
Board: Idea Engineering
And yeah, an alpha counter might be the best way to go about it. Just call it Dramatic Counter instead and we're good lol.
While I'm talking about gameplay stuff, here's some more specific thoughts I've been having.
- If possible, I'd like to give characters certain traits that they had in more recent games. Ryu having his Denjin Renki, for instance, or Charlie having stuff from Street Fighter V. Come to think of it, his Critical Art from that game would make a good Dramatic Finish, wouldn't it?
- Did the original CFAS have EX moves? I can't seem to find anything that says it did. I would include them if it did, but if not then I guess that's another way we're updating the game for modern standards

- Giving thought to leveraging Ikemen's features, I would definitely want Avel and Akuma to be unlockable characters. Depending on how well the player does in the Arcade mode, they could also have the chance to face Shin Akuma or Death, my hypothetical final boss (essentially Avel but pissed off and on steroids).
- Here's a weird thought when it comes to roster. The original game had this darker, grittier tone, right? What if, instead of a traditional Mega Man character, we had Maverick Hunter X from that cancelled FPS Mega Man game? It wouldn't be that outlandish, in my opinion - that game was also going for a darker tone, so it would make sense to put them together in some way. Would need a lot of extensive spriting, though.
- Thinking about it, I might not go for air combos after all. I've playing the Rumble Fish recently, and it's given me confidence that you can make an interesting combo system without resorting to air combos like every MvC game and their dog. Obviously, I'd want to set in particular rules - only one pop-up/launcher, ground bounce and wall bounce per combo. But I think it can be done.
- Thinking I might use English voices for this one. Characters who didn't have English voice actors up until now (Batsu, Demitri (depending on if I don't swap him for Morrigan), all the four Code Holder OCs) will need new voice actors, obviously.
- That subtitle sucks. Might change it to either "Rise of the Code Holders" to be more clear about whom the protags of the game are, or "Countdown to Chaos" to tie in to the whole "stop the bomb" plot.
Still working on a template, btw. Keep eyes peeled.