The Mugen Fighters Guild

M.U.G.E.N Central => The Finished Hall => FullGame development => S.H.A.D.E.s of Manhattan => Topic started by: Laxxe23 on July 02, 2008, 06:56:21 pm

Title: Old Screenpack Threads
Post by: Laxxe23 on July 02, 2008, 06:56:21 pm
im working with seanalty on a full game project,
right now ive been working on coding a screenpack for him, currently this is what is done for the screenpack
lifebars: 90 percent going to redo them so 0 percent as of now
(http://img.photobucket.com/albums/v210/laxxe23/mugen1-1.png)old lifebars
(http://img.photobucket.com/albums/v210/laxxe23/mugen3-1.png)old lifebars
stages: so far we have 4 or 5 of 13 stages, we should get afew more done by our newest team member Dark Valentine
select screen: 70 percent done
(http://img.photobucket.com/albums/v210/laxxe23/mugen2-1.png)select screen
whats left to be done:
wait for sean to finish the backgrounds in each of the screens
get better font
adjust the portraits and font on the lifebars and select screen
redo the menu select

New Title Screen:

(http://i21.photobucket.com/albums/b293/seanaltly/mugen5-1.jpg)

New Select Screen:

(http://i21.photobucket.com/albums/b293/seanaltly/mugen7.jpg)

Of course both are WIPs, in case you're wondering. They're both animated as well.
Title: Re: shades of manhatten screenpack and lifebars
Post by: Laxxe23 on July 02, 2008, 06:57:57 pm
updated lifebars syn made for us,
(http://img.photobucket.com/albums/v210/laxxe23/demo.png)
Title: Re: shades of manhatten screenpack and lifebars
Post by: Shamrock on July 02, 2008, 08:12:34 pm
Will this game work on mugen plus. See I use a screenpack program to choose between them Kinda a Frontend. I use mugen plus so I was wondering if the screenpack will work with my mugen setup.
Title: Re: shades of manhatten screenpack and lifebars
Post by: Laxxe23 on July 02, 2008, 08:25:03 pm
yes its running on mugen plus
it will be moleboxed since the screenpack is for this full game
characters will be released individually as well, but since the stages are not ours we can not make it like a stage pack to download,
eventually we might develop an indepth system that will only work with these characters that full games should have, but thats in the future
Title: Re: shades of manhatten screenpack and lifebars
Post by: Robert The Small on July 02, 2008, 09:48:49 pm
The lifebars, for all intents and purposes look terrible.  They lack powerbars, and the font really doesn't mix with the lifebars. 

The screenpack, I'm hoping is a WIP, because if that's the final product...
Title: Re: shades of manhatten screenpack and lifebars
Post by: Laxxe23 on July 02, 2008, 09:58:54 pm
The lifebars, for all intents and purposes look terrible.  They lack powerbars, and the font really doesn't mix with the lifebars. 

The screenpack, I'm hoping is a WIP, because if that's the final product...
lol that font is definately not going to be used
the lifebars do have powerbars, just not inthe first screenshot, but syn is making new hires graphics for the lifebars, which i will code
Title: Re: shades of manhatten screenpack and lifebars
Post by: Negative Edge on July 02, 2008, 10:20:07 pm
The lifebars, for all intents and purposes look terrible.


Says You -_-'
Doesn't matter if you like them or not.


They lack powerbars, and the font really doesn't mix with the lifebars. 

Never said they were done.

The screenpack, I'm hoping is a WIP, because if that's the final product...

Repeats last response.

Gosh ppl are so quick to judge...............
Title: Re: shades of manhatten screenpack and lifebars
Post by: Robert The Small on July 02, 2008, 10:28:48 pm
When I posted I was basing them just on Laxxe's lifebars.   Also, aren't you posting this shit to get feedback?  If so, then quit bitching if people say waaah, I don't like it.  If you put yourself on a stage, expect to be judged!
Title: Re: shades of manhatten screenpack and lifebars
Post by: Negative Edge on July 02, 2008, 10:53:10 pm
When I posted I was basing them just on Laxxe's lifebars. 

yeah He posted them and I am the one responsible for them so I have that right.

Also, aren't you posting this shit to get feedback? 

Umm .......No.
Btw
No ones bitching like you say. Point is, in this case, your opinion doesn't matter.
Deal with it!


Title: Re: shades of manhatten screenpack and lifebars
Post by: Robert The Small on July 02, 2008, 11:16:24 pm
http://mugenguild.com/forumx/index.php?topic=66440.msg703850#msg703850 (http://mugenguild.com/forumx/index.php?topic=66440.msg703850#msg703850)
Syn, are you good at reading?  Serious question.  Lemmie quote and bold what's important in that quote just for you :)
Quote
Basically they would be interested on a place to get feedback on the portions of the project, its not just one thing that could be in one sticky , its something not "needed" but would be nice.
Is that good enough? Nah, lemmie requote it, and increase the text size of what I made bold
Quote
Basically they would be interested on a place to get feedback on the portions of the project, its not just one thing that could be in one sticky , its something not "needed" but would be nice.
Good enough? Sure as hell don't think so, lemmie underline it as well!
Quote
Basically they would be interested on a place to get feedback on the portions of the project, its not just one thing that could be in one sticky , its something not "needed" but would be nice.
I think that's about good. Easy enough to read even for someone with a sixth grade reading comprehension.

 
Also, I was referring to the lifebars in the first post, you know the ones Laxxe made himself?
Title: Re: shades of manhatten screenpack and lifebars
Post by: Laxxe23 on July 02, 2008, 11:25:50 pm
When I posted I was basing them just on Laxxe's lifebars. 

yeah He posted them and I am the one responsible for them so I have that right.

Also, aren't you posting this shit to get feedback? 

Umm .......No.
Btw
No ones bitching like you say. Point is, in this case, your opinion doesn't matter.
Deal with it!



he was talking about the origional lifebars i believe


Title: Re: shades of manhatten screenpack and lifebars
Post by: Negative Edge on July 02, 2008, 11:31:08 pm
Regardless, the funny thing is he came to the conclusion of it being the finish product?

 --;

Also in the first post since we are on the can you read question, isn't it obvious that the bars were being remade?
Title: Re: shades of manhatten screenpack and lifebars
Post by: Robert The Small on July 02, 2008, 11:35:32 pm
I didn't.  I just said they looked bad, I didn't say anywhere that was what I saw as the finished product.

Anyways, just a question, any planning with messing with the common1.cns?  Seeing as its going to be a full game and moleboxed, you can be alot more creative with it seeing as you can ignore some of MUGEN's limitations.
Title: Re: shades of manhatten screenpack and lifebars
Post by: Laxxe23 on July 02, 2008, 11:38:28 pm
I didn't.  I just said they looked bad, I didn't say anywhere that was what I saw as the finished product.

Anyways, just a question, any planning with messing with the common1.cns?  Seeing as its going to be a full game and moleboxed, you can be alot more creative with it seeing as you can ignore some of MUGEN's limitations.
yeah i was planning on discussing with sean about a counter throw system involving guarding
Title: Re: shades of manhatten screenpack and lifebars
Post by: Sean Altly on July 03, 2008, 03:20:07 am
Just so everyone knows, the first set of lifebars, with the purple and green (the small neon green part is supposed to be the Super Meter), were drawn by me. I'd appreciate it, Robert the Small, if you did us all a favor and worked on finding a more constructive way of saying things. Your post came off as condescending and not at all helpful, only overly critical of a clearly-stated WIP and a bit laden with douchbaggery.

The lifebars looked like that because they were drawn low-res, because I was unaware of how much space I had to work with. I could have drawn nicer-looking lifebars if I'd been aware of what I could do with the hi-res graphics. Instead Zeckle had someone take the base concept of my design and create better looking ones, which I'm fine with.
Title: Re: shades of manhatten screenpack and lifebars
Post by: Robert The Small on July 03, 2008, 03:27:56 am
The lifebars were low res, I know, however, color wise at the very least they aren't that great looking, and atheistic wise (font wise at least) looked strange at the very least.

