Alex_mx by Fido released[05-08-2010 23:33]ALEX update again. Thanks for support!!ALEX 又進行更新update. http://www.mugenchina.org/dzbbs/viewthread.php?tid=23502&page=1&extra=page%3D1#pid314442
One time I tested this char when it wasnt full on his function but later i found GM`s version... I FELL IN LOVE! sorry Fido... i love of your works aswel so dont get me wrong!
Fido's Characters are moreso a mix of every Street Fighter in existence.And the movelist image for Alex...The Ultra Art name and command is completely wrong.Loving this Alex.I just wonder if you made anything else other than Alex and Adon.
Mixing every SF is just going to turn it into a cluster-hell of moves and defense systems.Not to mention, these (Adon and Alex) are a bit on the flashy side.
Orochi Gill said, August 01, 2010, 03:31:34 amMixing every SF is just going to turn it into a cluster-hell of moves and defense systems.Techniques...Not so much. Maybe because Alex was only in the SF3 series.Systems is a different story.We've got 2 "grooves" to choose from, which is basically either 4 or 6 button system.Start brings up an ingame movelist, and Taunt is X+B.They completely expanded on that short overhead hopping in SF3 by making C+Z an even shorter hop button, and you follow up with a button.We have Saving or Focus attacks, Guard, Stun, and an Ultra Bar.And lots of other Focus canceling stuff that I don't even think was in SF4, like pressing C+Z to do the short hop, or X+B to cancel the remaining animation but stand still.Overall it can't be worse than that one Marilyn Sue.
Kawaii-Desu♥ said, August 01, 2010, 03:27:47 amI just wonder if you made anything else other than Alex and Adon.He has, he has Rose, Gen and Yang to name a few and quite alot more iirc. Will test this Alex when I get back later tonight. Thanks for sharing your works again.
JordanoDaMano said, August 01, 2010, 04:13:42 amMight I suggest having some mechanics available in one groove and the others in the other groove?Some mechanics are only available on certain grooves.For example, the short(er) hop is only available on A groove, which is the 6 button setup.LaQuak said, August 01, 2010, 04:35:43 amKawaii-Desu♥ said, August 01, 2010, 03:27:47 amI just wonder if you made anything else other than Alex and Adon.He has, he has Rose, Gen and Yang to name a few and quite alot more iirc. Will test this Alex when I get back later tonight. Thanks for sharing your works again.Orly?I can't seem to find them.
Kawaii-Desu♥ said, August 01, 2010, 04:45:28 amJordanoDaMano said, August 01, 2010, 04:13:42 amMight I suggest having some mechanics available in one groove and the others in the other groove?Some mechanics are only available on certain grooves.For example, the short(er) hop is only available on A groove, which is the 6 button setup.I knew that but I meant like having focus attack available only on one groove and roll available only on the other.
Kawaii-Desu♥ said, August 01, 2010, 04:45:28 amJordanoDaMano said, August 01, 2010, 04:13:42 amMight I suggest having some mechanics available in one groove and the others in the other groove?Some mechanics are only available on certain grooves.For example, the short(er) hop is only available on A groove, which is the 6 button setup.LaQuak said, August 01, 2010, 04:35:43 amKawaii-Desu♥ said, August 01, 2010, 03:27:47 amI just wonder if you made anything else other than Alex and Adon.He has, he has Rose, Gen and Yang to name a few and quite alot more iirc. Will test this Alex when I get back later tonight. Thanks for sharing your works again.Orly?I can't seem to find them.There was one time when he had them all unfinished (without the grove selects) on his website, during that time i download it a few, later on he maked them offline to work on them again so now he is bringing them back again but this time with more work done, im currently using his Q, Elena, sodom, rolento, mika and makoto on my roster...
Tho the only problems i got with this characters are their palettes... mmmm not a big fan of those colors kind of gaysh but hey its just a comment dont take it too serous...
I hope he makes Yun in MX style soon. *just sneezed so that means I am telling the truth* That would be really chill. Yang was really nice in MX form.
This char was good. But I found some flaws.-Whats with these sprites?-Theres a typo in the moveslist. /\ |You have to pull off 360 PP to do Hyper Jaguar Revolver.-The Land spark is misaligned and also when he's lieing down.He's slighty levatating over Mr Bears feet.-Theres a problem with the Super BG.Maybe MUGEN 1.0 caused it or IDK.
