[Statedef 638]
type = A
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 636
[State 638, RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
id = 632
[State 638, RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
id = 580
[State 638, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = 999999999
ignorehitpause = 1
[state , knife in the wall]
type = explod
trigger1 = time = 0
anim = 638
id = 638
pos = 0,0
postype = p1
facing = 1
bindtime = -1
removetime = -2
removeongethit = 0
supermovetime = 9999999999999999999999999999
pausemovetime = 9999999999999999999999999999
scale = .9,.9
sprpriority = 3
ownpal = 1
angle = -47
[state end]
type = destroyself
trigger1 = time = 70
[state 631 end 3]
type = changestate
trigger1 = frontedgebodydist <= 1
trigger2 = moveguarded ; I put it here to test, maybe the explod spawns in the wrong place, that is how I figured out it does not spawn at all
value = 638
[Begin Action 638]
632,1, 0,0, 47, , ,
632,1, 0,0, 4, , AS256D30,
632,1, 0,0, 4, , AS256D60,
632,1, 0,0, 4, , AS256D85,
632,1, 0,0, 4, , AS256D140,
632,1, 0,0, 4, , AS256D199,
632,1, 0,0, 3, , AS256D250,