YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
DauntlessMonk7 is Offline
Contact DauntlessMonk7:

DauntlessMonk7

Contributor

Messages by DauntlessMonk7

    

Re: 'Multi-Mode PotS Geese' Moveset Brainstorming

 September 08, 2022, 05:27:07 pm View in topic context
 Posted by DauntlessMonk7  in 'Multi-Mode PotS Geese' Moveset Brainstorming (Started by RagingRowen September 08, 2022, 12:36:23 pm
 Board: Idea Engineering

Seems pretty good so far.

I think for EX's level 2, you could go with how Kyoku Reppu Zan worked in FFWA, with 4 short ranged small Reppuken projectiles before doing a big Reppuken with both hands that goes full screen and knocks down (that's also how Don Drago's Wild Mode Geese does it).

Also, would level 3 Thunder Break be the 2K2 UM variant, with the Max version for Nightmare being how it is in POTS/Real Bout?
    

Re: Happy Birthday to...

 August 31, 2022, 11:24:24 pm View in topic context
 Posted by DauntlessMonk7  in Happy Birthday to... (Started by TempesT January 11, 2010, 04:27:19 am
 Board: All That's Left

    

Re: [OHMSBY Thread]: Bowser Released + EXA update for 8(9) chars (08/14/22)

 August 19, 2022, 02:06:55 am View in topic context
 Posted by DauntlessMonk7  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Bowser has been released. Have fun.

Bowser's pretty cool, OHMSBY. The cinematic astral with the Super Mario 64 Game Over screen is really well done.
Looking forward to seeing what you do with Kirito.

By the way, do you have any tentative plans to add any of the new moves for characters that end up coming in the new Type Lumina update?

Just wondering about that since I remember that's one of the things they were promoting with the new update.
    

Re: KoF XV

 August 13, 2022, 06:37:29 pm View in topic context
 Posted by DauntlessMonk7  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

I do take it with a grain of salt. It just makes me think the leaker just really wants Duck King back.
I'd rather wait and see if people determine anything tbh.
Spoiler, click to toggle visibilty
    

Re: KoF XV

 July 30, 2022, 01:24:27 am View in topic context
 Posted by DauntlessMonk7  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games


Team Garou was at the very least fine because atleast we got Jenet and Gato, fighters we haven't seen since Kof 11, and in Gato's case, the first time he has been in a 3D Kof game. Team Southtown was literally copy paste from Kof 14, with the exception of Billy's new super and Geese having rashoumon as a SECOND LEVEL 3 (why couldnt they replace his useless grab super is beyond me). If for example, instead of Billy, we got Kain, it would have been a different story because it would have been more unique for the team, and the character obviously not being a copy and paste.

They got a couple other new moves other than those in XV: Billy’s old KOF counter, Geese’s 96 DP+P, Yamazaki’s OTG stomp from Real Bout 2, and such. So while most of it is the same from XIV with modified frame data, it’s not really a complete copy and paste ether, it’s more like using the XIV versions as the base.

Also, if the useless grab super your talking about is Oni Hanmon, that super is not useless, as it’s a frame 1 counter super that can counter pretty much any physical attack that’s not a throw and do massive damage, in addition to being Advanced or Climax Canceled.

Unless your talking about Rashomon as the useless grab super, in which case that’s not useless ether since it’s active from the moment it starts, it’s unblockable, and it also does massive damage.

Also, I think there was probably no way they could replace Billy with Kain since Billy’s been in pretty much a vast majority of the KOF games, while SNK’s kind of mostly dropped Kain after Garou, other than a few cameos.
    

Re: KoF XV

 July 30, 2022, 12:06:16 am View in topic context
 Posted by DauntlessMonk7  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

Like I said before, I don't have a problem with the awakened orochi team themselves. My problem is, that they could have been added as like, "Oh you can select them by holding start, or whatever," like in the previous games, instead of a whole damn dlc team. It doesn't help that KOF XV has virtually no bonus content to grind for, like where is survival, single play, etc! or even offer more content for boss rush, like add ReVerse or Otoma Raga and add some bonus shit there, even adding the awakened orochi forms for boss rush would be a neat little thing to add, and could have been a way to unlock their classic costumes, something! But no, all we have is a glorified arcade mode and a rundown mission mode (boss rush is literally "just fight omega rugal").