I like some of the effects, I like that he has a focus attack and he can FADC, and I like that MP can combo into MP slash.I like some of the concepts, but the gameplay of Alex just isn't appealing to me. I Still like GM's a whole lot better.
So you're going in alphabetical order with the updates?That means, unless I'm forgetting anyone...Birdie is next?: D
LaQuak said, August 01, 2010, 08:52:52 amI hope he makes Yun in MX style soon. *just sneezed so that means I am telling the truth* That would be really chill. Yang was really nice in MX form.Yan will very late to upload. Since need to debug and add new move. (UC). and I will upload by the name a to z. a is most raely and z is last.
won esrever ni gniklat si neLdnauyM said, August 01, 2010, 10:44:03 amThis char was good. But I found some flaws.-Whats with these sprites?-Theres a typo in the moveslist. /\ |You have to pull off 360 PP to do Hyper Jaguar Revolver.-The Land spark is misaligned and also when he's lieing down.He's slighty levatating over Mr Bears feet.-Theres a problem with the Super BG.Maybe MUGEN 1.0 caused it or IDK.thanks your report. will fix later. before Friday.
Ak you scaled the sprites on top of .cns (I change it to 1/1 on my end it looks much better) and I noticed also that crouching hp twitches to crouching anim if you hold down. Basicaly I would make the attack ChangeState to 0 instead of 11 and problem solved. Is anybody else having problems doing Ultras? I am pressing double kicks/punches and nothing.
Even if his chars behave more like fullgame stuff (in which case i dont see why this is even released as chars to put in your mugen) you must create a command buffering, the other chars must share the same system and every state you go on roundstate must have ctrl 0. if anybody wanna try what im talking about do the next: leave both chars on state 0, pause with p1, check p2 state with debug mode, now u will see that pressing any direction will change p2 state even during the pause.
Rednavi said, August 03, 2010, 04:13:51 amEven if his chars behave more like fullgame stuff (in which case i dont see why this is even released as chars to put in your mugen) you must create a command buffering, the other chars must share the same system and every state you go on roundstate must have ctrl 0. if anybody wanna try what im talking about do the next: leave both chars on state 0, pause with p1, check p2 state with debug mode, now u will see that pressing any direction will change p2 state even during the pause.I had fixed the channel problem and action problem. thank you!
Rednavi said, August 01, 2010, 02:26:38 pmoh well, people will never learn that a movelist menu in a char totally breaks other mugen chars Can you please tell me how do you disable it?
8way said, August 08, 2010, 07:02:35 pmRednavi said, August 01, 2010, 02:26:38 pmoh well, people will never learn that a movelist menu in a char totally breaks other mugen chars Can you please tell me how do you disable it? any botton but S
lifido9999 said, August 09, 2010, 09:21:45 am8way said, August 08, 2010, 07:02:35 pmRednavi said, August 01, 2010, 02:26:38 pmoh well, people will never learn that a movelist menu in a char totally breaks other mugen chars Can you please tell me how do you disable it? any botton but S ??? not sure what you mean, but the problem im having is with some of my characters the the movelist menu will just pop up for no reason and lock up the game, and all i can do is hit esc to end the game. Im looking for the code to delete, but im not sure what im looking for.
