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Sir Lord Alpyne

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Messages by Sir Lord Alpyne

    

Re: Highway Interception Remix

 December 27, 2016, 07:13:16 pm View in topic context
 Posted by Sir Lord Alpyne  in Highway Interception Remix (Started by davismaximus December 27, 2016, 04:03:21 pm
 Board: Edits & Addons 1.0+

nice. imma test this out later. if you needed a BGM, you coulda just hit me up, lol
    

Re: SNK Allen Snider!!!

 December 21, 2016, 10:48:33 pm View in topic context
 Posted by Sir Lord Alpyne  in SNK Allen Snider!!! (Started by chuchoryu December 07, 2016, 12:47:49 am
 Board: Your Releases, older Mugen

Soul Force was his special, Fire Force is tha super version. i wish he would done his Vault Kick better, i'm a big fan of that move.
    

Re: Ancient Island

 December 21, 2016, 09:35:47 pm View in topic context
 Posted by Sir Lord Alpyne  in Ancient Island (Started by Sir Lord Alpyne December 19, 2016, 07:03:22 pm
 Board: Your Releases, 1.0+

why thank you good sir. & again, thanx for tha AA, ya boi appreciates it.

there's an update btw folks, read tha 1st post :D
    

Ancient Island

 December 19, 2016, 07:03:22 pm View in topic context
 Posted by Sir Lord Alpyne  in Ancient Island (Started by Sir Lord Alpyne December 19, 2016, 07:03:22 pm
 Board: Your Releases, 1.0+

[PREVIEW]




[DOWNLOAD]


<== 1.1 .def


[COMMENT]

~~ for 1.0 [& now also for 1.1, thanx to my boi DemonKai. good lookin' out god!]
~~ Animated
~~ Slight Super Jump
~~ loop kut BGM


so ya boi Alpyne's droppin' yet another kreation, nothin' too fancy mind you. props to my boi Realest for his AA, more details in tha .def.  sorry it took so long y'all, but life's been a bit of a hindrance for a good minute


anyhoo, enjoy dem shitz y'all.
    

Re: Jmorphman's WIP thread: KING PALETTE TEMPLATE!!!

 December 09, 2016, 05:24:58 pm View in topic context
 Posted by Sir Lord Alpyne  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

she. looks. gorgeous!
    

Re: 0megaturb0s BACK

 December 07, 2016, 11:24:36 pm View in topic context
 Posted by Sir Lord Alpyne  in 0megaturb0s BACK (Started by 0megaturb0 November 30, 2016, 04:36:22 am
 Board: Your Releases, 1.0+

I think you are getting better, with each release. Keep up the hard work, as it continues to pay off. I love the concepts you have here.

I concur. These are full'a sweg, bro.


That's even more work for me to do;

awesome work, Omegaturbo.


i'm right along with y'all, these kreations are so raw. havin' him in tha fold is such a grand thing. good work 0mega!
    

Re: Ragnarok by Vegaz

 December 07, 2016, 11:09:23 pm View in topic context
 Posted by Sir Lord Alpyne  in Ragnarok by Vegaz (Started by Vegaz_Parrelli December 03, 2016, 12:29:48 am
 Board: Your Releases, 1.0+

throwback dopeness!
    

Re: SF3 Third Strike Urien Remix

 December 01, 2016, 11:01:43 am View in topic context
 Posted by Sir Lord Alpyne  in SF3 Third Strike Urien Remix (Started by GLB November 23, 2016, 07:03:27 am
 Board: Your Releases, older Mugen

EEEEEEE-YES!!!!!!! cop'd!!
    