And I was assuming the screen pack (seeing as it said 70% done) was almost finished so...
Title: Re: shades of manhatten screenpack and lifebars
Post by: Negative Edge on July 03, 2008, 03:38:17 am
Back On topic, avoiding the Douche bag above.

Sean,

I dunno if Laxxe told you but would you prefer the powerbars on the bottom?
If so, Ill have another example by Saturday, and from there ill move on to the Team mode bars.
Title: Re: shades of manhatten screenpack and lifebars
Post by: Laxxe23 on July 03, 2008, 04:09:29 am
The lifebars were low res, I know, however, color wise at the very least they aren't that great looking, and atheistic wise (font wise at least) looked strange at the very least.

And I was assuming the screen pack (seeing as it said 70% done) was almost finished so...
not the screen pack, the select screen is what i said lol
Title: Re: shades of manhatten screenpack and lifebars
Post by: Iced on July 03, 2008, 04:13:09 am
Ninno, please avoid using that kind of language it might hurt feelings and make for arguments that arent really needed, thanks.



Title: Re: shades of manhatten screenpack and lifebars
Post by: Sean Altly on July 03, 2008, 04:58:06 am
Back On topic, avoiding the Douche bag above.

Sean,

I dunno if Laxxe told you but would you prefer the powerbars on the bottom?
If so, Ill have another example by Saturday, and from there ill move on to the Team mode bars.

Yes, I asked him about that recently, I would prefer them at the bottom ala Street Fighter Alpha.
Title: Re: shades of manhatten screenpack and lifebars
Post by: Cybaster on July 03, 2008, 10:19:09 am
Being a full game, as said, it's "easily" possible to go beyond Mugen's normal limitations, and build something not possible out a full game, especially in stuff such as lifebars, powerbars, screenpack, etc.

The kind of things which could really make it look more like a full game (although being only aesthetical stuff) would be interactive portraits for example. Something like : when character is in stance, crouch, you display the normal portrait. When he's attacking, display an angry portrait, and when he's getting hit, display a portrait where he's getting hurt. Stuff like that isn't very hard to do via state-2, and would add more "life" to the game I guess.

I personally prefer powerbars on the bottom of the screen.
Title: Re: shades of manhatten screenpack and lifebars
Post by: Iori Fue on July 05, 2008, 12:23:40 pm
am i allowed to try to make some lifebars for you??
Title: Re: shades of manhatten screenpack and lifebars
Post by: Laxxe23 on July 05, 2008, 02:27:07 pm
what would they look like?
since we already have a good set right now being made, ill take a look at yours and decide, hey if you wanted you could even seperately release em and we could have interchangable lifebars XD
Title: Re: shades of manhatten screenpack and lifebars
Post by: Skulper34 on July 05, 2008, 09:13:53 pm
Nice!, maybe you can work on MS life bars! :D lol.
Title: Re: shades of manhatten screenpack and lifebars
Post by: Negative Edge on July 06, 2008, 02:06:28 am
Sean, I haven't forgot about posting the updated bars. I have been under the weather and had something for breakfast that really didnt agree with me. Sorry about the delay but ill need probably a day or two extra before I can show something. I told Laxxe over msn as well.

/me lays back down in bed and watches a movie.
Title: Re: shades of manhatten screenpack and lifebars
Post by: Iori Fue on July 07, 2008, 01:01:34 am
(http://i204.photobucket.com/albums/bb257/DjFue/Newlifebars.gif)


???
Title: Re: shades of manhatten screenpack and lifebars
Post by: tetsuo9999 on July 07, 2008, 03:30:16 am
IMO those lifebars don't fit the theme of this game.
Title: Re: shades of manhatten screenpack and lifebars
Post by: Iori Fue on July 07, 2008, 06:20:31 am
yea...... i know.......
Title: Re: shades of manhatten screenpack and lifebars
Post by: please dont on July 11, 2008, 01:44:48 pm
(http://i204.photobucket.com/albums/bb257/DjFue/Newlifebars.gif)


???
Despite them not fitting the game's theme, I think they're quite nice.

Good going, Good sir.
Title: Re: shades of manhatten screenpack and lifebars
Post by: Iori Fue on July 11, 2008, 03:18:37 pm
thanks =]
now i just need to learn how to code them lol ;P
Title: Re: shades of manhatten screenpack and lifebars
Post by: Negative Edge on July 12, 2008, 06:10:56 pm
(http://img410.imageshack.us/img410/4186/democopycp2.png)

Updated the bars a bit, We were on msn talking about having custom meters implemented and we came to the conclusion of having a guard crush so I did a small tweak and combined both the powerbars and guard crush meter as one.

From my understanding, when Sean's chars reaches a level of power, an afterimage appears as that lvl's color, so since we are making the bottom meter as a helper/explod, the power meter will fill up and when fill it will be one lvl of power, and the level name will change from power lvl 1 to power lvl 2 a it increases. Its only going to be three levels from what I was told, anyway that was just to give you an idea.

Dunno about the name fonts though, Sean likes them but I am not to happy with them, its his call anyway.
Title: Re: shades of manhatten screenpack and lifebars
Post by: Lett1-retired on July 12, 2008, 06:20:01 pm
 :sugoi:
Title: Re: shades of manhatten screenpack and lifebars
Post by: Sean Altly on July 12, 2008, 09:01:15 pm
Quote
when Sean's chars reaches a level of power, an afterimage appears as that lvl's color,

Well, that's not exactly what I meant. I meant that the afterimage that appears during the super move is a different color depending on the level of super move being done. Still works though, and I can't wait to see those lifebars in our game.
Title: Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
Post by: Iced on July 16, 2008, 08:29:34 pm
The main title screen makes me imagine that at any moment the chars will start passing by , walking casually in blue tint.
Title: Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
Post by: Laxxe23 on July 16, 2008, 08:37:43 pm
first post updated
Title: Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
Post by: Negative Edge on July 16, 2008, 11:20:20 pm
The title header IMO can use some work, it looks too plain to me. "The text part"
The menu selection still looks "Mugen-ish"
Just my Opinion.

If needed I am off from work Sunday, Gotta work all Saturday morning and afternoon >_<, I can take a crack at it possibly graphic but mostly text wise.
Title: Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
Post by: Iced on July 16, 2008, 11:22:53 pm
Suggestion, put the options to the left, together with the title, scale up some sprites of your main characters strolling, tint them blue and place them walking on the side of the screen, waist up only, have them shifting out of view after some seconds being replaced by other characters, perpetually.
Title: Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
Post by: Negative Edge on July 16, 2008, 11:37:36 pm
hehehehe, you just gave me an idea for the menu Iced.

Perhaps if Laxxe or Sean is online now, im logging on to msn, Ill ask for a walking sprite from one of his chars with his city bg and I think I can whip up a photoshopped demo image.
Title: Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
Post by: MOTVN on July 27, 2008, 12:56:09 pm
damn i love those gauges
Title: Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
Post by: Sean Altly on July 29, 2008, 10:43:37 am
Here's a link to a slideshow of all the new character portraits:

http://s21.photobucket.com/albums/b293/seanaltly/?action=view&current=aec0b8c6.pbw (http://s21.photobucket.com/albums/b293/seanaltly/?action=view&current=aec0b8c6.pbw)

The actual in-game portraits look smoother than these.
Title: Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
Post by: C-Cool on July 30, 2008, 04:21:58 am
Here's a link to a slideshow of all the new character portraits:

http://s21.photobucket.com/albums/b293/seanaltly/?action=view&current=aec0b8c6.pbw (http://s21.photobucket.com/albums/b293/seanaltly/?action=view&current=aec0b8c6.pbw)

The actual in-game portraits look smoother than these.

In a word: Awesomesauceomgepicwin!

