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RenamonD V2 by Tsunamidusher - Updated 5/13/2012 (Read 42664 times)

Started by Tsunamidusher, September 04, 2011, 03:30:16 pm
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Re: RenamonD V2 by Tsunamidusher - Updated 5/13/2012
#41  May 27, 2012, 12:42:42 am
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No dl issues, no play issues, the only thing I've found wrong was that Power Paw has default values for hit sounds/effects.

Still watching the A.I., though it does more combos from your last version so yea I would say its an improvement.

Edit: Seems Terriermon have bad hit behavior.
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Last Edit: May 28, 2012, 02:49:09 pm by Hadoabuser
Re: RenamonD V2 by Tsunamidusher - Updated 5/13/2012
#42  May 31, 2012, 09:35:53 pm
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So it's Renamon summonning Terriermon inside a Renamon?!! o_O
Re: RenamonD V2 by Tsunamidusher - Updated 5/13/2012
#43  June 01, 2012, 09:15:06 pm
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Naw, Terriermon got hit by a hitdef with a throw flag. I saw in your code that you have a hitoverride in place. So I'm not sure what caused it. I'll do some checking when I have the time.
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Re: RenamonD V2 by Tsunamidusher - Updated 5/13/2012
#44  June 06, 2012, 03:16:05 am
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It was my fault, the attack he got hit by has a selfstate in its custom state. Just had to add a removeexplod and destroyself in case helpers get hit by it.
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D