You need to open up the CMD and comment this out : [State -1 , pause]Type = HelperTrigger1 = NumHelper(10001) = 0trigger1 =command = "start"trigger1 = var(25) = 0 || var(26) = 0Name = "Pause"ID = 10001Pos = 0, -600PosType = BackStateNo = 10001KeyCtrl = 1OwnPal = 1I think. XD
Yzan said, August 09, 2010, 02:00:07 pmYou need to open up the CMD and comment this out : [State -1 , pause]Type = HelperTrigger1 = NumHelper(10001) = 0trigger1 =command = "start"trigger1 = var(25) = 0 || var(26) = 0Name = "Pause"ID = 10001Pos = 0, -600PosType = BackStateNo = 10001KeyCtrl = 1OwnPal = 1I think. XDThanks, but i dont see anything like that. This is what it looks like:[Command]Name = "waza1_light"Command = ~D, F, xTime = 9[Command]Name = "waza1_middle"Command = ~D, F, yTime = 9[Command]Name = "waza1_hard"Command = ~D, F, zTime = 9[Command]Name = "waza2_light"Command = F, ~D, DF, xTime = 20[Command]Name = "waza2_middle"Command = F, ~D, DF, yTime = 20[Command]Name = "waza2_hard"Command = F, ~D, DF, zTime = 20[Command]Name = "waza3_light"Command = ~D, B, a[Command]Name = "waza3_middle"Command = ~D, B, b[Command]Name = "waza3_hard"Command = ~D, B, c[Command]Name = "FF"Command = F, F[Command]Name = "BB"Command = B, B[Command]Name = "a"Command = aTime = 1[Command]Name = "b"Command = bTime = 1[Command]Name = "c"Command = cTime = 1[Command]Name = "x"Command = xTime = 1[Command]Name = "y"Command = yTime = 1[Command]Name = "z"Command = zTime = 1[Command]Name = "start"Command = sTime = 1[Command]Name = "fwd"Command = FTime = 1[Command]Name = "back"Command = BTime = 1[Command]Name = "up" Command = UTime = 1[Command]Name = "down"Command = DTime = 1[Command]Name = "holda"Command = /$aTime = 1[Command]Name = "holdb"Command = /$bTime = 1[Command]Name = "holdc"Command = /$cTime = 1[Command]Name = "holdfwd"Command = /$FTime = 1[Command]Name = "holdback"Command = /$BTime = 1[Command]Name = "holdup" Command = /$UTime = 1[Command]Name = "holddown"Command = /$DTime = 1[Command]Name = "recovery"Command = a+b+c+x+y+z+sTime = 0[StateDef -1][State -1];—³Šªù•—‹rType = ChangeStateTrigger1 = (Command="waza3_light"||Command="waza3_middle"||Command="waza3_hard") && (StateType!=A||(Var(13)&&!Var(10))) && (Ctrl||(Time<2&&StateNo=[200,399])||Var(6)>0||(Var(12)=-2&&MoveType=H&&HitShakeOver&&Pos Y<=0)) && Var(30) != 1 && RoundState = 2Value = IFelse(Command="waza3_light", 1200, IFelse(Command="waza3_middle", 1201, 1202))[State -1];‹ó’†—³Šªù•—‹rType = ChangeStateTrigger1 = (Command="waza3_light"||Command="waza3_middle"||Command="waza3_hard")&&StateType=A&&(Ctrl||Var(6)>0||(Var(12)=-2&&MoveType=H&&HitShakeOver&&Pos Y<=0))&&Pos Y<-55&&Var(10)&&Var(30)!=1&&RoundState=2Value = IFelse(Command="waza3_light", 1203, IFelse(Command="waza3_middle", 1204, 1205))[State -1];¸—´ŒType = ChangeStateTrigger1 = (Command="waza2_light"||Command="waza2_middle"||Command="waza2_hard") && (StateType!=A||Var(13)) && (Ctrl||(Time<2&&StateNo=[200,399])||Var(6)>0||(Var(12)=-2&&MoveType=H&&HitShakeOver&&Pos Y<=0)) && Var(30) != 1 && RoundState = 2Value = IFelse(Command="waza2_light", 1100, IFelse(Command="waza2_middle", 1101, 1102))[State -1];”g“®ŒType = ChangeStateTrigger1=(Command="waza1_light"||Command="waza1_middle"||Command="waza1_hard")&&!NumProjID(1)&&(StateType!=A||Var(13))&&(Ctrl||(Time<2&&StateNo=[200,399])||Var(6)>0||(Var(12)=-2&&MoveType=H&&HitShakeOver&&Pos Y<=0))&&Var(30)!