...err I mean awesome. Nice portrait designs, I see great originality.
Title: Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
Post by: Laxxe23 on August 08, 2008, 11:10:39 pm
ignore the layering issues for the power bar/guard bar
(http://img.photobucket.com/albums/v210/laxxe23/mugen4-1.png)
i will be coding the power/guard bars into into the individual characters
for full game puposes, so before that there will be a release of updated characters (if sean feels like it)
Title: Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
Post by: Iced on August 10, 2008, 05:18:28 am
Looks pretty sharp.
Title: Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
Post by: Negative Edge on August 11, 2008, 12:46:58 am
Please add ,,A on the timer bg effects animation.

How did you forget that? :P
Title: Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
Post by: Laxxe23 on August 11, 2008, 01:14:25 am
old screenshot is old
Title: Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
Post by: Negative Edge on August 11, 2008, 01:56:32 am
Update then!

Anyway were you able to place the codes to the characters for the lower meters?
Title: Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
Post by: Laxxe23 on August 11, 2008, 03:18:34 am
yeah, im just waiting on afew things to add em all
Title: Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
Post by: WanteD on September 26, 2008, 05:23:56 am
I think the lifebars would look much better with all that bevel on them. Also there a bit monotone, a bit more colors wouldn't hurt.
Title: Screenpack Thread
Post by: Laxxe23 on February 19, 2009, 11:33:56 pm
Woot final design for the lifebars and the power/guardbars
ignore them being backwords and ignore the font
Big thanks to Anjel for the powerguardbar design and to Suitman for the lifebar design
(http://img.photobucket.com/albums/v210/laxxe23/preview.png)
New versions above
Old versions below

As of now these lifebars are very basic, with the only intersting thing about them being the timer, ive had suggestions, but i couldnt get them to fit with what i was going for, anyone want to help or suggest something?
(http://img.photobucket.com/albums/v210/laxxe23/example2.png)
New version above
Old version below
(http://img.photobucket.com/albums/v210/laxxe23/example.png)

Suggestions listened to so far ditch diagonals
Suggestions tried, add wires or roots at the end of em (sorry didnt work out right)
Title: Re: Wip Lifebars for shades 2.0
Post by: Dreams In Stardust on February 19, 2009, 11:56:17 pm
The timer has me thinking of pistons. >_>

But I say you should have a sort of futuristic look, like have the smallpics be their current movements, if that is even possible.
Title: Re: Wip Lifebars for shades 2.0
Post by: walt on February 20, 2009, 12:39:39 am
Diagonal lifebars aren't cool IMO
Title: Re: Wip Lifebars for shades 2.0
Post by: RunningWild on February 20, 2009, 02:37:05 am
Too gaudy looking, and I'm not liking the name font either. Power/Guard bar looks too boxy I think.
Title: Re: Wip Lifebars for shades 2.0
Post by: Cybaster on February 20, 2009, 09:40:09 am
Power/Guard bar looks too boxy I think.
From the V1 of the game.

I don't like diagonal lifebars either. Custom portraits please, with a special shape.
Also, why not code the lifebars into the characters, to allow gradient color change for example ?
Title: Re: Wip Lifebars for shades 2.0
Post by: Laxxe23 on February 20, 2009, 11:16:20 am
Power/Guard bar looks too boxy I think.
From the V1 of the game.

I don't like diagonal lifebars either. Custom portraits please, with a special shape.
Also, why not code the lifebars into the characters, to allow gradient color change for example ?
person that helps me with that stuff is too busy now

Too gaudy looking, and I'm not liking the name font either. Power/Guard bar looks too boxy I think.
stuff your complaining about is from version 1.0
Title: Re: Wip Lifebars for shades 2.0 updated
Post by: Laxxe23 on February 20, 2009, 03:18:27 pm
First post updated
Title: Re: Wip Lifebars for shades 2.0 updated
Post by: Cybaster on February 20, 2009, 03:23:12 pm
What are your plans exactly, because it really looks like an alpha design. Missing outlines, additional borders and lines to make it crisp, etc.

If you want to make nice stuff at the end of the lifebars, I'd suggest to do some vectorization, which will give cleaner results than what you'll be able to sprite.
Title: Re: Wip Lifebars for shades 2.0 updated
Post by: Laxxe23 on February 20, 2009, 03:29:02 pm
honestly it is just an alpha design, i just want to have suggestions on what to do next as im not to sure on what i should do.  The thing is we had a bunch of complaints about the previous lifebars, so i thought id work on em this time, unfortunately im not the best of people to think up design ideas
Title: Re: Wip Lifebars for shades 2.0 updated
Post by: walt on February 20, 2009, 04:04:41 pm
So, I've been watching Heroes lately, and when I started watching the Sylar part, I couldn't help but remember this project's intro storyboard. It's a pretty cool concept all in all, the story and background I mean. New York city, night, cloudy skies, It's all pretty cool.

Now IIRC the guys were all submitted to experiments and were being held in tanks with green fluid. How about incorporating the green tanks into the lifebar design? Or even a more cybernetic look (I'm thinking MGS) of the display, black, green, square boxes, diagonal shapes just to continue horizontal or vertical lines, like the Printed Circuit Boards.

Also, I think you guys should ditch that gray/blue font thing, I really disliked it, looks pretty "generic photoshop font", needs more personality IMO. I think it's pretty awesome what is being done, and there's a lot potential to be reached.
Title: Re: Wip Lifebars for shades 2.0 updated
Post by: Titiln on February 20, 2009, 04:11:29 pm
Also, I think you guys should ditch that gray/blue font thing, I really disliked it, looks pretty "generic photoshop font", needs more personality IMO.
this a hundred times this
Title: Re: Wip Lifebars for shades 2.0 updated
Post by: Anjel on February 20, 2009, 07:52:04 pm
I fiddled some with it.
(http://img15.imageshack.us/img15/5869/fiddlect0.png)
I also made a bar code which changes the color of the bar.
But it looked a weird with diagonal lifebars (even the little diagonal thing in the end of the bar fucked it up).
Title: Re: Wip Lifebars for shades 2.0 updated
Post by: rednavi -RETIRED on February 23, 2009, 10:45:46 pm
Quote
I also made a bar code which changes the color of the bar.
But it looked a weird with diagonal lifebars (even the little diagonal thing in the end of the bar fucked it up).

that's because the bar shrinks as any other explod, goes to the axis of origin, so the diagonal side with get flatter while getting closer to 0 life, it's way more complicated to code a diagonal lifebar that doesnt have that problem actually (well, requires some math : P)

just make a rectangle to keep the fullgame interactive things on them.
Title: Re: Wip Lifebars for shades 2.0 updated
Post by: Anjel on February 23, 2009, 10:52:52 pm
No shit sherlock. That is why it is called scale. And not cut or something (the MUGEN lifebars "cut" of the lifes of the sprite).
I recoded them. With a rectangle shape.
(http://img410.imageshack.us/img410/6086/stuff.png)
I'll let the rest to laxxe, because I just did it as impulse move (I was bored).

Back to Shermie...
Title: Re: Wip Lifebars for shades 2.0 updated
Post by: Dr. Mask The 3rd on February 23, 2009, 11:42:08 pm
I fiddled around with Anjel's design, and came up with this.

