The Mugen Fighters Guild
Help => M.U.G.E.N Configuration Help => Topic started by: DeCeballos on October 18, 2021, 08:43:14 pm
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Hello, I am editing an HDBZ character and I have put a permanent aura animation on it, this appears from the beginning of the fight in the player's position but as this character has several different intros in which it appears from different positions, the aura always appears Go there, I would like to know how to remove it during the intros and that it only appears when the combat begins for real. Also of the victory sequences
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triggerall = roundstate = 2
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Great, it worked. Although the aura appears at the exact moment the fight begins. Is there any way it appears in the previous seconds when listening to round 1?
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Something like this should do:
trigger1 = roundstate = 2
trigger2 = roundstate = 1 && anim = 0
You may need to change "anim = 0" to the right anim number for some characters, this will make the aura appear as soon as the character goes to the stance animation.