=1&&RoundState=2Value = IFelse(Command="waza1_light", 1000, IFelse(Command="waza1_middle", 1001, 1002))[State -1];“Š‚°Type = ChangeStateTrigger1 = StateNo = 20 && (Command = "y" || Command = "z" || Command = "b" || Command = "c" || (Var(10) = 2 && Command = "a")) && P2BodyDist X<(65*Const(Size.XScale)) && Var(30) != 1 && RoundState = 2Value = IFelse(Command = "y", 504, IFelse(Command = "z", 500, IFelse(Command = "b", 510, 514)))[State -1];—§‚¿ƒpƒ“ƒ`ŒnUŒ‚Type = ChangeStateTrigger1 = (Command = "x" || Command = "y" || Command = "z") && StateType = S && (Ctrl||(Var(12)=-2&&MoveType=H&&HitShakeOver)) && Var(30) != 1 && RoundState = 2Value = IFelse(Command="x", 200+(P2BodyDist X<(35*Const(Size.XScale))), IFelse(Command="y", 210+(P2BodyDist X<(42*Const(Size.XScale))), 220+(P2BodyDist X<(46*Const(Size.XScale)))))[State -1];—§‚¿ƒLƒbƒNŒnUŒ‚Type = ChangeStateTrigger1 = (Command = "a" || Command = "b" || Command = "c") && StateType = S && (Ctrl||(Var(12)=-2&&MoveType=H&&HitShakeOver)) && Var(30) != 1 && RoundState = 2Value = IFelse(P2BodyDist X>(29*Const(Size.XScale)), IFelse(Command = "a", 230, IFelse(Command = "b", 240, IFelse(P2BodyDist X<(45*Const(Size.XScale)), 251, 250))), IFelse(Command = "a", 231, IFelse(Command = "b", 241, 251)))[State -1];‚µ‚Ⴊ‚ÝUŒ‚Type = ChangeStateTrigger1 = (Command = "x" || Command = "y" || Command = "z" || Command = "a" || Command = "b" || Command = "c") && StateType = C && (Ctrl||(Var(12)=-2&&MoveType=H&&HitShakeOver)) && Var(30) != 1 && RoundState = 2Value = IFelse(Command = "x", 300, IFelse(Command = "y", 310, IFelse(Command = "z", 320, IFelse(Command = "a", 330, IFelse(Command = "b", 340, 350)))))[State -1];‹ó’†ƒpƒ“ƒ`Type = ChangeStateTrigger1 = (Command = "x" || Command = "y" || Command = "z") && StateType = A && (Ctrl||(Var(12)=-2&&MoveType=H&&HitShakeOver&&Pos Y<=0)) && Var(30) != 1 && RoundState = 2Value = IFelse(Command = "x", 400, IFelse(Command = "y", 410, 420))[State -1];‹ó’†ƒLƒbƒNType = ChangeStateTrigger1 = (Command = "a" || Command = "b" || Command = "c") && StateType = A && (Ctrl||(Var(12)=-2&&MoveType=H&&HitShakeOver&&Pos Y<=0)) && Var(30) != 1 && RoundState = 2Value = IFelse(Vel X = 0, IFelse(Command = "a", 430, IFelse(Command = "b", 440, 450)), IFelse(Command = "a", 431, IFelse(Command = "b", 441, 451)))[State -1];“¯Žž‰Ÿ‚µƒXƒyƒVƒƒƒ‹Type = ChangeStateTrigger1 = Command = "a" && AnimElem = 2,>1 && (Command="x"||Command="y"||Command="z"||Command="holdup") && ((StateNo=231&&Command="holddown") || (Command!="holddown"&&StateNo=330)) && RoundState = 2Value=IFelse(Command="holdup",40,IFelse(Command="holddown",IFelse(Command="x",300,IFelse(Command="y",310,320)),IFelse(P2Dist X<60*Const(Size.XScale),IFelse(Command="x",201,IFelse(Command="y",211,221)),IFelse(Command="x",200,IFelse(Command="y",210,220)))))[State -1];ŽãUŒ‚˜A‘ň—Type = ChangeStateTrigger1 = (Command="x"&&((StateNo=[200,201])||StateNo=300)&&AnimElem=2,>1) || ((Command = "holddown" || P2Dist X < 60*Const(Size.XScale)) && Command = "a" && ((StateNo = 231 && AnimElem = 2,>1) || (StateNo = 330 && AnimElem = 2,>1)))&&RoundState=2Value = IFelse(Command="x", IFelse(Command="holddown", 300, IFelse(P2Dist X>59*Const(Size.XScale),200,201)), IFelse(Command="holddown", 330, IFelse(StateNo=330||P2Dist X<60*Const(Size.XScale), 231, 230)))