The game had so, so, so much potential to be awesome, and they have the starting grounds, but that's all it is right now still, starting grounds. It feels like a more refined XIV, much like how XIII was a much more refined XII, or how XI was a much more refined 2003. Is that the new standard? Release a decent or not so good but something that has potential, game, then release a slightly better game but its still basically the same game? The old games managed to make each entry feel fresh, even with the yearly releases, and in that regard, recycled content was more understandable!

They had like between 5 and 7 years for KOF XV, no excuse as to how 80% of the fucking game is just recycled content. The least they could do was give characters new or returning moves or supers (yes im aware a few characters did get special treatment like Terry, but that is one of the only exceptions). Like I would have loved to see Ryo's Jump chop, Kyokukenryu Renbuuken, Kohou Shippuken, or even some of King's crazy shit she could do in 98 or 2002 UM, anything to give them more life and charm!

Yeah. I’m not really too thrilled about Team Awakened Orochi being a paid DLC team ether, even though the characters themselves look cool. That said, I think they decided to make them DLC over the other teams in the base roster to make the base roster look better, and because they figured they probably wouldn’t have been able to feasibly make, say, Team Secret Agent, a DLC team, namely since characters like Mary & Vanessa were already DLC in XIV.

Granted, they did still do that with Rock and Yamazaki, but they probably felt more confident with those since Rock had 2 other fan favorites that weren’t in XIV on his team, and Yamazaki teamed with Geese after his super popular Tekken 7 crossover DLC.

Also in terms of the extra moves, as much as I’d like to see some more of the UM specials return, that would probably require a significant reworking of all the characters and the system itself, depending on how many of them they would want to add. They probably just decided to refine and tweak it like they did because they thought it would still work well without changing a gigantic amount, and I believe it still does (though I personally like how XIV handled EX Moves & Max Mode better, but that’s just me and besides the point).

I think KOF XV probably could have been more than it already given the timespan and how XIV had a larger base roster, (which is partially why I don’t have a copy of it yet), but at the same time, I think a lot of it was trimming the fat and trying to refine the game instead of trying to fix what wasn’t broken to begin with.
    

Re: KoF XV

 July 29, 2022, 12:34:05 am View in topic context
 Posted by DauntlessMonk7  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

At least O. Shermie's Lv 3 isn't a risk-or-take anymore, I won't miss that super.

Yeah, that's probably the 2nd dumbest thing in a fighting game I've seen (1st being Sanji being unable to fight women in Burning Blood & Jump Force).
Why they kept that in UM is beyond me, but in any case, Team Awakened Orochi looks good, I'm looking forward to seeing their move-lists.
    

Re: Ryu and Ken 2022 Update.

 July 28, 2022, 12:52:38 am View in topic context
 Posted by DauntlessMonk7  in Ryu and Ken 2022 Update. (Started by Mushypepito123 July 27, 2022, 08:25:20 am
 Board: Your Releases, 1.0+

Seems like an interesting style so far, I was actually thinking about implementing something like that EX counter you gave both Ryu & Ken in my style.

That said, I do think it would be good to have a readme for both characters and the style, as to get a better idea as to how the characters play.
    

Re: Forgotten Fighting Games

 July 21, 2022, 01:06:19 am View in topic context
 Posted by DauntlessMonk7  in Forgotten Fighting Games (Started by AJZ July 10, 2022, 03:32:51 am
 Board: Fighting Games


I would think ANY Street Fighter game would never be forgotten. Considering the many ports, remakes and remasters, as well as sequels from Capcom, so I don't think those would fit on the list. Esp. the SNES port of SF Alpha 2, considering the recent new discovery in it from a few years ago.

I assume this also applies to any/all KOF games as well.

My takes on a "forgotten" fighting game would be game titles that are uncommon, underrated, very rare, or have probably sold very poorly.

Yeah, that's fair. I mainly just did SFA2 SNES since it hasn't really been ported as much as the arcade version has, since it's only on the Wii U & 3DS eShops right now, with the 3DS version only working on New models (and that's not even getting into the eShop shutdown happening in late March).

Similar deal with the KOF PS2 games and the Fatal Fury PS1 games, since most of those haven't really been ported to anything outside of the PS3 on PSN in Japan (well, KOF 2003 has, but even then I think most prefer 98 or 2000 anyway).

