YesNoOk
avatar

King of Fighters E blog (Read 1258695 times)

Started by swipergod, November 14, 2007, 02:53:22 am
Share this topic:
Re: Mugen: King of Fighters Edition
#561  January 11, 2009, 07:47:09 pm
  • **
  • I'm a llama!
Could be my computer, but the site doesn't seem to be working... as far as downloads go.
Re: Mugen: King of Fighters Edition
#562  January 11, 2009, 09:05:29 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Yes the uploadjockey site is still down.  I'm thinking of just uploading to megauploads unless someone has a better site.  Filefront doesn't work because people in Asia seem to not be able to download from there.  I'll give it another day.

New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: January 12, 2009, 01:26:02 am by swipergod
Re: Mugen: King of Fighters Edition
#563  January 12, 2009, 01:27:25 am
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
The uploading site is up and running again.  I've uploaded the fixed version of Geese, Ryo and Joe (he had a helper glitch before).  I'll upload Terry, Mai, Kyo, Iori and the fixed pdf before I go to sleep.

Here's a pic of Andy's SDM Geki Hishoken.  It's actually Kikosho, but since Chun Li isn't in this game I figure that SVC anim was up for grabs.  Nothing fancy.  Just creates an SDM wall.  I'll do his HSDM tomorrow and post a vid by Tuesday.

Geki Hishooooooooooooooken!
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#564  January 13, 2009, 02:52:53 am
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#565  January 13, 2009, 03:30:30 pm
  • avatar
  • *****
    • USA
    • Skype - Uche1234@hotmail.com
Man, do you work fast, swipergod!
Re: Mugen: King of Fighters Edition
#566  January 14, 2009, 02:18:28 am
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
:)  Well I'm gonna slow down for a bit after the fullgame is uploaded.  Take a week or 2 breather before jumping on Krizalid.

Andy is released.  You can download him at the website.  Been about a month since the last release.  Don't think I'll be posting on the release thread.  I'm pretty sure that people who are waiting for downloads check here anyway and will probably frequent the site from time to time.

All other characters are up except for Neo-Dio and Robert who are still awaiting final touches from KOFE team members.

I'll throw up the system tomorrow.  The full game will go up when Robert and Dio are ready for downloading.  Cheers.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#567  January 14, 2009, 04:25:27 am
  • avatar
  • *****
    • USA
    • Skype - Uche1234@hotmail.com
:)  Well I'm gonna slow down for a bit after the fullgame is uploaded.  Take a week or 2 breather before jumping on Krizalid.

Andy is released.  You can download him at the website.  Been about a month since the last release.  Don't think I'll be posting on the release thread.  I'm pretty sure that people who are waiting for downloads check here anyway and will probably frequent the site from time to time.

All other characters are up except for Neo-Dio and Robert who are still awaiting final touches from KOFE team members.

I'll throw up the system tomorrow.  The full game will go up when Robert and Dio are ready for downloading.  Cheers.
Speaking of which, do you have Robert's video on YouTube yet?
Re: Mugen: King of Fighters Edition
#568  January 15, 2009, 10:02:38 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Not yet since the new stance isn't completed yet.  I'd like the vid to show the new stance.

I'm taking a breather and waiting for the last 2 characters to go up.  I'll jump on Kriz at the end of the month.  I'll post here when Dio and Robert are ready.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#569  January 17, 2009, 05:26:02 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Robert: http://www.youtube.com/watch?v=6WAgLNxi9Eo

Robert's ready for downloading on the KOFE site.  Thedge has done a fantastic job with the new stance.  Here's a pic:



Andy's also been updated to fix a few glitches I've caught.  Once Neo-Dio's AI is completed, I'll post him and the full game up on the site.  I think before I start working on Krizalid, I'm going to do the in game credits.  I really want them in there to showcase everyone's hard work in game.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: January 17, 2009, 05:29:48 pm by swipergod
Re: Mugen: King of Fighters Edition
#570  January 18, 2009, 01:56:27 am
  • avatar
  • *****
    • USA
    • Skype - Uche1234@hotmail.com
Dy-No-Mite!!!! :woot: :woot:
Re: Mugen: King of Fighters Edition
#571  January 20, 2009, 02:34:17 am
  • ******
  • SNK is life
Tell Thedge that looks hella sexy.
Re: Mugen: King of Fighters Edition
#572  January 23, 2009, 01:07:46 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Hi everyone.  I'm taking my partial break now, which explains the lack of updates, but there's a couple things to fill you in on.

First, MissFairy thinks Dio's AI should be completed by the weekend.  He'll be posted as soon as that happens.

The other big piece of news is that Wolf over at Mugen China has provided me with Kasumi '98's sprite sheet (yay!).  Super big thanks to Wolf for helping me out.  The reason the spritesheet isn't an official release yet is due to color separation problems the Mugen China team's been having with certain characters (Kasumi's projectiles are all skin colored for example).  Anyway, this mean I'll be able to create Kasumi's new ('98) Anti-Air projectile and remove her current Anti-Air attack.  There's a few sprites to modify, but I'll see what I can do this weekend. 