(http://i43.tinypic.com/21onajk.png)

I'm not a fan of in your face lifebars, so I did something simple
Title: Re: Wip Lifebars for shades 2.0 updated
Post by: rednavi -RETIRED on February 24, 2009, 12:25:49 am
I actually developed a way to scale diagonal lifebars with no problem  :-X

ok, there's actually one problem, the diagonal side is jagged, my way is to use one explod per horizontal pixel and then arrange thier x pos and blah blah, that's not useful unless u fix the jagged edges in that way.

also I had another way which was displaying a diagonal edge at the end of the lifebars (with them coded as horizontal ones) and make it move depending of your life... , man that's hard to explain actually O_0
Title: Re: Wip Lifebars for shades 2.0 updated
Post by: Anjel on February 24, 2009, 12:34:53 am
Actually, the gray thing in the middle could be ontop so the liedbars could be rectangular.
Rednavi, yeah, you could code diagonal lifebars, it would be to much of a hassle though.
Title: Re: Wip Lifebars for shades 2.0 updated
Post by: Dr. Mask The 3rd on February 24, 2009, 02:22:43 pm
Here is a little update

(http://i42.tinypic.com/250o602.png)
Title: Re: Wip Lifebars for shades 2.0 updated
Post by: Sean Altly on February 26, 2009, 04:36:33 am
I really, really like that.
Title: Re: Wip Lifebars for shades 2.0 updated
Post by: BC on February 28, 2009, 09:49:44 am
Here is a little update

(http://i42.tinypic.com/250o602.png)


i like this design too it looks cool.
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Laxxe23 on March 03, 2009, 12:48:22 pm
updated with newness
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Anjel on March 03, 2009, 12:52:38 pm
Pink shit should be removed. The name should be under the bars. K.O is mirrored. Missing some pixels on Power and Guard bar.
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Laxxe23 on March 03, 2009, 12:55:51 pm
again ignore the backwordsness of the lifebars, and ignore the font, i stated this already
thanks though for pointing out the stuff, i have to add some more pixels though to it

edit - fixed the stray pixels
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Sean Altly on March 03, 2009, 03:21:52 pm
I dunno, I'm kinda digging the font placement.
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Dr. Mask The 3rd on March 03, 2009, 07:41:14 pm
Lower the top bars down. they don't look right there.

For the text, what about putting it under the circle.

(http://i42.tinypic.com/e5r8jp.png)
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Sean Altly on March 03, 2009, 11:36:21 pm
That's a good idea as well. Also, ignore the pink stuff, I plan on making the circles a part of the small portrait for each character.
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Dr. Mask The 3rd on March 05, 2009, 12:37:13 am
Here is an idea for the Tag lifebars

(http://i41.tinypic.com/34gnkop.png)
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Kurizu208 on March 05, 2009, 01:44:55 am
Here is an idea for the Tag lifebars

(http://i41.tinypic.com/34gnkop.png)
Oh do like
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: walt on March 05, 2009, 02:00:23 am
Am I the only one looking at the obvious problem here? of course the color combination looks sexy, the portrait sample is neat, but we need to see it in an actual screenshot with Transparent NON SEXY Pink background to realize the simplicity of the thing, and how much it will look like KOFXI. The squre-ish font is pretty cool though.

Now, the good thing about a closed game is features and shared code or new standards can be added easily. Why conform to the pretty standard boring circular portrait idea? You have the original artist being able to generate new art for the a new portrait standard in closed game! That circumstance should be exploited.
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Sean Altly on March 05, 2009, 03:40:20 am
I like the simple design. On the last game, everyone said the lifebars were too big and garish, so this time we're going with a smaller, simpler design. Besides, the focus should be on characters and playability, not on lifebars.

If we didn't do circles, I'd do triangles that fit perfectly into the corners of the screen. Which sounds better? I don't care either way.
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Cybaster on March 05, 2009, 10:44:41 am
What he's saying is that a full-game feels much more like a full-game if it features things you cannot see outside of a full-game.
For example, something easy to code which wouldn't require so much work is code the portrait as a helper, and change the image depending on the action the char is doing. When he hits, make it display an angry portrait, when he's getting hit, make it display a portrait where the char is in pain, and use the normal portrait in any other case.

This is something simple IMO, which was featured in some games, and which really adds to the game a specific atmosphere and makes it even more unique.
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Laxxe23 on March 05, 2009, 12:11:05 pm
your right about the fullgame stuff
so here are some ideas i was talking to sean about
Quote
btw i was thinking how bout us using the gethits for the portrait? like each third of the persons health, a different portrait would be displayed
so instead of flashing people could use the the portraits to tell when the desp move can be pulled off

survival tag team perhaps
Quote
oh an idea for simul mode, we could use the secret code hidden in mugen depths and make a tag mode for people

Some of Iced's ideas
part 1
Quote
change the hit detection so that when two people dash at each other they enter throw lock automatically, with hands locked together
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: walt on March 06, 2009, 07:03:00 am
Here's an example of the portrait style I was mentioning:
(http://i281.photobucket.com/albums/kk228/XTRM_2008/MUGEN%20SCREENS/mugen0-36.png)
(http://i281.photobucket.com/albums/kk228/XTRM_2008/MUGEN%20SCREENS/mugen3-32.png)
(http://i281.photobucket.com/albums/kk228/XTRM_2008/MUGEN%20SCREENS/mugen44-1.png)
(http://i281.photobucket.com/albums/kk228/XTRM_2008/MUGEN%20SCREENS/mugen9-8.png)
Updating Portraits ^^
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Dr. Mask The 3rd on March 07, 2009, 05:07:58 pm
I'm always willing to try out new portrait styles. But I think lifebars don't need to be complicated.

(http://i39.tinypic.com/15eag05.png)
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: rednavi -RETIRED on March 09, 2009, 12:11:53 am
I have a tagteam coding and it will work ok with this, I'll release it this week if you people are interested on it (actually im tellying this on every fullgame project thread :P)
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Laxxe23 on March 09, 2009, 10:42:07 am
I have a tagteam coding and it will work ok with this, I'll release it this week if you people are interested on it (actually im tellying this on every fullgame project thread :P)
im ok with it, Sean what do you think?
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Sean Altly on March 09, 2009, 10:57:01 am
Sounds sweet. Can't wait to try it out.
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: rednavi -RETIRED on March 13, 2009, 10:56:13 pm
tag team system released. feel free to use and abuse of it.
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Dr. Mask The 3rd on March 13, 2009, 11:43:42 pm
Is there anyway we can make the player's life trade places?
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: rednavi -RETIRED on March 13, 2009, 11:47:45 pm
if you're asking to me then yes, it works that way in my CVSW project (you will have to check the coding on it however).
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Dr. Mask The 3rd on March 14, 2009, 12:06:04 am
Great. Here is the lifebars added with the Tag bars.
(http://i42.tinypic.com/2q2ltgg.png)
(Preview done in photoshop)
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: rednavi -RETIRED on March 14, 2009, 12:13:14 am
that's a cool one actually :O (the K.O. reminds me of the fonts I used in CVSW  ;P)
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Dr. Mask The 3rd on April 18, 2009, 12:44:35 am
I've been working on some new designs, if we are still continuing with this discussion

(http://i42.tinypic.com/jzgvo3.png)

This one was put together very quick
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Rōjenomu on April 18, 2009, 01:12:21 am
previous one is better
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: walt on April 18, 2009, 02:07:08 am
Previous one is a recolor and a ripoff of the dull design from KOF XI :)

Why not new shapes? Why not bigger? Why not something more innovative?
NO, WE HAVE TO DO THE ROUND PORTRAIT WITH LARGE COLORFUL ARTWERK ;D

Come on.
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Sean Altly on April 18, 2009, 02:40:07 am
How innovative can one be with lifebars? Too big, too flashy and the focus is on them. I asked for simple ones, and I like the ones we have now. People will never be pleased, because a bunch of people complained about the first game's lifebars, which if you recall, were bigger, well rendered, and an interesting shape, but we were told they were too big and garish and so forth. So someone is not going to like them, I've accepted that.
Title: Re: Wip Lifebars for shades 2.0 updated again
Post by: Dr. Mask The 3rd on April 18, 2009, 01:23:35 pm
Previous one is a recolor and a ripoff of the dull design from KOF XI :)

Why not new shapes? Why not bigger? Why not something more innovative?
NO, WE HAVE TO DO THE ROUND PORTRAIT WITH LARGE COLORFUL ARTWERK ;D

Come on.
There is nothing wrong with simplicity.
If SeanAltly likes it, that's all that matters.
Title: Screenpack Thread
Post by: Laxxe23 on April 22, 2009, 12:59:49 am
(http://img.photobucket.com/albums/v210/laxxe23/shadesconceptsp-1.jpg)
sean and i did some brainstorming a while back and one of the ideas was to have a folder or something like that as the screenpack
so i did some concept art for it, anyone have any coments?

