YesNoOk
avatar

(Dudley by a good few) Rowen's PotS Edits (Read 1699423 times)

Started by RagingRowen, May 09, 2019, 12:08:30 pm
Share this topic:
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#841  August 25, 2020, 01:23:29 pm
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
I like how you base your edit on PotS's original instead of a more polished version of varo_hades' edit. Here's my feedback on her:
-The hitsparks and guard sparks on standing MK, standing HP (when hit farther away), crouching WP and crouching HP are slightly misaligned.
-Counter message doesn't appear even though the sprite is present in the SFF (Still works exactly like in PotS's original when the opponent is hit while attacking).
-Houten is missing a swing sound when it misses and doesn't have a strong ground shockwave when the opponent hits the ground.
-The objects on Ankihou should have a sound effect when they hit the ground and fade away.
-Chuukadan has no hitspark when she hits the bomb.
-Houtengeki has no envshake on the hits.
-There is no sliding dust at the end of the running animation after the opponent is pushed by Chou Jireitou.
-The Roll is missing the dash sound effect.
-The Dodge is missing the swing sound effect.

Since it's a Modern FX update, it's still missing some of the usual modern stuff. Some of the sparks didn't transition properly and somehow became misaligned after that. But overall, this must took a little bit more effort to covert and I hope you continue polishing her.

Edit: Oh and speaking about Ryu's update, he's still not using his default palette (1,4) for his lifebar portrait on the select screen. I don't think I should keep reminding you about that any longer and I apologize if I do.
I will still do detail and aesthetic feedback for the rest.
Last Edit: August 25, 2020, 01:33:29 pm by SolidZone 26
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#842  August 25, 2020, 02:46:05 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home

  • Online
- That's more down to the way the hitsparks are coded tbh. I've adjusted some of the x and ys though.
- Might add soon.
- Ok, fixed.
- That's what it's like in source though.
- I said it's because I couldn't find a fix. It doesn't really bother me either way.
- Added
- Added
- Added
- Added

I also changed Ryu's Palette Mapping so the Select Portrait thing shouldn't be a problem no more.

That being said, both have just been updated. Redownload.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#843  August 25, 2020, 07:12:21 pm
  • ****
  • Just A Dude...
  • For me, it was Tuesday...
    • Canada
    • chaoticdarkness.deviantart.com/
Oh I asked last time but I asked is Lei-Lei/Hsien-Ko going to be getting a power charge? I wasn't sure if it was just due to a missing animation for it or something. She's a lot of fun, so far
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#844  August 25, 2020, 07:14:15 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home

  • Online
I didn't add Power Charge because the Demitri didn't and I didn't wanna give her a system advantage over him.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#845  August 25, 2020, 07:47:23 pm
  • ****
  • Just A Dude...
  • For me, it was Tuesday...
    • Canada
    • chaoticdarkness.deviantart.com/
ah ok that makes sense if you're going to try and keep it for consistency with JMM's but would be nice if it was an option through a config file or something, as DW also has his Morrigan/Lilith which do have a charge as well, I just wasn't sure what style you were going for.
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#846  August 25, 2020, 07:49:57 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home

  • Online
Might do that when I get around to adding the Super Pause option.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#847  August 26, 2020, 12:43:43 pm
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
ah ok that makes sense if you're going to try and keep it for consistency with JMM's but would be nice if it was an option through a config file or something, as DW also has his Morrigan/Lilith which do have a charge as well, I just wasn't sure what style you were going for.
Since you kept mentioning it, you might as well use varo_hades and gui's edit of her instead as it has what you want. Their edit is based on the CvS2 gameplay which includes the power charge.

I also changed Ryu's Palette Mapping so the Select Portrait thing shouldn't be a problem no more.
You did on the def, but the SFF file itself wasn't as you forgot to adapt to the lifebar portrait to the palette so it still shows up as his SFA3 palette on the select screen. I begun to notice as the last update on it is 8/20 and not 8/25.

And as for Lei-Lei, the skid dust on the Chou Jireitou is now playing multiple times after she finishes running. But since you haven't put the counter messages yet, you might as well wait for that as it's relatively minor.
I will still do detail and aesthetic feedback for the rest.
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#848  August 26, 2020, 02:08:56 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home

  • Online
Ok, I added the Counter FX to Lei-Lei and fixed the Skid Dust. Redownload.

