I tested your Jax, aand while I like the concept, there's a few things I'd like to say.
-Jax at times can make another jump in the air even when I don't want him to do so. Maybe a buffering of the air jump should help.
-I feel like his normals are a tad too unsafe on block. While I can excuse it on say the uppercut, the fact the opponent can punish with a medium hit that is active at the ninth frame is a bit concerning. It discourages pressuring with Jax. Now, you can make a case he can cancel with his specials, but I feel normals should be at most slightly minus on block. It really feels odd an attack that takes 9 frames to be active can punish a sweep. Either that or you should increase the blockstun to make the sweep safe.
AMAZING presentation with the video. I do video editing myself and it pals in comparison to this. You have some great transitions and put a lot of thought into these for sure. The usual preview video is a fight or two going through every input (which bores me), so I'm glad to see someone craft something enjoyable. I'm sold! Gonna subscribe to your channel when I'm done writing this up ha. Was that glass shattering sound from Stone Cold Steve Austin's theme? I'm a big geek for wrestling if so!
Great stuff on the video side, as for the character in-game, I'll play around with him sometime today and drop some feedback. He looks super fun, this and edit that goes far and beyond the call of duty for sure. Keep up the good work!
Thank you! I followed you up on Twitter :) Nice character. Nice combos. Waiting for more.
GOTCHA! Absolutely great Fclass. :)