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Charles_2011

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Messages by Charles_2011

    

Re: Street Fighter All-Stars : Anniversary Edition

 June 26, 2023, 03:52:40 am View in topic context
 Posted by Charles_2011  in Street Fighter All-Stars : Anniversary Edition (Started by RagingRowen August 14, 2022, 12:32:36 am
 Board: IKEMEN Releases

Hello again.

I found like an imcomplete line in the credits screen, here:

    

Re: Street Fighter All-Stars : Anniversary Edition

 June 26, 2023, 03:11:41 am View in topic context
 Posted by Charles_2011  in Street Fighter All-Stars : Anniversary Edition (Started by RagingRowen August 14, 2022, 12:32:36 am
 Board: IKEMEN Releases

These are my recommendations for new characters:

- Decapre
- Sakura
- Fei long
- Oro
- Gill
    

Re: Street Fighter All-Stars : Anniversary Edition

 June 24, 2023, 05:07:48 am View in topic context
 Posted by Charles_2011  in Street Fighter All-Stars : Anniversary Edition (Started by RagingRowen August 14, 2022, 12:32:36 am
 Board: IKEMEN Releases

Hello RagingRowen.

I played your game until I finished. I have some suggestions:

- Add Dizzy and Guard or at least dissy.
- Add a dialogue between Sagat and Ryu.
- I like the portraits but, In the case of Sagat looks weird, like blur and in the case of Retsu I thinks that there are some pixels that should be erased.
Spoiler, click to toggle visibilty
About Retsu portrait looks very different in comper to the rest but I believe that there aren´t to much options.
- Abour the final match, the faces are in the wrong position:
Spoiler, click to toggle visibilty
Or you wanted like this?

That´s all. Thank you for your effort and for share your project.
    

Re: Jesuszilla All CvS2 characters except Bluestreak updated 2023/06/15

 June 18, 2023, 12:38:29 am View in topic context
 Posted by Charles_2011  in Jesuszilla All CvS2 characters except Bluestreak updated 2023/06/15 (Started by extravagant June 16, 2023, 08:19:30 pm
 Board: Found Releases 1.0+

Send.

Thank you for your help Extravagant. And of course I´m glad that Jesuszilla is back. I hope that the information that I send you helps him.
    

Re: Jesuszilla All CvS2 characters except Bluestreak updated 2023/06/15

 June 17, 2023, 10:23:45 pm View in topic context
 Posted by Charles_2011  in Jesuszilla All CvS2 characters except Bluestreak updated 2023/06/15 (Started by extravagant June 16, 2023, 08:19:30 pm
 Board: Found Releases 1.0+

Hello Macaulyn97.

Just in case, don´t confuse "Ex groove" with "Eagle ex". His Sagat has two version, too.
    

Re: Jesuszilla All CvS2 characters except Bluestreak updated 2023/06/15

 June 17, 2023, 08:18:18 pm View in topic context
 Posted by Charles_2011  in Jesuszilla All CvS2 characters except Bluestreak updated 2023/06/15 (Started by extravagant June 16, 2023, 08:19:30 pm
 Board: Found Releases 1.0+

Hello.

This is really nice. The only way to contact with Jesuszilla is by Trinity Mugen or does he have an email? I would like to send him a feedback.
    

Re: Characters in POTS style with Good AI

 June 14, 2023, 05:43:41 pm View in topic context
 Posted by Charles_2011  in Characters in POTS style with Good AI (Started by Charles_2011 June 14, 2023, 03:15:16 am
 Board: Requests

Hello.

Thank you to all of you for these references, so, I have a lot to test, thank you again.
    

Characters in POTS style with Good AI

 June 14, 2023, 03:15:16 am View in topic context
 Posted by Charles_2011  in Characters in POTS style with Good AI (Started by Charles_2011 June 14, 2023, 03:15:16 am
 Board: Requests

Hello.

Could you recommend me characters in POTS style with good AI, please? You know, characters that offers a good challenge. Or could you recommend me Fullgames or compilations with these characters, please?
    

Re: MT7's Color Separation: Hotaru Futaba by Warusaki3

 June 14, 2023, 12:23:09 am View in topic context
 Posted by Charles_2011  in MT7's Color Separation Thread: Baiken by TornilloOxidado (Started by MT7 June 06, 2023, 03:40:41 am
 Board: Resource Releases

Thank you so much, MT7!
    

Re: MT7's WIP Color Separation Thread

 June 12, 2023, 12:21:40 am View in topic context
 Posted by Charles_2011  in MT7's WIP Color Separation Thread (Started by MT7 June 11, 2023, 10:35:25 pm
 Board: Sprite Projects

Hello.
Thank you for Hotaru, MT7, CVS2 characters are my favorites.
    