The Ryu palette thing is odd, but hopefully it'll be ok with this fix. Redownload.
WIP Schedule:
The next Street Fighter All-Stars update

_e.

Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#849  August 26, 2020, 04:34:48 pm
  • avatar
  • **
i saw that divinewolf's athena with dampir's sprite edits is also in the list.
i'd suggest to use my sff fix on the sprites since i've fixed the standing animations, and the white thingy on the gloves not appearing on some sprites. so it will save you bit more work.(i didn't fixed the uniform though, i never bothered to do that tbh.)
http://www.mediafire.com/file/lq6b1fg1k1zut6v/file
.
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#850  August 26, 2020, 06:30:39 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home

  • Online
Karate's Level 1 Ryuko Ranbu:
https://streamable.com/nm0r4c

i saw that divinewolf's athena with dampir's sprite edits is also in the list.
i'd suggest to use my sff fix on the sprites since i've fixed the standing animations, and the white thingy on the gloves not appearing on some sprites. so it will save you bit more work.(i didn't fixed the uniform though, i never bothered to do that tbh.)
http://www.mediafire.com/file/lq6b1fg1k1zut6v/file

Yeah I'm already using that. There's still some issues with the Psycho Medley aswell and etc since costumes weren't adapted properly.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#851  September 01, 2020, 09:10:26 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home

  • Online
Level 2 Ryuko Ranbu & Kishin Sanga Geki (Both derived from Victorys' versions):
https://streamable.com/65xy0d

I've already sent a version with the above Supers to BahamianKing for his planned edit. Though it works, the Sanga Geki is also missing a couple of sprites (Kosatsu Jin) since they weren't to be found in demongorne's CvS2 S.Mr. Karate. I've reached out to him about this so hopefully he has them.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: September 01, 2020, 10:07:28 pm by RagingRowen
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#852  September 01, 2020, 09:27:53 pm
  • **
  • Indeed
Ryu's update is also out. I fixed the SFA/SFZ 3 Normal vs Evil Intro where Ryu's Elbow wouldn't connect on certain stages and the Shakunetsu Hadouken FX was changed to that seen in my Rowen's Randoms thread.

Would you mind if I used some things on your update on the version I'm working on?
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#853  September 01, 2020, 09:30:47 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home

  • Online
Sure thing. That was sorta the intent when posting the FX, allowing it to be used elsewhere.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#854  September 01, 2020, 09:35:52 pm
  • **
  • Indeed
Thanks! I didn't want to do it before asking you for permission.
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#855  September 02, 2020, 01:41:30 am
  • ***
    • USA
    • YouTube.com/MugenX000
I think that specific explosion sound during Kishin Sanga Geki is a bit much, but other than that it's all looking good. Are you going to add envshake to the move during the Astral Projection as well? I dunno if you can make it look exactly like it did in XIII, but it definitely helps make the move look so much more imposing.
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#856  September 02, 2020, 03:08:21 am
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home

  • Online
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#857  September 02, 2020, 05:34:46 am
  • ***
    • USA
    • YouTube.com/MugenX000
That's much better, imo. Doesn't drown out the rest of the sounds at all.
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#858  September 03, 2020, 01:06:57 am
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home

  • Online
Zanretsuken(s)
https://streamable.com/bt4fcf

EX is Serious's variant with 24 hits as opposed to 13.
Basically still doing the Akuma thing making Shin moves EX instead.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#859  September 03, 2020, 06:53:42 am
  • ***
    • USA
    • YouTube.com/MugenX000
It's too samey, tbh. Like other than it having an increased amount of hits, it looks exactly the same from start to finish. Just a suggestion and I'm not sure if this specific variation is based from any game, but I remember seeing a few Karates where their EX ZRK punches the opponent rapidly with both fists and puts them in a crumple state. Why not try using that version instead?
Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
#860  September 03, 2020, 09:43:38 am
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home

  • Online
The both fists is a Takuma thing though, but maybe. I might do the XIII thing where P2 is launched straight up for the EX version.
WIP Schedule:
The next Street Fighter All-Stars update