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Shadic12

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Messages by Shadic12

    

Re: [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22)

 August 07, 2022, 04:40:25 pm View in topic context
 Posted by Shadic12  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Thanks Vocalnoid I will use your method.
    

Re: [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22)

 August 06, 2022, 02:24:39 am View in topic context
 Posted by Shadic12  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

So I did what you said about deleting the AI in the command file but now they only block and move around never attacking even on the highest difficulty. I am probably going to revert them back to the brutal AI you have given them and have to memorize their attack pattern to defeat them. I am using Mugen 1.1b and I don't know if the characters act differently if I use Mugen 1.0 and delete the AI in the command file.
    

Re: [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22)

 August 04, 2022, 06:15:08 am View in topic context
 Posted by Shadic12  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Thanks for the tip I didn't know if your characters scaled to MUGEN's default AI.
    

Re: [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22)

 August 03, 2022, 03:28:26 pm View in topic context
 Posted by Shadic12  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

I just got done trying your characters and they are great. The only problem I have with your characters is how brutal the A.I. is especially Adachi he doesn't even get me the chance to breathe. I just wish your characters had A.I. difficulty scaling so I could at least have a fighting chance instead of resorting to cheap tactics to take them down.
    

Re: MUGEN Video thread

 July 23, 2022, 07:20:50 am View in topic context
 Posted by Shadic12  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 July 21, 2022, 05:32:09 pm View in topic context
 Posted by Shadic12  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 July 20, 2022, 06:13:24 pm View in topic context
 Posted by Shadic12  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 July 20, 2022, 02:39:07 am View in topic context
 Posted by Shadic12  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 July 19, 2022, 05:03:05 am View in topic context
 Posted by Shadic12  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Roster Showcase

 July 18, 2022, 02:59:23 am View in topic context
 Posted by Shadic12  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

    

Re: BurningSoul's Edited Characters

 June 30, 2022, 08:59:30 pm View in topic context
 Posted by Shadic12  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 pm
 Board: Edits & Addons 1.0+

Nice I am sure its going to turn out good.
    

Re: BurningSoul's Edited Characters

 June 30, 2022, 08:24:02 pm View in topic context
 Posted by Shadic12  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 pm
 Board: Edits & Addons 1.0+

Thanks and any plans to edit vegeta by DJMouF?
    

Re: BurningSoul's Edited Characters

 June 25, 2022, 04:31:15 pm View in topic context
 Posted by Shadic12  in BurningSoul's Edited Characters (Started by BurningSoul March 04, 2021, 07:26:12 pm
 Board: Edits & Addons 1.0+

@BurningSoul the link for Goku doesn't work.
    

Re: (Tizoc/Griffon Update) Rowen's PotS Edits

 June 22, 2022, 10:32:44 pm View in topic context
 Posted by Shadic12  in (Dudley by a good few) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

Dude that Bison is looking Fresh.
    

Re: Poll: Which engine version do you use the most?

 June 15, 2022, 09:56:05 pm View in topic context
 Posted by Shadic12  in Poll: Which engine version do you use the most? (Started by PotS June 15, 2022, 05:42:49 pm
 Board: M.U.G.E.N Discussion

I am on Mugen 1.1 till this day and haven't had problems with it. People say Ikeman go is good but until becomes more user friendly I will stick to Mugen 1.1 since it's much simpler remapping the buttons on your controller compared to Ikeman.
    

Re: Roster Showcase

 April 27, 2022, 04:38:48 am View in topic context
 Posted by Shadic12  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

    

Re: Dante DMC3 "POTS" by Mallboro Games

 April 26, 2022, 04:47:59 pm View in topic context
 Posted by Shadic12  in Dante DMC3 "POTS" by Mallboro Games (Started by YugaCurry April 08, 2022, 05:34:09 am
 Board: Found Releases 1.0+

I'll admit that this a pretty cool Dante but when I tried him out against training dummy kfm why does his moves do insane amounts of damage especially his level 3's. No one talked about how his level 3 supers are almost instant kill moves? Even Infinite characters doesn't have that high of damage when it comes to supers. He needs to nerf some damages on super moves and probably reference some of Sennou-Room or Infinite characters on how to do damage right when it comes to chaining.
    

Re: Q, Angel, Haohmaru, and Rugal updated (01/01/2022)

 April 24, 2022, 03:24:43 am View in topic context
 Posted by Shadic12  in Q, Angel, Haohmaru, and Rugal updated (01/01/2022) (Started by KarmaCharmeleon November 30, 2021, 05:43:21 pm
 Board: Your Releases, 1.0+

Just tested all versions of Rugal and they play great my only nitpick is when performing omega Rugal level 3 the projectiles he shoots the opponents with sometimes miss during the time they fall thus not receiving the full damage. If you could find a way where all the projectiles hits the opponents successfully that would be great otherwise its pretty lackluster when it comes to a level 3. By the way I used the move on kfm training dummy if you wanted to know.
    

Re: CvS2 Shingo Release

 April 05, 2022, 09:44:38 pm View in topic context
 Posted by Shadic12  in CvS2 Shingo Release (Started by jay_ts April 05, 2022, 06:37:58 pm
 Board: Your Releases, 1.0+

Couldn't have said it any better myself Umezono I have seen so many people post youtube videos about characters especially Infinite style talking about how they are not source accurate to their games and make fun of them for no reason. I agree with you about how if you don't like a character that is in said style you should keep it to yourself.
    

Re: Roster Showcase

 March 28, 2022, 04:55:30 am View in topic context
 Posted by Shadic12  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion


After a lot of trial and error I finally manged to adapt Sennou-Room Dampener code from Konata to POTS/Divine wolf characters when it comes to grounded chains to Special and super moves. Now I scaled their damage input to match Infinite or Sennou-Room characters when it comes to chaining attacks though that Was a tedious process since I had to go to each character and edit their normal, specials, and supers individually. I will add more later down the line.