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KoF XIV (Read 2047976 times)

Started by NiO ErZeBeTh, September 15, 2015, 09:35:20 am
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Re: KoF XIV
#3861  August 31, 2016, 03:57:21 am
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So this is the boss.

Spoiler, click to toggle visibilty
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: KoF XIV
#3862  August 31, 2016, 04:20:23 am
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Everybody has seen him already and the game is already out, you don't even need to spoiler that.
Now if you're spoiling it because it's a trashy Maximillian video then more power to you.

As for more important stuff.
https://www.youtube.com/watch?v=4d_COzoFYOs

After fiddling with Xanadu to see what the fuss is all about.....I can see why he has a hard time against high level players.
He has some nice tech with st.D.
https://twitter.com/AGNativeimpact/status/770639420500406274
Give him some time.
Re: KoF XIV
#3863  August 31, 2016, 04:32:34 am
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So this is the boss.

Spoiler, click to toggle visibilty

lol good comparison
Re: KoF XIV
#3864  August 31, 2016, 07:25:33 am
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Everybody has seen him already and the game is already out, you don't even need to spoiler that.
Now if you're spoiling it because it's a trashy Maximillian video then more power to you.

Wrong, another shitpost from S.D. Sometimes I question your idiotic thought process. Not everyone has seen him.
Re: KoF XIV
#3865  August 31, 2016, 07:47:21 am
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Well his trailer is getting dropped this week so if you haven't seen him yet no spoiler tag is going to save you TBH.
Re: KoF XIV
#3866  August 31, 2016, 08:20:22 am
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Everybody has seen him already and the game is already out, you don't even need to spoiler that.
Now if you're spoiling it because it's a trashy Maximillian video then more power to you.

Wrong, another shitpost from S.D. Sometimes I question your idiotic thought process. Not everyone has seen him.

How about not call someone out cause "shitpost". I'd advise not to do it again.

On another note, anyone got any ideas to combo to EX Tsumakushi with Iori? Trying to find some good juggle opportunities with him.
Re: KoF XIV
#3867  August 31, 2016, 08:38:19 am
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Stuff, max mode activation close C EX fireball EX tsumagushi super.
Re: KoF XIV
#3868  August 31, 2016, 08:53:37 am
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Stuff, max mode activation close C EX fireball EX tsumagushi super.
The thing about that is, you get more damage if you just do super after EX fireball since you'll still have MAX and it'll be a SDM.
BUT, if you add a fireball after EX tsumagushi, I think you end up doing about the same damage, and you get extra stun/meter.

Edit: with a crossup b+lk, st.lk, f+lp before MAX activation, since that's your most practical starter...
425 damage, 200 stun with SDM after EX fireball.
436 damage, 240 stun with the full combo I mentioned (fireball before super), and the thing is, since Ya Otome is the DM version, you can add Saika for even more damage, if you can spare the meter.

Also, the fireball helps with the timing A LOT, otherwise you'll go under the opponent or he'll drop easily, not to mention that you can just buffer Ua Otome from the fireball motion.

Wrong, another shitpost from S.D. Sometimes I question your idiotic thought process. Not everyone has seen him.
Or you know, maybe someone who isn't braindead can get the context of a conversation.
"Anyone [who cares about the game]" since apparently you need help to read between the lines, you hardly post in this thread and it's only to troll instead of posting information so we all know who's the awful shitposter.
Last Edit: August 31, 2016, 09:03:13 am by S.D.
Re: KoF XIV
#3869  August 31, 2016, 09:38:52 am
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Have you tried other starters, like overhead into max activation?  I think it's important to keep those in mind because it makes the mixup that much scarier.
Re: KoF XIV
#3870  August 31, 2016, 09:49:52 am
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Yeah, damage is about the same, the extra Yami Barai makes a world of difference as far as optimizing the combo goes (And again, it helps with the timing for Ya Otome)
That's most likely the optimal MAX combo for the least amount of bars, the new super scales combos way too much.
Re: KoF XIV
#3871  August 31, 2016, 03:39:24 pm
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Re: KoF XIV
#3872  September 01, 2016, 02:00:03 am
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WELP, we triple Nakoruru now:




EDIT: A Joe combo above 100 hits

Last Edit: September 01, 2016, 02:18:59 am by A generous backer(s)
Re: KoF XIV
#3873  September 01, 2016, 02:43:15 am
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Question on Kyo stuff  What team placement is he best for? I've seen people using him on as a lead while few have anchor position.

Also is there are certain use to his QCF+C string or just stick to QCF+A?
Re: KoF XIV
#3874  September 01, 2016, 06:34:25 am
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there are at least 3 ways to order your kof team.
1) by how good your character is, worse character first  best character last.
2) by power bar strategy, place the character that needs power stocks the less first, the second chaarcter should eba  abttery and your character that makes better use of power stocks last.
3) by trying to counter pick the oponent's characters.
the next ones are mostly used on "non-serious" matches.
4) the character you want to practice the most first, the character you don't want to practice with last.
5) best character first, worse character last, it's so you beat p2 using the less characters possible, either to show off or because you are using random select.
Re: KoF XIV
#3875  September 01, 2016, 06:56:08 am
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The best way to order is to put your best meterless character first, or a character who can build it easily.

NoZ

Re: KoF XIV
#3876  September 01, 2016, 07:15:16 am
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Got the game a few days ago,been playing non stop,the game is fun as fuck and Geese is a fucking beast,jesus
Re: KoF XIV
#3877  September 01, 2016, 07:12:44 pm
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Official Verse trailer

Re: KoF XIV
#3878  September 01, 2016, 08:48:36 pm
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Well everyone's seem him already now for sure! 
Re: KoF XIV
#3879  September 01, 2016, 09:03:37 pm
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Dunno why, but I feel like that character would be easy to port for Mugen, at least sprite wise. Most of his animations come from manipulating the floating firey Arms
Re: KoF XIV
#3880  September 02, 2016, 12:14:06 am
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Oh hey netcode patch is live. Lots of people are saying it's better now.