The Mugen Fighters Guild
M.U.G.E.N Central => Your Releases, older Mugen => Topic started by: The Magic Toaster on August 03, 2020, 02:23:14 am
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[Preview]
(https://i.imgur.com/dmRHBra.gif)
[Download]
Cubeman: https://www.mediafire.com/file/t5d448eqfdc8t3t/Cubeman.zip/file
[Notes]
Welp my big project to help me really get back into the flow of making mugen characters again is finally finished! I meant to complete this character a bit sooner to try and cheer up folks with this whole epidemic and such by giving them something to mess with but I wanted to make sure I got most of his gameplay down right as well as dealing with some water damage at home. But anyways I do hope you all enjoy this character especially being one of the first characters made from Kinnikuman Muscle Fight in almost a decade. Thanks for your time!
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sendspace link not working
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My apologies I accidentally used an messed link in the post but I altered it now so it should be good to go.
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Thank you for the formal release of him.
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Thanks for this character!
I really like these characters based from this FM Kinnikuman game !
I'm curious to know if you used a specific method to rip the sprites, because the ingame zoom make it hard.
And extractors don't seem to work with FM95 games...
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welcome back, it has been two years since your last release
will you be back to releasing stages as well?
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UPDATE 8/4/2020
I changed out a couple of issues within the character that I found needed to be address and hopefully provide a better gameplay experience. Please redownload if you can.
-Dashing Medium no longer lets the opponent recover after being knocked down.
-Headbutt is slightly faster to allow for comobing off of it to be easier.
-Hell's Hexahedron's has more invulnerability during start up.
-Small palette issue on certain frames of Cubeman's moves has been addressed.
Thanks for this character!
I really like these characters based from this FM Kinnikuman game !
I'm curious to know if you used a specific method to rip the sprites, because the ingame zoom make it hard.
And extractors don't seem to work with FM95 games...
A lot of extra stuff to work around it. Working with a pink stage BG, A FM95 game that doesnt have a lifebar that isnt too intrusive, PSsound to extract sounds, a character to help display certain effects and get certain hard to obtain sprites, and a lot of patience.
welcome back, it has been two years since your last release
will you be back to releasing stages as well?
Thank you, thank you. I do have one stage in the works from a mario romhack im slowly ripping out but i probably wont be doing very much on the stage scene unfortunately.
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Thanks for the explanation. seems to be a very hard work !
I would love to see more characters from this game ! Their moves are so unique !
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UPDATE 8/10/2020
I was planning on doing this update a bit later with my 2nd kinnikuman character release but the palette issue was too big of an oversight to not take care of right away.
-Altered width distance for Puzzle Buster so it looks better near screen edges.
-Irish Whip's immunity time has been extended slightly so you cant whip repeadly as much.
-Dashing Medium hittimes have been altered to match the rest of his medium attack hittimes.
-Cornerpush has been added to his arial attacks.
-Taunting gives you a small bit of power.
-Winquotes added.
-Fixed Palettes not being properlly aligned
-Compatability with Prisman's Torturebomb
-Compatability with Kaz's XMEN lose pose.
-Compatability with NS's Sawada lose pose.
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UPDATE 8/10/2020
I was planning on doing this update a bit later with my 2nd kinnikuman character release but the palette issue was too big of an oversight to not take care of right away.
-Altered width distance for Puzzle Buster so it looks better near screen edges.
-Irish Whip's immunity time has been extended slightly so you cant whip repeadly as much.
-Dashing Medium hittimes have been altered to match the rest of his medium attack hittimes.
-Cornerpush has been added to his arial attacks.
-Taunting gives you a small bit of power.
-Winquotes added.
-Fixed Palettes not being properlly aligned
-Compatability with Prisman's Torturebomb
-Compatability with Kaz's XMEN lose pose.
-Compatability with NS's Sawada lose pose.
great !!
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That's really good
I can't wait to see more Kinnikuman Muscle Fight Characters
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UPDATE 9/5/2020
-Surfing grab now has unique positions for victims with the compatible sprites.
-Compatibility with Felicia's headscartch attack
-Hell's Hexahedron sprprioty reduced so it doesnt obscure fights in tag mode
-Air hittimes in Medium attacks have all been modified
-Jump sound has been corrected
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Thank you for this character!
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Just a long overdue update for Cubeman here.
---1/07/2021---
-Hell's Hexhadron damaged greatly
-All default grabs now operate closer to their original source
-Cubeman now makes a fall sound when knocked down
-Dashing Medium now wallsplats
-Poweradd for most moves altered around to be more fair for Cubeman
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Thanks for the updates !
Your conversion of Kinnikuman characters is a big chance for mugen universe!