Actress Again does have a strong cult following, but I don't think it's gotten quite as much attention as Type Lumina, at least not recently anyway.

Last Blade... okay actually that one probably isn't very niche, that just sort of popped into my head when writing the list.

The rest are just sort of niche anime fighters that don't have quite as much presence mainstream as Street Fighter V, Tekken 7, Smash Ultimate, and such have.

SFA3 on GBA hasn't been ported to anything at all, not even the Wii U eShop.

Alpha 3 Max is mainly only really on PSP & Vita, same with Darkstalkers Chaos Tower.

I did kind of want to say TMNT Tournament Fighters & stuff like Red Earth and Cyberbots, but Konami & Capcom have them on collections for modern platforms now.
    

Re: Anji Mito editted by me

 July 15, 2022, 03:20:20 am View in topic context
 Posted by DauntlessMonk7  in Anji Mito editted by me (Started by TAD July 14, 2022, 01:15:11 pm
 Board: Edits & Addons 1.0+

Oh, this looks neat. I've been trying it just now, and it seems pretty cool.
I do have one question, though: Does he have any form of Negative Penalty?
(the super meter instantly dropping to zero if he evades the opponent/back dashes away from them for too long)
I ask because I remember that being in the source games.
    

Re: Iron Man POTS style- by Varo Hades

 July 12, 2022, 02:25:17 am View in topic context
 Posted by DauntlessMonk7  in Iron Man POTS style- by Varo Hades (Started by Akito February 24, 2022, 11:24:10 pm
 Board: Found Releases 1.0+

He's actually doing this as commission work. The same commissioner also got him to produce questionable versions of Batman, Blade and Spawn.

I see. Even so, it’s a very noticeable lack of quality. I don’t do or request commissions, but if I had a commission from Varo & they posted something like this, I’d read him the riot act & demand a refund. That said, I’d probably make very specific & extensive moveset & frame data requests for my commission, as to avoid any problems with quality.
    

Re: Super Akouma (Tekken-styled Akuma) - WIP

 July 11, 2022, 04:40:41 am View in topic context
 Posted by DauntlessMonk7  in Akuma-FR (Tekken-styled Akuma) - WIP (Started by RagingRowen July 10, 2022, 11:32:31 pm
 Board: Projects

As for testing, I don't know how long it will take before I think he's worthy of it. I wanna get a fair chunk of his moves in first before making the consideration.

Sounds good. Will T7/Super Akuma have a Shin mode? (Shin Akuma was a thing in T7 as an extra boss, if I remember correctly.)
    

Re: Super Akouma (Tekken-styled Akuma) - WIP

 July 11, 2022, 12:43:17 am View in topic context
 Posted by DauntlessMonk7  in Akuma-FR (Tekken-styled Akuma) - WIP (Started by RagingRowen July 10, 2022, 11:32:31 pm
 Board: Projects

Sounds/looks pretty good. Let me know if you need some testing to it.
    

Re: Forgotten Fighting Games

 July 10, 2022, 05:20:21 am View in topic context
 Posted by DauntlessMonk7  in Forgotten Fighting Games (Started by AJZ July 10, 2022, 03:32:51 am
 Board: Fighting Games

90% of that list aren't something I would consider forgotten

Yeah, many of those are remembered just because they're attached to particular franchises or because their characters appear somewhere else.

Eh, probably not. But I was trying to think of those that a lot of casual fans or those getting into the genre might not have played or thought about.
    

Re: Forgotten Fighting Games

 July 10, 2022, 04:30:29 am View in topic context
 Posted by DauntlessMonk7  in Forgotten Fighting Games (Started by AJZ July 10, 2022, 03:32:51 am
 Board: Fighting Games

I've got a few that come to mind:

