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Kyurem remake (beta) released (Read 5014 times)

Started by Hiperhazz, August 29, 2020, 02:06:42 pm
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Kyurem remake (beta) released
#1  August 29, 2020, 02:06:42 pm
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So I made a topic about this in the WIP section, but I think now Kyurem is (not complete :p) ready for more exposition which I think it may get here, anyway, I've been postponing this for a few days, actually uploaded an updated version and didn't say anything about it :p
In any case, since this is a new topic it probably deserves a new description and new images and all the good stuff
Kyurem is a boss type character in the vein of “has super armour but is slow”, when you hit it it will shake and freeze for a brief period of time which means you can get in a do some damage but should not stay there for too long or you’ll probably get hit :p

Kyurem features 3 different formes. In a single battle, Kyurem will only use 2 of them however, randomly picking the white or black forme after the base forme has been defeated, however the fight does technically have 3 phases which are as follows:

Phase 1: “Gray” forme; the base forme of Kyurem, it moves slowly, a lot of its attacks are also slow, he does have one or two that come out faster, being the base forme it has a kind of mixed moveset with both ranged and close range attacks, it will usually try to keep its opponent away and shoot projectiles from a safe distance, its projectiles can usually be destroyed so a ranged character with better projectiles will likely win this very easily. It has a very powerful projectile that shoots in the direction of the opponent but takes a long time to charge, which makes it easy to punish and/or block, however if you try punishing it for too long it may become stronger, it also has a few hypers based off moves Kyurem learns in the games.

Spoiler, click to toggle visibilty

Phase 2a: Black forme; Kyurem’s most physically oriented forme. Its movement speed increases, and most of its attacks become melee rather than ranged, while it still retains one or two longer ranged attacks in general it will try to get in close quarters and use its claws to inflict the most damage, in general you may want to look for the attacks with most cooldown and punish them or play safe with a projectile character. Like base Kyurem, black has a variety of attacks based off its moves in the games.

Spoiler, click to toggle visibilty

Phase 3a: Black forme – Overdrive mode; Kyurem’s final phase breaks the limits, not only does it get an electric aura and tubes that pump energy to its body, it also no longer freezes when hit and its attacks become, faster, more powerful or both, additionally its power bar gets slow passive regeneration

Spoiler, click to toggle visibilty

Phase 2b: White forme; This is Kyurem’s special attacker forme, which basically means, projectiles, and a lot of them. Almost every attack of Kyurem in this forme involves a projectile of some sort, this guy will try to keep you at a distance and attack from afar, this is probably Kyurem’s most dangerous forme, its blue projectiles can still be broken but red ones will be harder to beat, not only that, but even if you manage to get close some of its attacks are designed to push you back.
Beating this guy will truly a challenge unless you either spam projectiles like crazy or are a cheap character of some sorts, it is sure to keep you at bay and give you a hard time.

Spoiler, click to toggle visibilty

Phase 3b: White forme – Overdrive mode; probably the deadliest forme of them all, like black’s overdrive it will remove the freezing when hit and make Kyurem’s moves  faster, strong or both, also Kyurem will no longer shoot blue projectiles and some of its attacks will get a new properties, good luck, you’re gonna need it.

Spoiler, click to toggle visibilty

As you can see, Kyurem has a series of advantages that make it a very challenging opponent, and as you probably expected he has a number of peculiar traits to keep him from being (too) overpowered. For starters, you only have to beat him once, there is no next round against Kyurem, win once and that’s it, of course, this means both formes happen on the same round, but don’t worry, should you beat base forme on one round, you’ll start at phase two next round. Also, unlike most fighters he will not fully heal between rounds, instead only half its health will be recovered, so deal as much damage as possible to gain an edge in the next round.
This is still in the works so I’d really appreciate any comments or feedback that can be given, good luck and thanks for your time!
You can download Kyurem here: http://www.mediafire.com/file/mei5m77tkdissoy/Kyurem.zip/file
Last Edit: August 30, 2020, 01:13:45 pm by Hiperhazz
Re: Kyurem remake (beta) released
#2  August 29, 2020, 10:03:23 pm
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Those 3D sprites look very slick, I’ll try him out tomorrow.
Re: Kyurem remake (beta) released
#3  August 30, 2020, 02:53:29 am
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Thanks mate, hope you like it, and if you have any comments or ideas that may help improve it plese share them I'd be more than happy to get some
Re: Kyurem remake (beta) released
#4  August 30, 2020, 11:41:50 pm
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Tried this beast out; and he feels appropriately slow and bosslike, with a lot of weight to his form. I have an idea; what if Kyurem could turn into the Original Dragon, or even merge with Necrozma? I could see the Original Dragon being in Round 2, or even as a single Hyper. What if there was a Ghetsis mode, with Ghetsis commanding Kyurem?
Re: Kyurem remake (beta) released
#5  August 31, 2020, 12:43:44 am
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Cool, thanks foor the reply, I'm glad you liked it, I actually had the "riginal dragon" in mind at some point but since there's no official image of it at all its kinda hard to imagine it, may as well wait for those gen 5 remakes :p, and an original fusion, well, let's just say I'm not the best at creating designs so yeah, about the gethis thing, I've been suggested that at least once before, thing is, I have no idea what he could be useful for other than sttinfg in the background, maybe something he does can indicate what forme kyurem will turn into, or maybe as an excuse to give kyurem some strikers :p, if any of those sound like good ideas or if you had something else in mind please tell me
Re: Kyurem remake (beta) released
#6  August 31, 2020, 12:56:32 am
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Cool, thanks foor the reply, I'm glad you liked it, I actually had the "riginal dragon" in mind at some point but since there's no official image of it at all its kinda hard to imagine it, may as well wait for those gen 5 remakes :p, and an original fusion, well, let's just say I'm not the best at creating designs so yeah, about the gethis thing, I've been suggested that at least once before, thing is, I have no idea what he could be useful for other than sttinfg in the background, maybe something he does can indicate what forme kyurem will turn into, or maybe as an excuse to give kyurem some strikers :p, if any of those sound like good ideas or if you had something else in mind please tell me


Ghetsis would indeed indicate which forms Kyruem would use. His other Pokemon could make strikers, with each having 2 or 3 different moves. It would even be in character for Ghetsis to force poor Kyurem to do fatalities on the opponent.
Re: Kyurem remake (beta) released
#7  August 31, 2020, 01:12:28 am
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I guess that can work, the latter fits with something I had in mind, not exactly fatalities but pretty fatal nonetheless, in any case, I gotta find a good gethis to use, at least a sprite of his or something haha