Turns Mode-Full life every round

 June 08, 2023, 04:14:17 pm View in topic context
 Posted by Charles_2011  in Turns Mode-Full life every round (Started by Charles_2011 June 08, 2023, 04:14:17 pm
 Board: M.U.G.E.N Configuration Help

Hello.

Is there a way to start every match with full life on Turns mode? Like in Capcom Fighting Jam/Evolution.

I hope you can help me with this, just in case I´m using Mugen.
    

Re: M.U.G.E.N Screenshots V3

 June 04, 2023, 05:07:37 am View in topic context
 Posted by Charles_2011  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Thank you Mr. Grunt, I hope you like and enjoy the game.
    

Re: Places where I can find Sprites for Stages???

 June 04, 2023, 03:00:35 am View in topic context
 Posted by Charles_2011  in Places where I can find Sprites for Stages??? (Started by Rabano June 03, 2023, 08:45:36 pm
 Board: M.U.G.E.N Development Help

If you want to use something that I did before no problem about it, but If you want to prove making a new effect I hope that this tutorial helps you.
    

Re: Places where I can find Sprites for Stages???

 June 04, 2023, 02:50:49 am View in topic context
 Posted by Charles_2011  in Places where I can find Sprites for Stages??? (Started by Rabano June 03, 2023, 08:45:36 pm
 Board: M.U.G.E.N Development Help

Hello Rabano.

You are talking about this one, right?



Ok, here:

Spoiler, click to toggle visibilty
    

Re: Places where I can find Sprites for Stages???

 June 03, 2023, 08:47:40 pm View in topic context
 Posted by Charles_2011  in Places where I can find Sprites for Stages??? (Started by Rabano June 03, 2023, 08:45:36 pm
 Board: M.U.G.E.N Development Help

    

Re: China Wall Dusk | 3D Parallax Edit 1.1

 June 02, 2023, 05:44:05 pm View in topic context
 Posted by Charles_2011  in China Wall Dusk | 3D Parallax Edit 1.1 (Started by GDPenguin May 20, 2023, 10:18:56 pm
 Board: Edits & Addons 1.0+

Exactly, thank you DeathScythe.
    

Re: China Wall Dusk | 3D Parallax Edit 1.1

 June 01, 2023, 09:10:40 pm View in topic context
 Posted by Charles_2011  in China Wall Dusk | 3D Parallax Edit 1.1 (Started by GDPenguin May 20, 2023, 10:18:56 pm
 Board: Edits & Addons 1.0+

Hello GDPenguin.

First of all, congratulations, the stage looks great. About deltas let me give you a tip with a quick example using a random mountains and sky of a random stage:

Mountains Front:
Let´s asume that this is the code for the front mountains and works fine:
delta=0.45,0.67

Mountains back:
Ok, let move the second sprite, reduce in this case the 45 for 42 and the 67 for 64
delta=0.42,0.64

Why 42?
If you reduce the value the sprite that its begind moves faster, in this case mountains back.

Why 64?
That value that is at the end of the code produce the elevation of the sprite my friend, so if you jump or use a super jump you´ll see an elevation of the sprites like MVC stages.

Sky:
delta=0.37,0.61
Same changes as before, let´s reduce the values in compare with the last code. About the Sky on a stage there is something funny: It moves faster in comper to the rest of the stage, obviously in some cases. If you want to see a quick example watch Fatal Fury stage of KOF96.

Mainly the first code that you have to pay attetion is the code for the floor, just reduce the values of the sprites that you add behind, of course, if you want to see movement.

I hope that this help you, and again, the stage looks great, congratulations.
    

Re: Capcom vs SNK - W2D - W.I.P.

 May 29, 2023, 10:46:36 am View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 am
 Board: Projects

Thank you!
    

Re: Capcom vs SNK - W2D - W.I.P.

 May 29, 2023, 10:15:32 am View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 am
 Board: Projects

    

Re: Improve "Danger" code

 May 29, 2023, 03:33:33 am View in topic context
 Posted by Charles_2011  in Improve "Danger" code (Started by Charles_2011 May 24, 2023, 03:48:50 pm
 Board: M.U.G.E.N Configuration Help

Hello POTS.

I´ve been testing the code and I finally made it, indeed, the "Alive" text was necesary, this is the final code:

[State 0, danger]
type = Helper
triggerall = numhelper(1)=0
triggerall = alive
trigger1 = life <= 0.3 * lifemax
name = "danger"
ID = 1
stateno = 1
postype = p1

Thank you so much for your help and the references that you gave me.