
Board: Your Releases, 1.0+
;Damage Dampener
[State -2, Damage Dampener]; Scaling in action
type= attackmulset
trigger1= numenemy
value= ifelse(enemynear, gethitvar(hitcount) = 0, 1, ifelse(enemynear, gethitvar(hitcount) = 1, 0.93, 0.85**enemynear, gethitvar(hitcount)))
ignorehitpause= 1
[State -2, Damage Dampener]; Full damage
type= attackmulset
trigger1= numenemy
trigger1= enemynear,movetype!=H || (enemynear,stateno=[120,155])
value= 1.0
ignorehitpause= 1
4. Embrace the grit and go in a direction more akin to Mortal Kombat. It’s pretty rare to see Capcom characters, especially non-SF ones, in a more MK-ish style.
I don't know if the project is going to have a story behind, so in this case, I'd say going with the easiest(yet dumber) option: they've been abducted to another dimension, so Ingrid is searching for them/whatever. So you can center the efforts in the other fighters better.
Keep the good work!
As much as I prefer Morrigan by a long shot, I'll give Demitri a fair shot and say that in Cross Edge, he was voiced by Richard Epcar, so while the Cross Edge voice rips aren't available anywhere, maybe you'll find fitting voices from another character Epcar voiced: https://www.behindthevoiceactors.com/Richard-Epcar/
EDIT: Also, the Street Fighter wiki has some descriptions of D.D. and Rook's moves in those chara' pages, you can make movesets based on those.
This is interesting, Im just curious to know what you will do for D.D., Rook and Avel