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Screenpack highlight color problem (Read 893 times)

Started by Drewism19, February 26, 2021, 04:40:01 am
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Screenpack highlight color problem
New #1  February 26, 2021, 04:40:01 am
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Hey, So I'm editing a screenpack for my game, and I want to change the highlight color on the main menu from that orange, as you can hopefully see in the imgur link, to Blue. Does anyone have a single clue on where I can edit this?
Last Edit: February 26, 2021, 11:30:13 pm by Drewism19
Re: Screenpack highlight color problem
#2  February 26, 2021, 05:31:03 am
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    • crepa.neocities.org
First, let me fix that for you:


Second, yes, there is a way.

This font seems like one of those sprite fonts from older versions of mugen. If you know how sprites works on mugen, you know that they have palettes, and with fonts is not different. What you'll do is change the palette from orange to blue, like you would do with a character for example.

If it's a sff file:
- Open the font sff in Fighter Factory;
- See if there is already a blue palette for this sff, if not, you can create one or edit the orange one (using the palette editor);

If it's a def file:
- You just need to change the RGB value in the system.def file:
menu.item.active.font = 4,0,0, 255,255,255
Re: Screenpack highlight color problem
#3  February 26, 2021, 07:52:53 am
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Thanks a bunch, I'm having problems finding the right sprite file, but that narrows it down so I know what to do. Thanks!