Re: [MP+GENESIS+HUNGRY WOLF] Bloodborne - Laurence, The First Vicar Boss Room

 November 11, 2016, 03:10:05 pm View in topic context
 Posted by Sir Lord Alpyne  in [MP+GENESIS+HUNGRY WOLF] Bloodborne - Laurence, The First Vicar Boss Room (Started by Markpachi October 24, 2016, 11:07:14 pm
 Board: Your Releases, 1.0+

    

Re: MidAir Flight for mugen 1.0 & 1.1 By Heka & OldGamer Colab

 November 11, 2016, 02:57:27 pm View in topic context
 Posted by Sir Lord Alpyne  in MidAir Flight for mugen 1.0 & 1.1 By Heka & OldGamer Colab  (Started by OldGamer November 02, 2016, 10:34:32 pm
 Board: Your Releases, 1.0+

very nice work, great colab.
    

Re: G's Works

 November 11, 2016, 02:36:41 pm View in topic context
 Posted by Sir Lord Alpyne  in G's Works (Started by GLB September 03, 2014, 10:07:34 pm
 Board: Projects

now this is a good deal to come back to. it's about damn'd time you corrected your past error & got back to work on Urien's stage. i'm still piss'd you phukk'd up & lost/deleted tha original, but bygones. :P

btw, sorry ya boi Alp's been MIA fellaz. i was netless as phukk, smh.
    

Re: B-kun's Doppelganger Project: Roxy released, Shelly updated

 September 09, 2016, 11:20:49 am View in topic context
 Posted by Sir Lord Alpyne  in B-kun's Doppelganger Project: Roxy released, Shelly updated (Started by Basara Lapis August 16, 2016, 06:08:51 pm
 Board: Your Releases, older Mugen

niiiiice. good luck to you, sir.
    

Re: Fountain of Courage

 September 09, 2016, 11:18:58 am View in topic context
 Posted by Sir Lord Alpyne  in Fountain of Courage (Started by Insigniawarfare September 02, 2016, 11:46:12 pm
 Board: Your Releases, older Mugen

dope look.
    

Re: ShinRei's W.I.Ps

 September 09, 2016, 10:54:39 am View in topic context
 Posted by Sir Lord Alpyne  in ReixSeiryu's W.I.Ps  (Started by 2Dee4ever May 03, 2014, 10:04:01 pm
 Board: Projects

    

Re: AzuFight Stages(1.1 Only) by Vegaz

 August 27, 2016, 04:39:56 pm View in topic context
 Posted by Sir Lord Alpyne  in AzuFight Stages(1.1 Only) by Vegaz (Started by Vegaz_Parrelli August 27, 2016, 01:49:34 pm
 Board: Your Releases, 1.0+

^---this. you really should've scaled all of'em down some [with exception to tha 1st stage shown, it's fine as-is] to prevent this, tho tha alley stages don't need this to be done too much, they're almost on point. you also should've had tha chars standing higher up on'em [again, exception goes to tha house, it's fine], but maybe tha alley joints by only a tad, about 5-7 pix.
    

Re: lets have a discussion about P.o.t.S. Style

 August 27, 2016, 04:20:14 pm View in topic context
 Posted by Sir Lord Alpyne  in lets have a discussion about P.o.t.S. Style  (Started by Memo August 24, 2016, 06:16:07 am
 Board: M.U.G.E.N Discussion

i happen to dig P-Groove, it's tha 1 i mainly use, helps you to not be so dependent on meter, & pays off in a big way 1ce you do use meter [if you connect, of course]. my only gripe with it really is that you can't use EX moves with it, since you should be allow'd to considerin' tha source it's based on. i use that, K-Groove, & occasionally C or S. i've never been much of a "main" user/abuser in fightin' game, since i tend to like havin' more than just 1 or 2 options when in regards to char usage to smack some1 around with, lol. i select a handful that i truly dig, & try to be as deadly with them as possible, without usin' cheap tactics or exploits [kara throws, RCs, infinites, etc], since that's not a true showin' of actual skill IMO [even tho some are harder to pull off than others, cheap is still cheap at tha end of tha day].