Title: Re: Shades 2.0 screenpack concept
Post by: walt on April 22, 2009, 02:11:13 am
The folder needs to be on a very dark desk :)
Title: Re: Shades 2.0 screenpack concept
Post by: Cybaster on April 22, 2009, 10:16:56 am
Good idea. :)

Yeah, very dark wooden or metallic desk.
Portraits = pinned lozenge on each page ?
Title: Re: Shades 2.0 screenpack concept
Post by: Laxxe23 on April 22, 2009, 10:40:46 am
Good idea. :)

Yeah, very dark wooden or metallic desk.
Portraits = pinned lozenge on each page ?
what do yo mean by pinned lozenge?
the smileyface is obviously my leet way of drawing a shades character, and the diagonal box thing is the photo its in
Title: Re: Shades 2.0 screenpack concept
Post by: Cybaster on April 22, 2009, 11:32:46 am
pinned lozenge (diagonal box) = pinned photo = big portrait of the character I guess => I think we're trying to say the same thing. :P
Title: Re: Shades 2.0 screenpack concept
Post by: Laxxe23 on April 22, 2009, 02:15:54 pm
just had an idea
for the vs screen animation, we could have the folder closing and it zoom in on a tv screen, maybe like a security video or something
id try to sketch it, but
a) my artistic skills need work and b) i only have ms paint installed on my machine now
Title: Re: Shades 2.0 screenpack concept
Post by: Iced on April 22, 2009, 02:21:47 pm
Folder with picture
pan to the right slowly , into a set of monitors, focus on one of them and there is a higher detail guy there, with animated grain.

As if whoever is surveying the scene is confirming its the same guy.
Title: Re: Shades 2.0 screenpack concept
Post by: Randomish on April 25, 2009, 03:54:54 am
How about for an intro you see the whole desk then it zooms in on the actual screenpack. :-\
Title: Re: Shades 2.0 screenpack concept
Post by: Laxxe23 on April 25, 2009, 12:07:16 pm
cant do that in mugen, it goes right from the menu to the select screen, but nice idea
Title: Re: Shades 2.0 screenpack concept
Post by: Fantôboy on April 30, 2009, 11:39:17 am
you could do it with some work. Like those select screens that say select your fighter right before you see the select screen. You would just need a full screen sprite animation that goes away.

Shouldn't the folder tabs be on the right and left?
Title: Re: Shades 2.0 screenpack concept
Post by: Laxxe23 on April 30, 2009, 01:47:48 pm
Shouldn't the folder tabs be on the right and left?
what do you mean
Title: Re: Shades 2.0 screenpack concept
Post by: Fantôboy on April 30, 2009, 10:33:51 pm
Shouldn't the folder tabs be on the right and left?
what do you mean


when you open a folder, the tabs would be on opposite sides.  The picture above has all the tabs on the same side.  The tabs should be on the left and right of the screen if it were a traditional file cabinet folder.
(http://www.filingtoday.com/images/bsp/S-9269_big.jpg)
Title: Re: Shades 2.0 screenpack concept
Post by: Laxxe23 on April 30, 2009, 11:10:37 pm
good point didnt think of that
Title: New Shades lifebars
Post by: Laxxe23 on July 09, 2009, 12:12:29 am
(http://img.photobucket.com/albums/v210/laxxe23/Lifebars.png)
The spriter -=<)KSS(>=- gave me the go ahead to post what ive been working on with him for the shades project


once shades 2.0 is released, I will release the lifebars (he also gave me the go ahead on that), with instructions on how to make the guardbars work as well. 
Im still working on getting all the fonts and font related stuff done.  But yeah, these are the lifebars that we will be using for Shades 2.0
Title: Re: New Shades lifebars
Post by: Sean Altly on July 09, 2009, 07:58:13 am
I think the character names above the lifebars should be smaller, like, half that size. They look HUGE right now.

Also, so everyone knows, there will be portraits, probably triangle shaped ones that take up the corners of the screen.
Title: Re: New Shades lifebars
Post by: Cybaster on July 09, 2009, 10:07:27 am
Yeah, fonts are huge right now, they should definitely be smaller.
Also, the timer is huge too, and I think the "circle" in the middle is too big.

Concerning portraits, seeing the shape of the bars, why not making something like the Melty Blood lifebars, with portraits taking most of the space over the bars ?
Title: Re: New Shades lifebars
Post by: Sean Altly on July 09, 2009, 11:25:15 am
I know little to nothing about Melty Blood. Could you post a screenshot for reference?
Title: Re: New Shades lifebars
Post by: Cybaster on July 09, 2009, 11:42:23 am
http://f.hatena.ne.jp/images/fotolife/w/with_snow/20041220/20041220151759.jpg

Something like that, but with portraits being under the lifebars even more. Names would have to go under lifebars though, for better visibility.
Title: Re: New Shades lifebars
Post by: Laxxe23 on July 09, 2009, 05:13:51 pm
updated the center circle and the name font
(http://img.photobucket.com/albums/v210/laxxe23/mugen14-1.png)
Title: Re: New Shades lifebars
Post by: Cybaster on July 09, 2009, 05:20:14 pm
Fonts are still too big IMO.
And now that I can see the bars better : what the hell is this "grid" inside each part of the lifebar and powerbar ?
Title: Re: New Shades lifebars
Post by: walt on July 09, 2009, 05:56:11 pm
I don't mind the size of the fonts, or the metallic effect.
EVERYTHING is fine, looking sexy ... but the font itself.
Title: Re: New Shades lifebars
Post by: Laxxe23 on July 09, 2009, 06:31:21 pm
Fonts are still too big IMO.
And now that I can see the bars better : what the hell is this "grid" inside each part of the lifebar and powerbar ?
i tried making e 50 pcnt the size, they came out to small, so i made it 75 pcnt the size of the origional font
also i see no grid dunno, it was in the sprites when i got them. 

I don't mind the size of the fonts, or the metallic effect.
EVERYTHING is fine, looking sexy ... but the font itself.
ummm mind posting a font outline that you would use?
Title: Re: New Shades lifebars
Post by: Randomish on July 09, 2009, 06:33:02 pm
thrirteen looks like Chirteen :crowngrin: :XD:
Title: Re: New Shades lifebars
Post by: GT on July 09, 2009, 06:57:28 pm
MMM! Them lifebars would look good on a basketball videya gaem.  :sugoi:
Title: Re: New Shades lifebars
Post by: walt on July 09, 2009, 07:38:05 pm
http://www.dafont.com/aerial.font
http://www.dafont.com/baby-universe.font
http://www.dafont.com/beast-machines.font
http://www.dafont.com/bionic-type.font
http://www.dafont.com/bison.font
http://www.dafont.com/blackout.font
http://www.dafont.com/morohashi.font
http://www.dafont.com/wide-awake.font

ANY OF THESE:
http://www.dafont.com/alpha.php?lettre=b&page=29
Title: Re: New Shades lifebars
Post by: Roamin' Dragon 4001 on July 09, 2009, 09:59:40 pm
Bison. Use bison
bison, bison, bison, BISON, BISON!!!!!  :sugoi:






oh, hey Sean  ;D
Title: Re: New Shades lifebars
Post by: kusanagi on July 10, 2009, 08:24:33 pm
 I actually love those lifebars  :D
Title: Re: New Shades lifebars
Post by: Sean Altly on July 10, 2009, 08:55:08 pm
oh, hey Sean  ;D

Sup player. How's life?

