characters (e.g. Infinite, R@CE, Sennou-Room, Falcon Rapper) will be altered to omit Infinite-style mechanics like Chain Combos and Launchers, with the odd exception like MvC stuff. You won't be able to easily re-add the configs because they're no longer built around them. Daimon is an example of this.

August 2021 Releases and onwards:

Coming Soon/Planned:
(+) Ash by Chazzanova
(+) K9999 by Falcon Rapper
(+) Geese by PotS (Pre-2022) (Nightmare Mode included)
(+) Ralf by Infinite
(+) Haggar by Reddbrink
(+) Shermie by Cruz
(+) Chizuru by Falcon Rapper
(*) Batsu by R@CE
(*) Mr. Karate by varo_hades
(*) Vanessa by Rei

(+) = New Edit
(*) = Update to a Previous Edit

M.Bison/Vega Update:

- More accurate CvS2 velocities for movement.
- Various damage adjustments.
- Final Mode damage buff removed.
- Slightly realigned Psycho Power FX for Normals.
- Changed some Jumping Kick hitboxes, allowing for easier cross-ups.
- Fixed Power Charge not actually charging for the AI.
- Psycho Crusher:
 A. Ends quicker for the light and medium variants.
 B. Properly does 3 hits on Guard.
- EX Psycho Crusher now does 3 hits instead of 2.
- Removed Super Cancel from Landing from Knee Press.
- Bison Warp debug error fixed.
- Fixed an issue with Bison Warp invincibility.
- Psycho Punisher gets better startup invincibility.
- New Normal Level 3: Nightmare Booster
- More AI Improvements.


Tizoc/Griffon Update:

Spoiler, click to toggle visibilty

Ibuki by Infinite:

Spoiler, click to toggle visibilty

Guy (Original) by PotS, Trololo & gui0007:
- CvS Scaling added.
- Several cosmetic fixes.
- Multi-Colored Hitsparks added.
- lieDown.time decreased to 30.
- Fixed up his intro vs FF Chars.
- Damage Adjustments.
- EX Bushin Senpuu Kyaku has a faster startup.
- Added PosAdd at the start of Bushin Gourai Kyaku.
- Tessinhou cornerpush fixed and removed the P cancel during superpause.
- Fixed Super Finish Text.

Rock by DivineWolf:
- Replaced Tiny Buffering with Explodsive Buffering.
- Small AI added.
- Power Charge speed decreased.
- Hit Sounds changed to use a specific channel like PotS/Jmorphman characters.
- Rising Tackle makes Kick hitsounds instead.
- You can now MAX Cancel out of Shine Knuckle after any hit.
- MAX Raging Storm release startup time decreased by 1 tick.
- Deadly Rave Neo damage adjusted.


Kyo by Jmorphman:


Spoiler, click to toggle visibilty

Gill by Froz:

Spoiler, click to toggle visibilty

Urien by Froz:


Daimon by Falcon Rapper:



Akuma Update:

Spoiler, click to toggle visibilty

Ryu Update:
- (New) CvS2 CLSNs and anims playing through hitpause added by extravagant
- Improved intro compatibility.
- Jump sounds fixed.
- Intro code changed. Turns Intros fixed.
- Added Beterhans' Intro vs DeathScythe's Akuma.
- Joudan Sokutou Geri is now HCF,k on Normal Mode.
- Cancel from Normal Shinkuu Hadouken into MAX Shinkuu Hadouken fixed.

Zangief Update:
- HCB moves turned into 360s. (HCBs remain in CommandEasy.cmd)
- Atomic Suplex and Flying Powerbomb are now combined into one move.
- Atomic Suplex does more damage.

Yamazaki-MultiColor.zip
Muti-Color Hitspark patch for Knuckles8864's latest (and most complete) Yamazaki beta. I also fixed/changed a few sparks for certain attacks to use the right ones.
Chun-Li-MultiColor.zip, Kyo-MultiColor.zip, Guile-MultiColor.zip and Benimaru-MultiColor.zip
Patches for Jmorphman's chars with the Multi-Colored Hitsparks, just like with Ken from last time.

Downloads are found here:
https://drive.google.com/drive/folders/1s35iij052gSmNNV_1TmVvtTZEKKvpDf9

More changes and screenshots in the Older Releases and Updates section.



