Posted by Byakko
in "stealing" creations (Started by [(_sourlucas_)]> September 13, 2007, 07:50:38 am
Board: Feedback
Board: Feedback
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until he steps in the ring of C++.That's not really relevant. Simple as Mugen coding might be, the process is still the same. And, you do consider those problems in communities centered around more developped languages ; someone who creates a copy of, random example, Solitaire, can't claim the "game" named Solitaire to be his own, but he can say the "code" is, for this particular edition. People just don't bother with it seeing how it's not really advanced coding. In the Mugen community specifically, people do react because the attitude of taking other people's stuff and call it your own is seen too often, and people decided it was lame and started reacting after a while. That happened because it was still actually possible to enforce, what with the community being not really big and all. More people try to come in, but as copy-paste is still very present, the results are 99% shit.
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Why do you even have to steal codes? that wouldn't make you a creator.Creator or not isn't the matter, people who do that can easily be doing so for the result and not care about being called a creator as long as they have a flying SSJ25 Goku or whatever. It's a random explanation but just something that simple removes that argument you used. Yet, that's exactly the reason 99% of the creations are usually downright shit.