I actually love those lifebars  :D

That makes two of us. I wish I was that good at lifebars!  ;)
Title: Re: New Shades lifebars
Post by: Randomish on July 11, 2009, 01:52:43 am
Bison. Use bison
bison, bison, bison, BISON, BISON!!!!!  :sugoi:
Title: Re: New Shades lifebars
Post by: Laxxe23 on July 12, 2009, 01:13:35 pm
(http://img.photobucket.com/albums/v210/laxxe23/mugen15.png)
Combo font is In. 
Oh and this is the smallest I could get Bison to look without looking crappy.  (if needed Ill add more space between letters)
decided to go back to the old circle, mainly because it looks better (in my opinion) with the new portraits (err portrait box)
On second thought, I think ill use lowercase as well


Edit


Here is some lowercase
(http://img.photobucket.com/albums/v210/laxxe23/mugen16.png)


Double edit

It was suggested to put the Names under the  Lifebars
(http://img.photobucket.com/albums/v210/laxxe23/mugen17.png)
Title: Re: New Shades lifebars
Post by: GalFord on July 12, 2009, 05:45:25 pm
The font's ok, but don't put the name under the life bars, I dunno.. there's no real focus on the names at all.  Not too sure on the combo font either ,but in all truth, I'll still play it because of the wonderful designs and fun gameplay!
Title: Re: New Shades lifebars
Post by: Sean Altly on July 12, 2009, 08:44:32 pm
Well, with the portraits located where they are now, I think the names should be above the lifebars. I think it looks better personally.

And I know you put some work into those, but, I think they may have been kidding about using the Bison font, because honestly, it doesn't fit in at all.  :-\

What do you guys think?
Title: Re: New Shades lifebars
Post by: Kingcravings on July 12, 2009, 09:19:54 pm
Did you create all those characters. I think they look very neat-o.
Title: Re: New Shades lifebars
Post by: Laxxe23 on July 12, 2009, 10:00:33 pm
Well, with the portraits located where they are now, I think the names should be above the lifebars. I think it looks better personally.

And I know you put some work into those, but, I think they may have been kidding about using the Bison font, because honestly, it doesn't fit in at all.  :-\

What do you guys think?
honestly I didnt put too much work into the bison font, it was 5 minutes tops, it was more to see how it looked, and such and others opinions
Title: Re: New Shades lifebars
Post by: Randomish on July 12, 2009, 10:18:51 pm
Did you create all those characters. I think they look very neat-o.
yeah... --;
Title: Re: New Shades lifebars
Post by: Laxxe23 on July 12, 2009, 11:47:32 pm
New concept, crumbling font, as the player takes damage, their name starts to crumble.  I have someone willing to work on the font for this. 
Any thoughts?
Title: Re: New Shades lifebars
Post by: Cybaster on July 13, 2009, 02:56:09 pm
That's a neat idea. :)
And interactive portraits too please.  >:)
Title: Re: New Shades lifebars
Post by: Dr. Mask The 3rd on July 13, 2009, 04:13:20 pm
Instead for going for over-the-top fonts, go for simple fonts, you don't want the fonts to be distracting.

I love the design, but something about the colour scheme bothers me.
Title: Re: New Shades lifebars
Post by: Laxxe23 on July 15, 2009, 08:32:53 pm
well since people are giving mixed messages about the interactive font, here is a nice simple font, credit to rd4k1 for photoshoping it. 
(http://img.photobucket.com/albums/v210/laxxe23/mugen20-1.png)
Title: Re: New Shades lifebars
Post by: walt on July 15, 2009, 11:17:58 pm
Marlboro font + metal look? NOOOOO
Title: Re: New Shades lifebars
Post by: GalFord on July 16, 2009, 12:34:46 am
Marlboro font + metal look? NOOOOO

I'll second that... >_<
Title: Re: New Shades lifebars
Post by: Dr. Mask The 3rd on July 16, 2009, 01:54:03 am
I've just noticed the Powerbars look really out of place.
Title: Re: New Shades lifebars
Post by: Sean Altly on July 16, 2009, 02:09:29 am
I'm a big fan of the powerbars, personally. I don't see how they look out of place at all.  :-\
Title: Re: New Shades lifebars
Post by: walt on July 16, 2009, 02:41:37 am
Way too low on the screen perhaps. The bars are ok, but maybe a bit misplaced.
Title: Re: New Shades lifebars
Post by: Dr. Mask The 3rd on July 16, 2009, 05:59:22 pm
I'm a big fan of the powerbars, personally. I don't see how they look out of place at all.  :-\
It doesn't feel right with the health bars. The powerbars feel more at home with your setting, but it doesn't blend with the health bars, maybe a few modifications to the health bars will help.
Title: Re: New Shades lifebars
Post by: walt on July 16, 2009, 06:15:53 pm
What do you mean? They squares thingies are design consistent :wacko:
Title: Re: New Shades lifebars
Post by: Laxxe23 on July 16, 2009, 07:07:54 pm
got bored and felt like being sarcastic at the same time,
(http://img.photobucket.com/albums/v210/laxxe23/mugen21.png)
if silver doesnt fit then what will
Im getting tired of making fonts, i welcome anyone wanting to submit their own fonts.  You can pm them to either sean or me a font file, (probably me, since im the one with the up to date lifebars
Title: Re: New Shades lifebars
Post by: Dr. Mask The 3rd on July 17, 2009, 06:35:08 pm
Why don't you use the font from the Powerbars.
Title: Re: New Shades lifebars
Post by: walt on July 17, 2009, 06:56:50 pm
THANK YOU

I hand-picked these during 1 hour
http://www.dafont.com/aerial.font
http://www.dafont.com/baby-universe.font
http://www.dafont.com/beast-machines.font
http://www.dafont.com/bionic-type.font
http://www.dafont.com/bison.font
http://www.dafont.com/blackout.font
http://www.dafont.com/morohashi.font
http://www.dafont.com/wide-awake.font

ANY OF THESE:
http://www.dafont.com/alpha.php?lettre=b&page=29
Title: Re: New Shades lifebars
Post by: Laxxe23 on July 17, 2009, 08:02:47 pm
THANK YOU

I hand-picked these during 1 hour
http://www.dafont.com/aerial.font
http://www.dafont.com/baby-universe.font
http://www.dafont.com/beast-machines.font
http://www.dafont.com/bionic-type.font
http://www.dafont.com/bison.font
http://www.dafont.com/blackout.font
http://www.dafont.com/morohashi.font
http://www.dafont.com/wide-awake.font

ANY OF THESE:
http://www.dafont.com/alpha.php?lettre=b&page=29
Send them to me in a font file, the way and style you want them.  (mugen font file, not other type of font file)
Title: Re: New Shades lifebars
Post by: walt on July 17, 2009, 09:19:16 pm
ah no.

I'm not a coder, and it's not my game, so the outcome of this doesn't reflect begatively on me :pleased:
Title: Re: New Shades lifebars
Post by: Sean Altly on July 17, 2009, 11:37:15 pm
Yeah, that's a bit much to ask someone else to make our font files. Like I said, I think the smaller version of the first font is fine.
Title: Re: New Shades lifebars
Post by: Laxxe23 on July 17, 2009, 11:59:27 pm
im just saying if you dont like the fonts make em yourself, ill stick with what sean wants fontwise, when the lifebars get released, people can put which ever fonts they want into it. 
Title: Re: New Shades lifebars
Post by: Sean Altly on July 18, 2009, 05:28:39 am
im just saying if you dont like the fonts make em yourself

