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Messages by Mitewing

    

Re: Cheetah Released, All JLTF chars updated(8/24/17)

 August 25, 2017, 03:45:41 pm View in topic context
avatar  Posted by Mitewing  in Cheetah Released, All JLTF chars updated(8/24/17) (Started by Kamekaze August 25, 2017, 01:41:17 am
 Board: Your Releases, 1.0+

Ever thought about adding the Rebalanced and Custom options to your other creations?
    

Sprites and Sprite Backgrounds for DC games

 August 17, 2017, 10:49:53 pm View in topic context
avatar  Posted by Mitewing  in Sprites and Sprite Backgrounds for DC games (Started by Mitewing August 17, 2017, 10:49:53 pm
 Board: Development Resources

I am looking for Sprites and Sprite backgrounds for the various stages of Batman Returns (SNES), Death and Return of Superman (SNES), and Superman (Genesis) including the pictures of Brainiac, The victory background of Justice League Task Force (SNES), and Sprites of Lobo and Dox from Lobo (SNES or GENESIS).

Thank you for helping me in advance!
    

Re: Wonder Woman Released, All JLTF chars updated (8/14/17)

 August 16, 2017, 07:21:25 pm View in topic context
avatar  Posted by Mitewing  in Wonder Woman Released, All JLTF chars updated (8/14/17) (Started by Kamekaze August 14, 2017, 11:39:07 pm
 Board: Your Releases, 1.0+



Changelog:
-custom mode damage adjusted
-unblockable throw glitch on punch throw removed on batman
-power gain from projectile trade bug fixed
-damage bug fixed
-AI update

http://network.mugenguild.com/kamekaze/

The Amazonian is here and shes got the things that give her the powers she has yes. 

Again, unlike my standard ports I've actually included 2 other modes via a config.txt that I cannot stress enough that you should look at. Because the original mode has some things that most of you would consider "fucking stupid". That mode is the no longer the default because it's accurate. Instead I defaulted it to Custom because that's the mode you'll probably want to use anyway. But if you really want to experience it as it was the option is there. To explain the other two I've decided to just copypasta the readme:

Original
-Faithful to the source
-only LP and C.LP can be canceled at a certain frame
-Cornerpush activates 5 frames after a move hits from an
 air attack
-Throws can occur regardless of block or hitstun
-opponent regains control to block while dizzy if a
 special is used.
-none of Wonder Womans attacks can be air blocked
-If hit J.HK hits as low as possible to the ground it knocks down.

Rebalanced
-Throw glitch removed
-Opponent cannot block while dizzy
-all Light normals can be canceled
-LP/LK/MP/MK special cancelable
-specials have variation and adjusted advantage
-gains despiration move on low life
-number of attacks needed to stun higher
-damage output lowered
-performing a normal out of flight start up cancels jump arc
-Freeze time altered for each button
-Bracelet shield timing altered for each button
-Flip kick properties altered

Custom
-Rebalanced changes
-opponent can be juggled for 2 hits
-despiration becomes super move
-number of attacks needed to stun lowered



Awesome! Do you have an estimated timeframe on the 3 villains?
    

Re: Justice League Task Force 2

 July 21, 2017, 09:59:01 pm View in topic context
avatar  Posted by Mitewing  in Justice League Task Force 2 (Started by zvitor July 08, 2017, 08:21:05 pm
 Board: Your Releases, 1.0+

Will you be adding 4 palettes for all the characters eventually?
    

Looking for Sprite Sheet for 16 bit Lobo

 March 11, 2017, 12:28:37 am View in topic context
avatar  Posted by Mitewing  in Looking for Sprite Sheet for 16 bit Lobo (Started by Mitewing March 11, 2017, 12:28:37 am
 Board: Development Resources

Either SNES or Genesis will do, but I prefer SNES. Thanks!