May-August 2021 Releases and Updates:
Backups: https://drive.google.com/file/d/176_rdgRpvh6A9Y8W8TU3w2f1y7d4Bbg_/view?usp=sharing
Spoiler, click to toggle visibilty



Older Releases and Updates (Pre-May 2021 and further back):
Backups: https://drive.google.com/file/d/1rhSZ1Q5cSnrUIcvc4Rbhpmgwox_MN5_J/view?usp=sharing
Note: A fair amount of these are obsolete like the Omega Rugal and Terry due to more polished version by other creators. I'm only keeping them here for preservation purposes.
Spoiler, click to toggle visibilty

Be sure to leave suggestions (Not too many though), bugs or adjustments.
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Last Edit: August 07, 2022, 10:12:54 PM by RagingRowen
Akito by Akito-sama Updated
#2  May 11, 2019, 06:28:03 PM
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New Update: Akito by um.. Akito (and Falcon Rapper)

Spoiler, click to toggle visibilty
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Last Edit: June 04, 2019, 10:01:50 PM by RagingRowen
Re: Rowen's POTS/Infinite Edits
#3  May 11, 2019, 06:56:59 PM
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I liked very much of your changes, and for Master mode, I'll trying to make a different stance.
Re: Rowen's POTS/Infinite Edits
#4  May 12, 2019, 06:33:41 AM
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very nice WOrk
Love to make friends.....&i'm LGQBT Friendly here. so gay bi. or whoever  pplz is all good. 2 me & welcome.
now            don't Be shyyyy hmu...........if u need help...           


stage ,char, screenpack maker
Re: Rowen's POTS/Infinite Edits
#5  May 12, 2019, 10:45:22 AM
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I was working on a Choi portrait!!!
Thanks a lot dude for your hard work! :)
Re: Rowen's POTS/Infinite Edits
#6  May 12, 2019, 03:35:15 PM
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does both master and normal akito all have the same moves?
Re: Rowen's POTS/Infinite Edits
#7  May 12, 2019, 03:36:44 PM
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He currently has an Extra Special present in the Byoki and Master Modes.
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Re: Rowen's POTS/Infinite Edits
#8  May 14, 2019, 05:26:43 AM
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I am absurdly interested on this, Thanks man.
Re: (NEW: DW'S Robert) Rowen's POTS/Infinite Edits
#9  May 30, 2019, 02:44:51 PM
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Update with Divinewolf's Robert, check top post.
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Re: (NEW: DW'S Robert) Rowen's POTS/Infinite Edits
#10  May 31, 2019, 09:59:48 PM
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I'm taking it for sure!

Edit: Could there be a possibility to give Victory's Evil Ryu and Mr. Karate the same treatment? This Edits are absurdly good.
Last Edit: June 01, 2019, 03:31:41 AM by AVPboy
Re: (NEW: T.Hawk) Rowen's POTS/Infinite Edits
#11  June 01, 2019, 10:39:40 PM
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Update: Varo_Hades' T.Hawk edited, check top post.
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Re: (NEW: T.Hawk) Rowen's POTS/Infinite Edits
#12  June 02, 2019, 10:01:30 PM
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Super dope.
Re: (NEW: T.Hawk) Rowen's POTS/Infinite Edits
#13  June 04, 2019, 10:01:18 PM
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T. Hawk Updated:
 - Replaced current voice samples with High Quality samples from Alpha 3 MAX.
 - Eagle Sound made slightly louder.
 - Adjusted Super Finish Text positioning.
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Re: (NEW: T.Hawk) Rowen's POTS/Infinite Edits
#14  June 04, 2019, 10:15:04 PM
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Since you updated T.Hawk again, can you replace the hitsparks sounds into the ones in PotS's own characters? For some reason, BahamianKing has hitsparks sounds have an echo effect to them and feels very jarring. If you listen carefully, you can hear it. Hope this can be changed.

T.Hawk was one the characters that needed an update and probably would never have an official one, so thanks for that.
I will still do detail and aesthetic feedback for the rest.
Re: (NEW: T.Hawk) Rowen's POTS/Infinite Edits
#15  June 04, 2019, 10:33:34 PM
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Since you updated T.Hawk again, can you replace the hitsparks sounds into the ones in PotS's own characters? For some reason, BahamianKing has hitsparks sounds have an echo effect to them and feels very jarring. If you listen carefully, you can hear it. Hope this can be changed.

T.Hawk was one the characters that needed an update and probably would never have an official one, so thanks for that.
Okay, done and updated.

If you or y'all have any suggestions for similar edits, throw em' at meh!
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
#16  June 11, 2019, 01:49:23 PM
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Eagle added, check the first post my dear friends.
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
#17  June 11, 2019, 03:01:05 PM
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Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
#18  June 11, 2019, 03:02:52 PM
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Well I'm not sure what to edit, mostly because I haven't paid much attention to their source material.
I'd give Poison her SF4/xTekken moves but he doesn't the suitable sprites.
WIP Schedule:
1. PotS Edits > 2. Super Akouma > 3. Capcom X-Fighters > 4. SFAS Ikemen Ver. > Back to 1.
Last Edit: June 11, 2019, 03:23:13 PM by RagingRowen
Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
#19  June 11, 2019, 03:34:26 PM
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Yeah my bad, didn't actually read through your stuff properly and just thought you were adding AI heh,
Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
#20  June 11, 2019, 03:35:12 PM
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