The fullgame will be released on the website once these modifications are done.  I'll keep you posted.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#573  January 23, 2009, 04:01:37 pm
  • ******
  • [E]
    • Mexico
That sounds good, I will be atent. I also plan to test more when there is a newer official full release.
Re: Mugen: King of Fighters Edition
#574  January 23, 2009, 08:59:49 pm
  • avatar
  • *
Lack of Chris makes me sad.  T_T  Also, something that occured to me(dunno how I missed it) was Rugal's lack of Kaiser Wave, which goes against the ideas that Rugal was founded upon.  When Rugal came out in '94, he was supposed to be the ultimate boss having learned the arts of Hakkyokuseiken and Stroheim, it was supposed to be like fighting Geese+Krauser but worse.  Just voicing a thought.  Also, not sure if this was intentional but Jhun's Tiger Ambush Attack catchs out even while rolling and the game isn't picking up my double half-circles and I know it isn't just me, after I noticed they werent picking up I jumped over to MugenChina's KoFZ and they worked just fine sooo....yeah.... XD
Last Edit: January 23, 2009, 09:56:39 pm by Rikimaru
Re: Mugen: King of Fighters Edition
#575  January 23, 2009, 10:34:15 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
As always [E], you play testing and ensuing comments will be most appreciated.  I haven't been able to play test the newer characters as much as the older ones, so an infinite or two may have snuck in.

Rikimaru, I'm sorry, but the roster is locked.  For Chris, Krizalid will be gaining his Orochi fireball, Kyo already has serpent wave, Yashiro's moveset is already in the same vein as some of Kris's moves.  There's already plenty of teleporting characters.  And Xiangfei's SDM will be similar to O. Chris' ball DM.  So there'll be plenty of influence from Chris even though he'll only appear in Orochi's intro.  Rugal doesn't have a traditional Kaiser Wave, it's now the fireball that comes out of the reflect, but he still has it.  I'm not giving moves to characters just for the sake of giving them moves.  I saw more benefit in giving Rugal a DM fireball than just giving him a big normal fireball like I gave to Takuma.  Jhun's DM is a leaping grab, so it is supposed to grab out of rolls.  It's slow, so I had to give it some edge.

I'll take a look at the hcb x2 commands.  Sometimes it's where you put it in order sequence with other command moves in the cmd, or that the move is too tight (the input time might be too quick).  I'll check it out.

On to Kasumi...
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#576  January 24, 2009, 03:42:19 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Here's Kasumi's '98 anti air slasher converted to '99.  As with the last conversion I did, there's nothing I can really do about the pants.  Still, when using it in game you hardly notice.  Since this move is ripped from a non neogeo system game, I couldn't use the debug or frame by frame pausing to get an accurate animation output.  So I guessed.  I think it looks pretty good though.  The major reason for the move change was to rebalance Kasumi, who feels very unbalanced currently with her old anti-air pop up attack.

vid:
http://ca.youtube.com/watch?v=R2NC5O7PLq0

pic:


I'll let everyone know when Dio is done and the complete new game is ready for downloading.  Thanks.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#577  January 24, 2009, 03:51:56 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Nice, I'll be waiting for it. :)

BTW, it's possible to get accurate animation output by recording the game in 60fps, then by playing the video frame by frame. Dunno if you have access to the game to record it though.
Re: Mugen: King of Fighters Edition
#578  January 24, 2009, 03:53:35 pm
  • ******
  • what a shame
    • Iran
There's an easy way to get 100% accurate timing from PS2 KoF games (XI, 98 UM, NGBC, etc.) using the PCSX2 emulator (I learnt this from Vans myself)

1.Limit maximum FPS to 60.
2.Use either the GSdx 0.1.13 or ZeroGS KOSMOS graphics plugin.
3.Press F12 during gameplay and use Microsoft Video 1 (GSdx gives a Save To option while ZeroGS saves in emu folder)
4.Press F12 again to stop recording.

Use any video editor with a frame step option (eg. Virtual Dub) to step frames.


I was typing this before Cybaster posted :P
Re: Mugen: King of Fighters Edition
#579  January 24, 2009, 04:13:28 pm
  • avatar
  • ****
  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
I heard that some game don't play well on PS2 emulators.  Either that or they need bios updates for newer games.  Does PCSX2 play UM?  EBgames says UM won't be available in Canada until March (I'm ripping my hair out over that).  When I get it, I can see if I can modify the animation to equal it.  Won't be exact since '96 Kasumi has more frames in her slash than '99 Kasumi.  I'll have to compensate by increasing/decreasing ticks.  Thanks for the info though.

Kasumi's fix has been uploaded to the site (for those who won't be downloading the new fullgame).  I don't necessarily recommend the fullgame download, unless you haven't been keeping up with character updates, since character bug fixes has been all that's really changed.  Fair to say that there's been A LOT of character upgrades and fixes, but the system itself has no new features.  SophieX' new SP is set for the next upgrade and the in-game credits have been pushed to the next upgrade as well.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Mugen: King of Fighters Edition
#580  January 24, 2009, 04:29:58 pm
  • ******
  • [E]
    • Mexico
You can divide the animations in 3 parts, prehit frames, hit frames and Idle frames, as long as the timing of those parts match, the gameplay will be good; after you match that timing you only need to edit the individual frames so the move looks fluid.