Ok so here's what JZ provided me with: lacking X Y Z (which mugen uses)..is it me or could those buttons use some antialiasing?Anyways, how should we implement these? as smileys as in :hcf::hp: or some motion syntax hf, if the latter, what's the , supposed to be translated to? nothing?
I think the motion tag is more practical than coming up with smiley shortcuts for all of them without conflicting with anything. And a comma should be a comma, it's generally used to separate inputs.
so do we use numbers or U, D, B, F systemalso how would you indicate charge movese: type 'hold' or 'charge' lol
c001357 said, August 22, 2009, 03:30:39 pmso do we use numbers or U, D, B, F systemalso how would you indicate charge movese: type 'hold' or 'charge' loldifferent colored arrow or bigger arrow
http://i32.photobucket.com/albums/d45/vans1belmont/Rips/CvS2/Font2MLIcons.pngIncludes motions for charge commands.
http://www.sendspace.com/file/9cg3wpthe images from fighter factory hopefully should doxyzabcthen again they dont match the style
what do you guys think is a better idea for the hold commands? just back-forward and down-up or do we bother with the different colored arrows for those "hold down-back and then up-forward" type commands that aren't really common to begin withor do we just use hold or charge like c001357 said
Have a text icon saying "charge" yeah, just swapping the arrow colors will often make you need to clear up it's a charge motion. Wasn't there a CvS icon for the Guile super motion as well?Since you're already editing the buttons, can you make them the same size as the arrows (or vice-versa)?
maybe an Hourglass with a small ".5", "1", "2" or "3" next to it, as in "hold"?Sonic Boom: red left arrow, "2" hourglass, yellow right arrow, HPI'd go for an "noone will work with conventions, but give people a chance to make their commands look pretty" approach, which is pretty much what we have with the mcode and math tags \\ editalso empty digital pad for "neutral"
Quotewhat do you guys think is a better idea for the hold commands? just back-forward and down-up or do we bother with the different colored arrows for those "hold down-back and then up-forward" type commands that aren't really common to begin withScreencaps from SFIV PC movelists. I'd help, but I'm waiting for that to get to 20 or below to buy since I already have it for PS3.
What about "~"? I forget the name of it but it's when you have to press buttons one right after the next almost at the same time.
I think its pretty obvious when you get a sequence that you cant be pausing between presses for the move to come out.