example: i fought some random cheap dickhead online a few years back on Supercade in a game of SamSho IV, & he used an infinite exploit with Genjuro in tha 1st round, where he grab'd & threw me with my back towards him, then just repeated dash + B [mid slash] til i was dead, then quit tha game. i ask'd him why'd he quit, & his ACTUAL response was, "becuz you don't know how to play, u're beneath me", as if it took some grandiose level of skill to be that cheap & cheesy. shit like this has always made me sad when it comes to fighters [as far back as crouching/jumping jab/short-->throw on SF II], & with cheap tactics now becomin' more of a main thing, it makes me wonder when did folks start becoming more worried about winning at all costs versus winning from actual skill showcasin'. anyhoo.....


i myself dig tha dynamic of a good number of kreations that P.O.T.S. style has been tha influence for [that's how tha best Sagat evah came to be after all! luv yah D-Dubbyah ^_^], & i personally see nothin' wrong with that. havin' a diverse amount of chars that share a similar system in 1's roster is a not a bad thing if tha work is solid [i prefer max mode over cc tho, just puttin' that out there XD], & shouldn't really be frown'd upon as much as it seems to be at times. kreator preference is another matter of course, but overall when some1's body of kreation(s)/work inspires other to kreate also, & maybe even put their own spin to it, whether it comes out good/great, or not-so-good/great, that's still some1's time & effort they put into bringin' somethin' to tha table so-to-speak, & it's somethin' that should be praised &/or encouraged, not knock'd on in a harsh manner.
    

Re: B-kun's Doppelganger Project: Roxy released, Shelly updated

 August 27, 2016, 01:39:48 pm View in topic context
 Posted by Sir Lord Alpyne  in B-kun's Doppelganger Project: Roxy released, Shelly updated (Started by Basara Lapis August 16, 2016, 06:08:51 pm
 Board: Your Releases, older Mugen

ey, speakin' of Scotty P v TW, did you ever update Nega-Scott to have his Flying Knee attack [complete with NES Double Dragon II sfx], his headbutt, & update his fireball [yep, i am a proud Nega-Scott fanboy on Scotty P, i've only been playin' with him since i unlock'd him years ago XD]?
    

Re: Leona Heidern Wip back on track

 August 21, 2016, 01:31:56 am View in topic context
 Posted by Sir Lord Alpyne  in Leona Heidern Wip back on track (Started by Memo November 23, 2014, 05:58:21 am
 Board: Projects



this just got revived, expect something soon.

i still have your beta from whenever ago & i still use her cuz she's dope, & was sadddend when you 1st said you weren't gonna go back to her, so this is indeed great news bruh. thanx for seein' tha light, lol.
    

Re: Divine WIPs

 August 21, 2016, 01:06:19 am View in topic context
 Posted by Sir Lord Alpyne  in Divine WIPs (Started by DW May 15, 2012, 03:45:05 am
 Board: Projects

i kinda wish that tha leggings & chaps [outer legs/inner thighs] were separated on Hiryu as well, like how tha MB color is; this'll open up more color possibilities. i know it'll look great, cuz they did this for Hiryu's outfit for tha 2014 game that came out [an awesome game, i might add], & it work'd well. also, not only could you find various colors to apply to Hiryu in-game from findin' symbols of other fallen Striders [like Hien], but 1ce you find'em all, you could also customize his colors yourself [i made a pretty sweet Magneto color for him 1ce this unlock'd, heh].

    

Re: T.C.U.T.- Trololo's Chars United Thread

 August 21, 2016, 12:46:13 am View in topic context
 Posted by Sir Lord Alpyne  in T.C.U.T.- Trololo's Chars United Thread (Started by Trololo June 14, 2016, 06:09:51 pm
 Board: Your Releases, 1.0+

(...)Also.. What did you use to separate those sprites?(...)

I've already told you.
 
ezgif.com

Look for a 'GIF split' tab at the top of the site > Upload your animation > Press 'Split it!' button > Download sprites as ZIP> voilĂ !



I understand that but I'm trying to tell you, the images that I added creates a single image and doesn't split them. I'm trying to add the SFV stance you showed me.

ey Rei, run me tha gifs you want kut, i'll see what i can do.