As a matter of fact, I do:-He could use another Constants.cns that gives him his CvS scaling.-His special intro with Cody/Haggar and Bushin Musou Renge doesn't have a landing effect and sound when he touches the ground.-His special intro with Cody/Haggar pushes him 3 pixels backwards at the end.-His dodges do not have their respective sound effects (Medium kick swing sound when dodging while standing and dash sound when forward/backwards dodging).-Seoi Nage, Tsukami Nage, Izuna Otoshi and Bushin Musou Renge are missing the medium punch swing sound when they miss the grab.-Seoi Nage is missing the strong kick swing sound when the opponent is thrown.-The hitspark and guard spark of standing HP, standing LK, standing MK and standing HK is misaligned when it hits the opponent slightly farther away.-His running animation is using only one of the step sounds on each step.-His run stop animation and crouching HK is missing the sliding dust effect when he skids.-Tessinhou can be canceled by pressing the punch button in the middle of the superpause.Glad you still kept this edit around and hope you give him the multicolor hitsparks like with the other edits as he still doesn't have any.
Screw it.Guy has been updated with several fixes and extra adjustments. Redownload.
I actually found another edit of yours that isn't in this thread or the backups, it's a edit of varo_hades's Jack Krauser.You will add it to the Misc. Backups file?Also, what you're planning for the Batsu update? I already know you're going to remove the Infinite-style stuff from the character, but what more?
Nice. It does feel odd going back to the 3S movelist after SFV.There are some weird feeling moves, mostly just because that's how Infinite's original version worked too. Glad to see there are changes to Kasumigake in mind, for instance; not a fan of it just being her old DP punch flip, would be interested to see something like that new EX dash from SFV. What did you have in mind when you said "more SFV moves"?
The main thing I wanted to add was her Fuma Shuriken. I'm not sure how the rest like her Kunai ammo and Rokushaku Horokudama would work. I'd need sprites for them anyways.
I'm testing Ibuki.What is the source for the way her mk works?I cannot remember it worked this way in either SF3 or SF4To me it's unnatural.It just souds like "fan game" (I don't have the word)I'm curious to know why it's like that.Still testing.
Released an update to my old Tizoc edit today.I clearly didn't dig deep enough the first time, but now he's a lot more source faithful and has add problematic areas like his grabs toned down.There's still a rough area or two but I hope it's a sure-fire improvement.
Oh, nice!Nothing removed ? (I'm not a Tizoc expert)