Aumio Khan said, February 15, 2017, 05:58:00 amits good to see you are doing a "sennou-room" job. so another creator is born especially have the touka in custom gameplay. good luck and thanks for this one. any plan for the ai?It's not necessarily going to be sennou's style sadly. I said it's going to be custom since she won't exactly play like how she does in Aquapazza since this version won't have emotion high/low and assists and I came up with a basic mechanic to replace those while still trying to keep the individual's strengths from the source (though I may take some liberties depending on how well it goes)For AI I'm not at that point yet since I haven't gotten down all her moves yet
Intro, Tripped/Sweeped, and a new liedown animation from sweepedSorry for no sound at the moment. I know that It's weird that there's no sound when she's saying something for the intro.I may need to do some adjustments for these especially the intro especially when the sound rips become available
Sorry for having this project inactive for a very long time.After getting the basic attacks done, I was planning to move on to doing the specials. Now that I'm planning to resume it, there is a thing that's making me think about it...For Kikyou (her rekka special), I'm thinking whether to get rid of the need to "just time" the rekkas or keep it. To be honest, I personally see the implementation of "just timing" the move to be somewhat unnecessary though in the original source "just timing" it makes the last hit wall bounce on the top of being able to follow it up with Raikou Mueizan (her run past super) if she has at least 1 bar. I know that the move is like a reference to the combo system that Utawarerumono games had (and later on, Tears to Tiara use this system) but having to "just time" a rekka only to get the follow up super feels unnecessary need of execution. Heck the "Just timing" the rekkas doesn't feel as hype inducing since doing it is A MUST whenever finishing a combo with the rekka when playing as Touka.So my plan when I get rid of the need to just time is that the properties would have the same properties as the "just timed" version.So what you guys think about this?
Go ahead man,i'm strongly looking for Aquapazza chars conversion for mugen.Good work for now and thx for sharing this with us and for your time and effort putted in this project.I'm hardly waiting ! Your char doesn't have to be accurate to the original game, feel free instead.
We definately need more AP characters for Mugen...i don't even think we have a really good one. I was always hoping someone would make Chizuru...buuuuut i can dream.Anyway, seriously looking forward to more progress with this. So far looks amazing. Good luck!
Note that the properties showed in this video is not final. I still need to make adjustments to them.Anyway, trying to get Kikyou and Hagetsu to work and giving them a test run. Let me know how did I do on these so far.
Yep, short hop.Despite it being closer to KOF, I wanted it the short hop to be that way.I wonder if I should give her super jump/hop