Well now don't be like that Zeckle. We post them on this forum as a preview and for feedback. Saying "if you don't like em make em yourself" sounds kind of harsh and unappreciative of the feedback. They're just trying to help and offer opinions.
Title: Re: New Shades lifebars
Post by: Laxxe23 on July 18, 2009, 05:31:22 pm
sorry got upset with the making of fonts over an over,
anyways, here is a screenshot of the new placement of the combo count, along with the origional font. 
(http://img.photobucket.com/albums/v210/laxxe23/mugen22-1.png)
Title: Re: New Shades lifebars
Post by: Randomish on July 18, 2009, 08:37:30 pm
sorry got upset with the making of fonts over an over,
anyways, here is a screenshot of the new placement of the combo count, along with the origional font. 
http://img.photobucket.com/albums/v210/laxxe23/mugen22-1.png (http://img.photobucket.com/albums/v210/laxxe23/mugen22-1.png)
it looks like it was resized bigger
Title: Re: New Shades lifebars
Post by: Laxxe23 on July 18, 2009, 10:13:15 pm
woops, the resized small font i got, was better than the shrunken font i had origionally, but it was too small so i increased the size abit, but it must have been too much. 
Title: Re: New Shades lifebars
Post by: kusanagi on July 21, 2009, 12:27:57 am
the timer logo looks out of place by 2 or 3 pixels down and 1 left. and powerbar has an offset too, remember that it's hi-res so .5 moves 1 pixel.  ;)
Title: Re: New Shades lifebars
Post by: Laxxe23 on July 21, 2009, 02:59:31 pm
fixed everything except the largeness of the font, will do that soon. 
Title: Screenpack Thread
Post by: Laxxe23 on July 22, 2009, 09:33:43 pm
(http://img.photobucket.com/albums/v210/laxxe23/select_prev1.jpg)
Here is a mockup of the what we are going for select screenwise. 
Rd4k1, put this together, and is working on the font and such for the characters names.  We are planning on having a small portrait beside each name, and the cursor will be an 'X' mark through the picture and name (or one of them).  Once the roster is finalized, we will be able to get the select layout finalized. 
Title: Re: Screenpack talk (again)
Post by: Cybaster on July 23, 2009, 10:19:09 am
Interesting, I like it. :)
Title: Re: Screenpack talk (again)
Post by: walt on July 24, 2009, 11:07:54 pm
I approve, most definitely
Title: Re: New Shades lifebars
Post by: BC on July 27, 2009, 03:14:41 pm
everything looks cool, im just not diggin the name font (just my opinion.)
Title: Re: New Shades lifebars
Post by: please dont on July 27, 2009, 04:40:07 pm
I'll be honest with you here. In my opinion, these lifebars are really ugly. Sharp edges, bad fonts, too freaking dark...

Why not just ask Cadia if he wants to expand on this design found in the other lifebar thread?

(http://i42.tinypic.com/jzgvo3.png)
Title: Re: New Shades lifebars
Post by: Sean Altly on July 27, 2009, 08:02:20 pm
I'll be honest with you here. In my opinion, these lifebars are really ugly. Sharp edges, bad fonts, too freaking dark...

I disagree. The fonts look fine to me, the edges are sharp because they're rectangular (unless you mean generally, in which case we are going to have them touched up with more anti-aliasing), and I'm not sure why you think they're too dark. They don't seem much darker than the example you posted. I appreciate you feedback, but we've mentioned before that we won't be able to please everyone.

I should mention that I rather liked the design you posted, and I was under the impression those were the ones we were going with and then one day this topic popped up and Zeckle had gotten someone else to start designing new ones. He thought they were too plain, but I liked them qite a bit, especially the portrait design and placement (although I still wanted the power/guard bars at the bottom of the screen). So while I disagree with your assessment of the new ones, I agree that I liked Cadia's better (no offense to KSS).  :-\
Title: Re: New Shades lifebars
Post by: Dr. Mask The 3rd on July 27, 2009, 08:29:49 pm
I have a good idea for the portraits, After looking at Rd4k1's screenpack design.

(http://i32.tinypic.com/2lmqkp2.png)
Title: Re: New Shades lifebars
Post by: please dont on July 28, 2009, 11:30:01 am
(unless you mean generally, in which case we are going to have them touched up with more anti-aliasing)
That's what I meant, yes.

Oh and I think they look too dark as in EVERYTHING is dark blue. Overuse of a colour makes it look bad.
Title: Re: New Shades lifebars
Post by: Laxxe23 on July 28, 2009, 01:32:13 pm
Only thing thats dark blue is the bars, the portraits will be covering the boxes. 
Title: Re: Screenpack talk (again)
Post by: Randomish on July 28, 2009, 03:27:11 pm
Good idea
Title: Re: New Shades lifebars
Post by: Geese on July 29, 2009, 07:13:09 pm
the power bars gonna be segmented to show lv 1 2 3 ect? if not they should be.
Title: Re: New Shades lifebars
Post by: Sean Altly on July 29, 2009, 09:26:28 pm
Yeah, I actually planned on asking Zeckle that myself once he recovers from his surgery. It was a problem last time, we got some complaints, so I fixed it by adding little notches. Zeckle and a couple others didn't like the notches, so I'm hoping we can come up with some way to indicate your super level that will please everyone.
Title: Re: New Shades lifebars
Post by: MirageAtoli on July 29, 2009, 09:40:17 pm
I have a good idea for the portraits, After looking at Rd4k1's screenpack design.

http://i32.tinypic.com/2lmqkp2.png (http://i32.tinypic.com/2lmqkp2.png)

That could possibly benefit with a paper-clip overlay or something similar.
Title: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Laxxe23 on August 30, 2009, 10:31:47 pm
(http://img.photobucket.com/albums/v210/laxxe23/SimulLifebars.png)
There are the team mode (maybe tag team mode) lifebars
credit to Ryon for the split and graphical changes on them

Font has been shrunk and will remain that way unless people object. 
(ignore the font size on this next picture)
(http://img.photobucket.com/albums/v210/laxxe23/lifebarupdate.png)

Also in afew days I should have the material for the screenpack.  (credit to Rd4k1)

****Update from SeanAltly****

Here's a preview of the title screen I'm working on. Still needs new font, maybe use a better method to get rid of some color loss (using the RGB method now), but it's looking good so far IMO.

(http://i21.photobucket.com/albums/b293/seanaltly/Title.png)

Here's the source image.

(http://i21.photobucket.com/albums/b293/seanaltly/skyline2a.png)
Title: Re: Fresh lifebar thread
Post by: Randomish on August 30, 2009, 10:51:11 pm
font still looked resized
Title: Re: Fresh lifebar thread
Post by: Laxxe23 on August 30, 2009, 10:54:04 pm
the smaller font?
ask the person that made it, looks fine to me
Title: Re: Fresh lifebar thread
Post by: Demitri on August 31, 2009, 03:30:19 pm
They look fine to me
Big font looks weird in the scaling
Title: Re: Fresh lifebar thread
Post by: Laxxe23 on August 31, 2009, 04:51:54 pm
big fonts are going away, if you read the text
Title: Re: Fresh lifebar thread
Post by: Dr. Mask The 3rd on August 31, 2009, 06:21:32 pm
The lifebar still don't blend with the powerbars.
Title: Re: Fresh lifebar thread
Post by: Demitri on August 31, 2009, 06:57:01 pm
big fonts are going away, if you read the text
I kinda missed that  --;
Title: Some bad news and Some good news
Post by: Laxxe23 on September 08, 2009, 02:20:45 pm

Unfortunately the lifebars on which I was working on have lost a months worth of data (well afew days worth but was a bunch of tweaks over a months time) due to my laptop dying (couldnt find hard drive) Im getting it repaired though, so currently since The person I gave a copy of a more recent sff to deleted it  :(
Fortunately I found a way to get some of the more recent data back with the use of photoshop (dont have my normal sprite program on here)
So until I get my laptop back I wont be able to apply the "re-updates" i made. I wont know though if they will work or be good enough. 

(But Shades is still ongoing)
Title: Re: Fresh lifebar thread (good news in topic)
Post by: Laxxe23 on September 30, 2009, 12:51:32 pm
Some good news!!!
Got my laptop back, and a new hard drive a few days later. 
So ive been working on the stuff I lost and, thanks to Ryon, Im back on track once more with the double lifebars. 
Well actually Ive finished them, and now the only thing left for the lifebars is setting the portrait position. 
Title: Re: Fresh lifebar thread (good news in topic)
Post by: Demitri on October 02, 2009, 02:09:11 am
losing data is a bitch,i lost months work of work for my char

anyway nice to hear things are going back on track
Title: Re: Fresh lifebar thread (slight powerbar update)
Post by: Laxxe23 on October 08, 2009, 11:16:45 pm
(http://img.photobucket.com/albums/v210/laxxe23/mugen34.png)
added some notches, and repositioned them since they were off by one pixel. 
Title: Re: Fresh lifebar thread (slight powerbar update)
Post by: Mishulika on October 09, 2009, 12:02:13 am
it feels like its missing something...i dunno may be attach portraits to lifebar?
and since counter has a rounded cell  may be portraits should be rounded too?
Title: Re: Fresh lifebar thread (slight powerbar update)
Post by: Laxxe23 on October 09, 2009, 01:09:45 am
whoops thanks for reminding me about the cosmetic state of the portait boxes, need to fix those, and make em like they used to be. 

aaaand fixed, check first post to see what they look like and where they are positioned
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Sean Altly on April 20, 2010, 10:52:10 pm
Updated first thread with a pic of title screen I'm working on.
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: SOLIDUS SNAKE on April 21, 2010, 06:25:02 am
Title font looks fine to me and it does matches the back ground image. Still need to clean up the edges around the building. Thats the only thing I can see needing fix at the moment. Great job starting out on the title bro. :sugoi:
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Cybaster on April 21, 2010, 08:52:44 am
The left and right part of the SHADES logo are as dark as the BG, so we can't see it very well. Please consider using an outline of some sort to make it come out better.

