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Is Infinite Combos bad game design? (Read 1181 times)

Started by D. HoChoy, June 29, 2022, 03:24:23 AM
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Is Infinite Combos bad game design?
#1  June 29, 2022, 03:24:23 AM
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Infinite combos as we all know are combos that can be extended indefinitely. They are oversights in certain moves due to frame data but developers have taken measures against them including mechanics like damage scaling and resets.

The PS2 Hokuto no Ken fighting game by ArcSystem Works is infamous for its abundance of infinite combos and is considered "kusoge" despite having a decent competitive following in Japan.
Re: Is Infinite Combos bad game design?
#2  June 29, 2022, 05:58:48 PM
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FG HNK gameplay is made like that just to represent the vibe of the HNK animation fight. They just punch without taking a single break and finish the task completely.
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Otherwise, I didn't see any other game with such an infinite combo. MVC series have a lengthy combo tho.
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Re: Is Infinite Combos bad game design?
#3  June 29, 2022, 11:31:55 PM
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Well, yeah. People will tolerate them in subjective degrees but I don't think anyone would call them good design.
Re: Is Infinite Combos bad game design?
#4  June 30, 2022, 02:29:03 AM
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Yes. It's bad gameplay design. Doesn't mean it's not entertaining. It does get boring seeing TOD combos 50 times but its up to some players to find strategies against them.
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Re: Is Infinite Combos bad game design?
#5  June 30, 2022, 03:37:40 AM
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I mean, its kinda obvious, isn't it? Infinite combos don't allow the one receiving them to react, meaning that they're guaranteed to lose the match to one combo. Of course they're bad design, at least when its intentional and there is no way to interrupt them.