Fate/Unlimited Codes (PS2/PSP)
Aquapazza (PS3)
Dengeki Bunko Fighting Climax Ignition (PS3/Vita/PS4)
NitroPlus Blasterz (PS3/Steam/PS4)
Chaos Code (PS3/Switch/Steam/PS4)
Melty Blood Actress Again (PS2/Steam)
Street Fighter Alpha 2 on SNES
Street Fighter Alpha 3 on GBA
KOF Maximum Impact 2
KOF MI2 Regulation A (PS2)
KOF 2003 (PS2)
KOF XI (PS2)
The King Of Fighters: NESTS Hen (PS2, a compilation of the Dreamcast versions of 99, 2000, & 2001 which have extra content compared to the original Neo Geo versions)
Real Bout Fatal Fury Special: Dominated Mind (PS1)
Fatal Fury: Wild Ambition (PS1)
Street Fighter Alpha 3 MAX (PSP)
The Last Blade 2 (PS2/PS4/Vita/Switch/Steam/etc.)
Arcana Heart 3 Love Max (PS3/Vita/Steam)
Blazblue: Cross Tag Battle (Switch/Steam/PS4)

And pretty much all the games in the Capcom Fighting Collection & the Neo Geo Pocket Selection Collection, such as Darkstalkers, Red Earth, Cyberbots, Pocket Fighter, SNK VS Capcom: Match of the Millenium, KOF R-2 & Samurai Shodown! 2.

Oh, and the Nettou series on the Game Boy (with versions of KOF 95, KOF 96, Samurai Shodown 1 & 3, Real Bout Special, Battle Arena Toshinden, etc.)

The Game Boy & Neo Geo Pocket ones are really great ports that don't cut a lot of content & have their own exclusive features & characters to them, same with SFA2 on SNES & SFA3 Max on PSP, MI2 & Regulation A built upon the first MI greatly with more characters/bonus content, 2003 & XI's tag system was really cool, Actress Again is basically the pinnacle of the series even with Type Lumina out now, BBTag is basically a better MVC game, and such.

I can go on & on if you'd like, really.
    

Re: alt sff dor divinemai by "divine wolf"

 July 10, 2022, 04:06:38 am View in topic context
 Posted by DauntlessMonk7  in alt sff dor divinemai by "divine wolf" (Started by dampir July 09, 2022, 06:30:12 pm
 Board: Edits & Add-ons

i did some updates...main one is shown in first post. redonwload

Looks pretty sweet, Dampir. ^w^
I did notice one issue, though: Mai's hurt-box suddenly gets really small after jumping MP.
    

Re: alt sff dor divinemai by "divine wolf"

 July 09, 2022, 06:56:37 pm View in topic context
 Posted by DauntlessMonk7  in alt sff dor divinemai by "divine wolf" (Started by dampir July 09, 2022, 06:30:12 pm
 Board: Edits & Add-ons

maybe in a future, or before i retake her...well i guess is better to see that other version, send me a link, ill chek later

I think I got the 2021 version &/or a link to where you could find it if you want.
It'll have to wait a bit though, I've got some work I need to take care of.
    

Re: alt sff dor divinemai by "divine wolf"

 July 09, 2022, 06:35:34 pm View in topic context
 Posted by DauntlessMonk7  in alt sff dor divinemai by "divine wolf" (Started by dampir July 09, 2022, 06:30:12 pm
 Board: Edits & Add-ons

Oh, this looks cool. I'll have to give it a look.
If it's alright for me to ask, what other sprites would you like to add/edit in particular?
    

Re: Izaya Orihara (Dengeki Bunko/Durarara!!)

 July 01, 2022, 03:49:35 pm View in topic context
 Posted by DauntlessMonk7  in Izaya Orihara (Dengeki Bunko/Durarara!!) (Started by NEX July 01, 2022, 03:07:38 pm
 Board: Projects

I like it, looks pretty good. Any ideas for his special moves yet, besides his counter?
    

Re: Heavy D/Based on POTS Geese

 July 01, 2022, 05:15:53 am View in topic context
 Posted by DauntlessMonk7  in Heavy D/Based on POTS Geese (Started by BurningSoul June 30, 2022, 08:53:48 pm
 Board: Your Releases, 1.0+

[youtube]https://www.youtube.com/watch?v=jvLKGopGtuk[/youtube]
I have recoded Heavy D using PrimeSc's version as a base
as usual Run,Dodge/Roll,Parry,Power Charge,LV1,LV2,LV3 Supers,High Jump
https://1drv.ms/u/s!AispdDQgkFaaoQUGTy4tR03RYE0j?e=bE07qO

-Parry hitboxes seem misaligned
-EX QCB+P can be done with MP only instead of 2P
-EX QCF+P still plays the follow-up voice clip at the end despite the follow-up not playing

Will update post with any other bugs I find, but overall it seems good so far.