The "Shades of Manhattan" text is a little small. Maybe try to use a Metal Gear Solid type of font.

Will you animate the water, using Tools such as MOTVN, Noz, Profylebryon and such ?
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: walt on April 21, 2010, 09:13:50 am
(helvetica ultra compressed)

(http://img194.imageshack.us/img194/8352/som2.png)
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Sean Altly on April 21, 2010, 10:12:58 am
The left and right part of the SHADES logo are as dark as the BG, so we can't see it very well. Please consider using an outline of some sort to make it come out better.

The "Shades of Manhattan" text is a little small. Maybe try to use a Metal Gear Solid type of font.

Will you animate the water, using Tools such as MOTVN, Noz, Profylebryon and such ?

-They're supposed to be that dark, so it sort of fades into the clouds. It was an intentional thing.
-I kind of like it small, but I will experiment with some other fonts, like the one Walt posted below. (Thanks BTW)
-I did actually animate the water, it doesn't look as nice as something MOTVN could do, but it gets the job done. I used Gimp's Ripple effect.
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Sean Altly on April 23, 2010, 10:19:00 am
Double post, I know, but I wanted to share this screen of the Select Screen so far.

(http://i21.photobucket.com/albums/b293/seanaltly/mugen002.png)

I don't  know if it needs any more bells and whistles outside of new fonts for the names and stage select, but I'm open to suggestions.
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Cybaster on April 23, 2010, 10:25:47 am
Now that's cool. :)

Some little things from this image :
- I've always pictured SoM as having a Dark Atmosphere, so I'm not sure having the red/blue BG being so bright is a good idea. Maybe try to darken it a little bit.
- The big portraits use your new cartoonish design, and that's perfect. However, small portraits use the old "sketch" design, which looks a little "dirty" in comparison. What I mean is that the outlines don't look very clean on these portraits. Cleaning them would make the whole art blend better.

Nothing else to say. The overall scheme is very sexy. :)
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Sean Altly on April 23, 2010, 10:43:30 am
Well, I didn't fix the small ports yet, but here's an attempt at a darker version of th BG.

(http://i21.photobucket.com/albums/b293/seanaltly/mugen003.png)

Does it look better?

Also, made a version of the title screen with the edges of the buildings smoother, and with a bigger font for the title.

(http://i21.photobucket.com/albums/b293/seanaltly/mugen005.png)
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Cybaster on April 23, 2010, 12:28:02 pm
- For the Select screen :
I think it's better, but still not there. The red and blue come out too much. Did you use hue/saturation ? From the original image, I'd just reduce the brightness a little and reduce saturation too.

- For the title screen :
Much better like that, especially with the smooth sky and buildings. Maybe you could try something, just to see : instead of having the gradient for the title "Shades of Manhattan 2" going purple-white-purple, you could make it go white-purple-white. This way, it may be more visible, and maybe the opposition contrast built with the SHADES logo would make it look even nicer. Beware that I'm not sure at all of what I'm saying, it's just for a test. ;P
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Keku on April 23, 2010, 12:40:27 pm
This shit.
It is looking mad sexy.

I approve.
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Sean Altly on April 23, 2010, 05:26:57 pm
This shit.
It is looking mad sexy.

I approve.

Why, thank you. Also, HOLY SWEET JESUS where did that avatar come from?

- For the Select screen :
I think it's better, but still not there. The red and blue come out too much. Did you use hue/saturation ? From the original image, I'd just reduce the brightness a little and reduce saturation too.

- For the title screen :
Much better like that, especially with the smooth sky and buildings. Maybe you could try something, just to see : instead of having the gradient for the title "Shades of Manhattan 2" going purple-white-purple, you could make it go white-purple-white. This way, it may be more visible, and maybe the opposition contrast built with the SHADES logo would make it look even nicer. Beware that I'm not sure at all of what I'm saying, it's just for a test. ;P

-Well, I don't want to make it dull, but I'll mess around with it a bit.
-I'll try it, see how it looks. Thanks!
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: walt on April 23, 2010, 06:07:29 pm
by the way, are those 2 random slots actually random, or placeholders for left over characters?
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Sean Altly on April 23, 2010, 07:37:31 pm
They're random. There is a placeholder spot for the last, unrevealed "Hero" character, which is the one just above the left random and below Bloodtide.
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Keku on April 23, 2010, 07:52:49 pm
Why, thank you. Also, HOLY SWEET JESUS where did that avatar come from?
Was bored. Decided I needed a new avatar. Took my favorite S.H.A.D.E.s character.
Science occured.
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Sean Altly on May 05, 2010, 02:00:42 pm
More shots of the select screen, to show some of the new big portraits:

(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen002.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen003.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen004.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen011.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen010.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen009.png)
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Cybaster on May 05, 2010, 02:55:29 pm
Very nice. :)
The big portraits are all very cool and very well drawn. I love the colors.

The red square icon should be under the big portraits. It would be nicer.
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Sean Altly on May 05, 2010, 03:30:05 pm
This may sound noobish, but is there a way to determine that? I can't find anything in the system.def that would allow me to choose what layers everything is displayed on. The cursor is always on top for some reason, unless there's a way to change sprite priority for it that I don't know about.
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Retro Respecter on May 06, 2010, 06:04:12 pm
More shots of the select screen, to show some of the new big portraits:

http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen002.png
http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen003.png
http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen004.png
http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen011.png
http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen010.png
http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen009.png
...now if only the fonts match the theme of the screenpack...
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: walt on May 06, 2010, 06:20:08 pm
hey sean, who's this guy?
(http://img688.imageshack.us/img688/1465/misteriou.png)

Those select portraits require a little cleaning in the black outlines :sweatdrop:
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Cybaster on May 06, 2010, 06:39:27 pm
Looks like Exile, which is a WIP for now : http://mugenguild.com/forumx/index.php?topic=108689.0
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: walt on May 06, 2010, 07:10:22 pm
ah yes! forgot about that one. based off my FAVORITE ROTD chara - Oni (aka ROTD Iori Yagami)
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Sean Altly on May 10, 2010, 04:55:16 am
More shots of the select screen, to show some of the new big portraits:

http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen002.png
http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen003.png
http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen004.png
http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen011.png
http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen010.png
http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen009.png
...now if only the fonts match the theme of the screenpack...

I don't  know if it needs any more bells and whistles outside of new fonts for the names and stage select, but I'm open to suggestions.

Those are the default Mugen 1.0 fonts. It's clearly a WIP. I posted those screens to show the big ports. I stated earlier that the screen needed new fonts.
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Retro Respecter on May 10, 2010, 04:43:19 pm
Sean, I also saw an "EX" version of Vesper. Is that a secret WIP?
Title: Re: Screenpack Thread (Updated April 20th, 2010 with Title Screen WIP)
Post by: Sean Altly on May 11, 2010, 01:42:01 am
No secret, in fact, I'm digging the EX version of her so much that I will probably switch them around, as in official SHADEs 2 Vesper will be the character currently called EX Vesper, and vice versa. Sorry if that sounds confusing. Like I said, I'm liking the EX version I've been working on so much that it may become her regular form, with the EX version being more like her SHADEs 1 form. Hard to word.